spell name: CONDESATION | list name: water law | level: 1 | realm: essence | type: magician base | spell class: f | duration: permanent | range: touch | area of effect: air | sourcebook: spell law |
description: condenses 1 cu' of water from the surrounding air. |
spell name: FOG | list name: water law | level: 2 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 10' r/lvl | sourcebook: spell law |
description: creates a dense fog within up to 10' r/lvl. |
spell name: WATERWALL C | list name: water law | level: 3 | realm: essence | type: magician base | spell class: e | duration: concentration | range: 100' | area of effect: 10' x 10' x 1' | sourcebook: spell law |
description: creates a 10' x 10' x 1' wall of water, cuts all attacks and movements through it by 80% (i.e., -80 to obs). |
spell name: WATER BOLT (100') | list name: water law | level: 4 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table. |
spell name: UNFOG | list name: water law | level: 5 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 10' r/lvl | sourcebook: spell law |
description: disperses fog in a 10' r/lvl. |
spell name: CALM WATER C | list name: water law | level: 8 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 100' | area of effect: 100' r | sourcebook: spell law |
description: water within radius is calmed; waves are cut by 20' in center and less towards the perimeter. |
spell name: WATERWALL TRUE | list name: water law | level: 10 | realm: essence | type: magician base | spell class: e | duration: 1 minute / level | range: 100' | area of effect: 10' x 10' x 1' | sourcebook: spell law |
description: creates a 10' x 10' x 1' wall of water, cuts all attacks and movements through it by 80% (i.e., -80 to obs). |
spell name: WATER BOLT (300') | list name: water law | level: 11 | realm: essence | type: magician base | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table. |
spell name: CALL RAIN | list name: water law | level: 13 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: sky | area of effect: 100' r/lvl | sourcebook: spell law |
description: if there are clouds in the sky, it rains outdoors for the duration of the spell. |
spell name: WATER BOLT (500') | list name: water law | level: 15 | realm: essence | type: magician base | spell class: e | duration: | range: 500' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table. |
spell name: TRIAD OF WATER | list name: water law | level: 16 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 3 targets | sourcebook: spell law |
description: three bolts of water are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks. |
spell name: CALM WATER TRUE | list name: water law | level: 18 | realm: essence | type: magician base | spell class: f | duration: 10 minutes / level | range: 100' | area of effect: 100' r/lvl | sourcebook: spell law |
description: water within radius is calmed; waves are cut by 50' in center and less towards the perimeter. |
spell name: WHIRLPOOL C | list name: water law | level: 20 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 1000' | area of effect: open water | sourcebook: spell law |
description: creates a 50' whirlpool that will draw in any unpowered object within 500' (takes 2 minutes of concentration to start). |
spell name: PART WATER C | list name: water law | level: 25 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 100'/lvl | area of effect: water | sourcebook: spell law |
description: caster can part water up to 100' deep and 100'/lvl long and 10' wide at the bottom (50' at top). |
spell name: SEA STORM | list name: water law | level: 30 | realm: essence | type: magician base | spell class: f | duration: 1 + / - 10 minutes | range: 1 mile/lvl | area of effect: 1 mile r/lvl | sourcebook: spell law |
description: summons forces of nature in a fierce sea storm; waves of 20-50', heavy rain, winds of 25-60 mph; can be delayed up to 1 hr/lvl after cast. |
spell name: WATER MASTERY | list name: water law | level: 50 | realm: essence | type: magician base | spell class: f | duration: 1 round / level | range: v | area of effect: self | sourcebook: spell law |
description: caster can use any one lower level spell (on this list) each round. |
spell name: HELLSEA | list name: water law | level: 60 | realm: essence | type: magician base | spell class: f | duration: 1 day / level | range: 100' radius / level | area of effect: | sourcebook: rolemaster companion 1 |
description: summons forces of nature in a fierce sea storm; waves of 20-50', heavy rain. spell can be delayed up to 1 hr/lvl after cast. winds may be up to 2 mph/lvl of the caster, waves may reach 2'/lvl of the caster, and the caster may summon waterspouts and whirlpools (5'dia/lvl of the caster). if the caster is killed the spell will be dispelled and the area will gradually return to normal. |