spell name:
ORIGINS
list name:
time's sense
level:
1
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives a general idea of the place of origin of an item.

spell name:
GUESS
list name:
time's sense
level:
2
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25% (e.g., roll 1-100: incorrect on 1-25).

spell name:
INTUITION 1
list name:
time's sense
level:
3
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next minute if he takes a specific action.

spell name:
CRIME LORE: OBJECT
list name:
time's sense
level:
4
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster knows if item touched was used in a specified crime.

spell name:
VISION BEHIND (1 MIN/LVL)
list name:
time's sense
level:
5
realm:
channeling
type:
sleuth base
spell class:
i
duration:
concentration
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one minute/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
INTUITION 3
list name:
time's sense
level:
6
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next 3 minutes if he takes a specific action.

spell name:
CRIME LORE: PERSON
list name:
time's sense
level:
7
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster knows whether or not target has been involved in a specified crime.

spell name:
ANTICIPATION *
list name:
time's sense
level:
8
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
rolemaster companion 3
description: predicts the most probable action of a being in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
INTUITION 5
list name:
time's sense
level:
9
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
VISION BEHIND (1 HR/LVL)
list name:
time's sense
level:
10
realm:
channeling
type:
sleuth base
spell class:
i
duration:
concentration
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one hour/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
CRIME LORE: PLACE
list name:
time's sense
level:
11
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
100'
area of effect:
1 locale
sourcebook:
rolemaster companion 3
description: caster knows if the target location was the "scene"" of a specified crime."

spell name:
VISION GUIDE
list name:
time's sense
level:
12
realm:
channeling
type:
sleuth base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item/place
sourcebook:
rolemaster companion 3
description: when cast just before a vision behind spell, it gives the caster the ability to scan the past by "feeling the temporal location of significant events."""

spell name:
PAST STORE*
list name:
time's sense
level:
13
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
self
area of effect:
vision
sourcebook:
rolemaster companion 3
description: caster may cast this spell while in a vision behind; it saves an image of a person or place that can later be used by another vision behind to key in on the saved image in another place or time.

spell name:
ANTICIPATION 2 *
list name:
time's sense
level:
14
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
rolemaster companion 3
description: predicts the most probable action of a being in the next 2 rounds or 2 beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
VISION BEHIND (1 DAY / LVL)
list name:
time's sense
level:
15
realm:
channeling
type:
sleuth base
spell class:
i
duration:
concentration
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one day/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
CRIME LORE: TIME
list name:
time's sense
level:
16
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: in conjunction with other "crime lore"" spells, this spell allows the caster to know the approximate time that a specified crime occured."

spell name:
INTUITION 10
list name:
time's sense
level:
17
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
ANTICIPATION 3 *
list name:
time's sense
level:
18
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
rolemaster companion 3
description: predicts the most probable action of a being in the next 3 rounds or 3 beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
VISION LOCATION
list name:
time's sense
level:
19
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
vision
sourcebook:
rolemaster companion 3
description: if caster has general information concerning an event or place, casting this spell before a vision behind will cause the vision behind to key in on the event most closely matching the description.

spell name:
VISION BEHIND (1 MONTH / LVL)
list name:
time's sense
level:
20
realm:
channeling
type:
sleuth base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one month/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (1 YEAR / LVL)
list name:
time's sense
level:
25
realm:
channeling
type:
sleuth base
spell class:
i
duration:
concentration
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one year/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
SPELL ANTICIPATION *
list name:
time's sense
level:
30
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
rolemaster companion 3
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
CRIME LORE: TRUE
list name:
time's sense
level:
50
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows the caster to cast any one of the "crime lore"" spells each round. this spell also enhances these other spells so that a specific crime need not be indicated."