spell name:
MINOR STAFF
list name:
wizard staff
level:
1
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +1 Essence spell adder and a +5 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
WYRDLIGHT
list name:
wizard staff
level:
2
realm:
essence
type:
wizard base
spell class:
fp
duration:
10 minutes / level
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: The tip of the staff glows at whatever intensity the caster desires, from barest glimmer to a bright light (50' rad. max.).

spell name:
RUNE
list name:
wizard staff
level:
3
realm:
essence
type:
wizard base
spell class:
fu
duration:
varies
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may store one spell on his staff to be cast later with no preparation (only one such stored spell at a time).

spell name:
LESSER STAFF
list name:
wizard staff
level:
4
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
minor staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +2 Essence spell adder and a +10 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
ALARUM STAFF
list name:
wizard staff
level:
5
realm:
essence
type:
wizard base
spell class:
fp
duration:
1 hour / level
range:
100'
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: When this spell is cast on a staff, it becomes attuned to a particular situation. If this situation arises, the Staff makes a sound, alerting the caster. For example, if the caster wished to sleep in the grasses of tiger country, he might attune his staff to the approach of tigers within 100'. Any tiger within this 100' R would cause the staff to sound the alarm.

spell name:
FROSTSTAFF
list name:
wizard staff
level:
6
realm:
essence
type:
wizard base
spell class:
fe
duration:
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: The caster causes a blast of cold air to rush from the tip of his Wizardstaff. Treat this as a+ 10 Cold Bolt with a Range of 30' (roll on the Fire Bolt table, using Cold criticals) .

spell name:
RECALL STAFF
list name:
wizard staff
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
range:
1 mile / level
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: This spell instantly returns the caster's staff to his outstretched hand.

spell name:
FIRESTAFF
list name:
wizard staff
level:
8
realm:
essence
type:
wizard base
spell class:
fe
duration:
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: The caster causes a blast of flames to burst from the tip of his Wizardstaff. Treat this as a +20 Fire Bolt with a Range of 50'.

spell name:
STORE 5
list name:
wizard staff
level:
9
realm:
essence
type:
wizard base
spell class:
fu
duration:
concentration
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may permanently store one 5th level or lower spell from one of the Wizard Base Lists Spell Hand, Spell Bane, Spell Manipulation, Spell Guard, or Spell Dampening. The 'stored ' spell affects an area up to 1' per level of the caster. Caster need only concentrate to affect the spell This effect is centered within the staff. Only one spell may be stored in this way.

spell name:
GREATER STAFF
list name:
wizard staff
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
lesser staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +3 Essence spell adder and a +15 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
THUNDERSTAFF
list name:
wizard staff
level:
11
realm:
essence
type:
wizard base
spell class:
fe
duration:
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: The caster causes a bolt of lightning to spring from his Wizardstaff.Treat this as a +20 Lightning Bolt with a Range of 100'.

spell name:
STORE 10
list name:
wizard staff
level:
12
realm:
essence
type:
wizard base
spell class:
fu
duration:
concentration
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may permanently store one 10th level or lower spell from one of the Wizard Base Lists Spell Hand, Spell Bane, Spell Manipulation, Spell Guard, or Spell Dampening. The 'stored ' spell affects an area up to 1' per level of the caster. Caster need only concentrate to affect the spell This effect is centered within the staff. Only one spell may be stored in this way.

spell name:
FINDING STAFF
list name:
wizard staff
level:
13
realm:
essence
type:
wizard base
spell class:
fi
duration:
1 minute / level
range:
100' / level
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster's staff points in the direction of any specific object or place he is familiar with.

spell name:
GUARDIAN STAFF
list name:
wizard staff
level:
14
realm:
essence
type:
wizard base
spell class:
fd
duration:
1 minute / level
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: When this spell is cast, the caster adds his level to his Defensive Bonus and Resistance Rolls (e.g., a 15th lvl caster would add +15 to both his DB and all RRs).

spell name:
STORE 15
list name:
wizard staff
level:
15
realm:
essence
type:
wizard base
spell class:
fu
duration:
concentration
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may permanently store one 15th level or lower spell from one of the Wizard Base Lists Spell Hand, Spell Bane, Spell Manipulation, Spell Guard, or Spell Dampening. The 'stored ' spell affects an area up to 1' per level of the caster. Caster need only concentrate to affect the spell This effect is centered within the staff. Only one spell may be stored in this way.

spell name:
SILVER STAFF
list name:
wizard staff
level:
16
realm:
essence
type:
wizard base
spell class:
fp
duration:
permanent
range:
touch
area of effect:
greater staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +4 Essence spell adder (or a x2 Essence spell point multiplier) and a +20 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
HAMMERSTAFF
list name:
wizard staff
level:
17
realm:
essence
type:
wizard base
spell class:
fp
duration:
1 minute / level
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Double concussion hits are delivered by the staff.

spell name:
BEASTSTAFF
list name:
wizard staff
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Transforms caster's Wizardstaff into any animal or a legendary creature of animal intelligence (no magical abilities except perhaps flight). The creature's mass may not exceed 50%/lvl of the caster's mass.The beast is treated as a familiar (see Familiar on the Closed Essence list Gate Mastery)

spell name:
LORD STORE
list name:
wizard staff
level:
19
realm:
essence
type:
wizard base
spell class:
fu
duration:
concentration
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may permanently store one 20th level or lower spell from one of the Wizard Base Lists Spell Hand, Spell Bane, Spell Manipulation, Spell Guard, or Spell Dampening. The 'stored ' spell affects an area up to 1' per level of the caster. Caster need only concentrate to affect the spell This effect is centered within the staff. Only one spell may be stored in this way.

spell name:
GOLDEN STAFF
list name:
wizard staff
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
silver staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +5 Essence spell adder (or a x3 multiplier )and a +25 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
GREATER HAMMER STAFF
list name:
wizard staff
level:
25
realm:
essence
type:
wizard base
spell class:
fp
duration:
1 minute / level
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Triple concussion hits are delivered by Staff when used in melee.

spell name:
LORD STAFF
list name:
wizard staff
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
golden staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +7 Essence spell adder ( or a x4 multiplier) and a +30 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
STAFF TRUE
list name:
wizard staff
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
lord staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +10 Essence spell adder (or a x5 multiplier) and a +50 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.