spell name: WATERSIGHT C | list name: true sight | level: 1 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through 10'/level of water (even murky water) as if it were day. |
spell name: NIGHTSIGHT C | list name: true sight | level: 2 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through 10'/level of normal darkness as if it were day. |
spell name: WOODSIGHT C | list name: true sight | level: 3 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through 1'/level of wood as if it were day. |
spell name: WATCH (10') C | list name: true sight | level: 4 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: 1 point | sourcebook: spell law |
description: caster can pick a point up to 10' away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls). |
spell name: LONG EYE (10' / LVL) C | list name: true sight | level: 5 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: 10'/lvl | area of effect: sight | sourcebook: spell law |
description: caster's point of sight may be moved independently up to 10'/lvl away (moves at 10' per round); he must be physically able to go there (e.g., he could not send his point of sight through walls or closed doors). |
spell name: SEE INVISIBLE C | list name: true sight | level: 6 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see invisible objects. |
spell name: STONESIGHT C | list name: true sight | level: 7 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through 6"/level of stone." |
spell name: IRONSIGHT C | list name: true sight | level: 8 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through 1"/level of iron or steel." |
spell name: ILLUSIONSIGHT C | list name: true sight | level: 9 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through illusions. |
spell name: WATCH (10' / LVL) C | list name: true sight | level: 10 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: 1 point | sourcebook: spell law |
description: caster can pick a point up to 10'/level away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls). |
spell name: TELEPORT BEACON | list name: true sight | level: 10 | realm: mentalism | type: seer base | spell class: u | duration: 1 hour / level | range: varies | area of effect: | sourcebook: rolemaster companion 4 |
description: This spell creates a shining golden orb that sends out mental signals allowing someone (i.e., anyone mentally thinking about it) to cast a teleport spell taking them to that location without error, even if they have never been to or even seen the area before. Note that this spell does not give the power of teleportation nor does it increase any spell ranges. |
spell name: METALSIGHT C | list name: true sight | level: 11 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through 1"/level of non-enchanted metal." |
spell name: UTTERDARKSIGHT C | list name: true sight | level: 12 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through magically created darkness as if it were day. |
spell name: WATCH 2 C | list name: true sight | level: 13 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: 1 point | sourcebook: spell law |
description: caster can pick a two points up to 100' away and he will have a field of vision from those points; he can rotate but not move (there can be intervening objects such as walls). |
spell name: WATCH (100' / LVL) C | list name: true sight | level: 14 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: 1 point | sourcebook: spell law |
description: caster can pick a point up to 100'/level away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls). |
spell name: WAITING WATCH C | list name: true sight | level: 15 | realm: mentalism | type: seer base | spell class: u | duration: varies | range: self | area of effect: 1 point | sourcebook: spell law |
description: caster can pick a point up to 100' away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls). caster does not have to concentrate until the spell is triggered by some movement that could be seen from the watch point; caster must be within 100' per level when triggered. |
spell name: WALLSIGHT C | list name: true sight | level: 20 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through 1'/level of any "non-enchanted"" wall." |
spell name: LONG EYE (100' / LVL) C | list name: true sight | level: 25 | realm: mentalism | type: seer base | spell class: u | duration: concentration | range: 100'/lvl | area of effect: sight | sourcebook: spell law |
description: caster's point of sight may be moved independently up to 100'/lvl away (moves at 10' per round); he must be physically able to go there (e.g., he could not send his point of sight through walls or closed doors). |
spell name: WATCH TRUE C | list name: true sight | level: 30 | realm: mentalism | type: seer base | spell class: u | duration: 1 minute / level | range: self | area of effect: 1 point | sourcebook: spell law |
description: caster can pick a point up to 100'/level away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls). no concentration is necessary (i.e., he just glaces once every couple of rounds). |
spell name: SIGHT TRUE C | list name: true sight | level: 50 | realm: mentalism | type: seer base | spell class: u | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can see through any and all inanimate material within 10'/level. |
spell name: LONG WATCH TRUE | list name: true sight | level: 60 | realm: mentalism | type: seer base | spell class: u | duration: 1 week / level | range: | area of effect: | sourcebook: rolemaster companion 1 |
description: caster's can pick a point that is anywhere (he must be able to locate the desired point in terms of direction and distance) and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated. the caster may be any distance away from the watch point. the caster must have been to the watch point at some time previously. |