spell name:
EMPOWERMENT 1
list name:
weapon alterations
level:
1
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +5 magical bonus. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
BLADE CHANGE
list name:
weapon alterations
level:
2
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Changes one weapon into another similar weapon (ChL 13.1.1) for all combat purposes. For example, a one-handed edged weapon into another one-handed edged weapon (a short sword into a broadsword). Any bonuses or powers that the weapon has are transferred in the change. GM's discretion must apply in order for weapon-like objects (meat cleavers. butter knives,etc) to be affected by this spell. At the end of the spell's duration, the weapon changes back into its original form.

spell name:
COMBINE *
list name:
weapon alterations
level:
3
realm:
essence
type:
open essence
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Staning the next round, the caster may prepare/cast two spells from this list simultaneously. The preparation/casting is based upon the higher level spell.

spell name:
EMPOWERMENT 2
list name:
weapon alterations
level:
4
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +10 magical bonus or two weapons a +5 bonus. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
MAJOR BLADE CHANGE
list name:
weapon alterations
level:
5
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: any weapon or weapon-like object can be changed into any other type of weapon. For example, a dagger can be changed into a warhammer. (ChL 13.1.1) For example, a one-handed edged weapon into another one-handed edged weapon (a short sword into a broadsword). Any bonuses or powers that the weapon has are transferred in the change. GM's discretion must apply in order for weapon-like objects (meat cleavers. butter knives,etc) to be affected by this spell. At the end of the spell's duration, the weapon changes back into its original form.

spell name:
ARMOR CHANGE
list name:
weapon alterations
level:
6
realm:
essence
type:
open essence
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 armor
sourcebook:
rolemaster companion 4
description: any type of armor can be changed into another type of approximately the same amount of covering: for these purposes, the grouping are ATs 5,9,13,17; ATs 6,10,14,18; ATs 7,11,15,19; and ATs 8,12,16,20 For example, a leather jerkin could be made into a plate breastplate. Shields and helms can also be altered via this spell.

spell name:
EMPOWERMENT 3
list name:
weapon alterations
level:
7
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +15 magical bonus or multiple weapons bonuses totaling +15. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
TRUE POWER 1
list name:
weapon alterations
level:
8
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +5 magical bonus. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
DULL BLADE
list name:
weapon alterations
level:
9
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Causes any weapon with a non-magical bonus to lose that bonus until it is reforged: a process that requires equipment , facilities, and 10% of the time of the original c reation process.

spell name:
EMPOWERMENT 4
list name:
weapon alterations
level:
10
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +20 magical bonus or multiple weapons bonuses totaling +20. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
TRUE POWER 2
list name:
weapon alterations
level:
11
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +10 magical bonus or two weapons a +5 bonus. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
ELEMENT BLADE
list name:
weapon alterations
level:
12
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Empowers a weapon with the "basic elemental force"" of the caster's choice (e.g. fire, cold, light, etc.). In addition to a normal critical, the weapon will inflict an additional critical based upon the element's type (e.g .. heat. cold, electricity, etc.). The severity of the elemental critical is one degree less than that of the normal critical (one roll only)."

spell name:
EMPOWERMENT 5
list name:
weapon alterations
level:
13
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +25 magical bonus or multiple weapons bonuses totaling +25. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
BREAK BLADE
list name:
weapon alterations
level:
14
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Breaks any one weapon. Magic weapons get an RR equivalent to the minimum level of the Alchemist required to make the weapon.

spell name:
TRUE POWER 3
list name:
weapon alterations
level:
15
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +15 magical bonus or multiple weapons bonuses totaling +15. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
HURL WEAPON
list name:
weapon alterations
level:
16
realm:
essence
type:
open essence
spell class:
f
duration:
1 attack
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Draws all of the power and physical mass out of a magic weapon and gathers it together into a sphere of concentrated energy. This mass can he used as a Fireball with a 500' range. "Modest"" weapons will have enough power for a x2 Fireball (radius and concussion hit damage), ""Potent"" items act as x3 Fireballs, ""Most Potent"" items act as x4 Fireballs. and ""Artifacts"" items act as x5 Fireballs. The weapon is forever destroyed; this spell is usually used as a "" last-ditch"" effort."

spell name:
PERMANENT CHANGE
list name:
weapon alterations
level:
17
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Increases the duration (to 1 day / level) of a Blade Change or Armor Change spell cast immediately after this spell.

spell name:
WEAPON BURST
list name:
weapon alterations
level:
18
realm:
essence
type:
open essence
spell class:
f
duration:
1 attack
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: All within a 10' radius (excluding the caster) take the damage intlicted by the caster's next attack, regardless of their AT or Defensive Bonus. They all get RRs, of course.

spell name:
ELEMENT BLADE TRUE
list name:
weapon alterations
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Empowers a weapon with the "basic elemental force"" of the caster's choice (e.g. fire, cold, light, etc.). In addition to a normal critical, the weapon will inflict an additional critical based upon the element's type (e.g .. heat. cold, electricity, etc.). The severity of the elemental critical is equal to that of the normal critical (one roll only)."

spell name:
TRUE POWER 4
list name:
weapon alterations
level:
25
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +20 magical bonus or multiple weapons bonuses totaling +20. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
FUSE WEAPONS
list name:
weapon alterations
level:
30
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Combines two magic weapons and their special abilities (but not the bonus) into one weapon of the caster' s choice. For example, if a +10 Orc-slaying longsword and a +5 battleaxe that inflicts extra cold crits are combined, the resulting weapon would be +10 (the greater of the two bonuses) and the weapon would be Ore-slaying and would inflict additional cold crits. The finished product could he either a battleaxe or a longsword, caster's choice. More than two weapons cannot he combined.

spell name:
TRUE POWER 5
list name:
weapon alterations
level:
50
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +25 magical bonus or multiple weapons bonuses totaling +25. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).