spell name: SUMMONS 1 C | list name: summons | level: 1 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon a first level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: SUMMONS 2 C | list name: summons | level: 2 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one second level non-intelligent creature or two first level creatures or one first level creature for 2 minutes. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: SUMMONS 3 C | list name: summons | level: 3 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one third level non-intelligent creature or three first level creatures or any combination there of were the total does not exceed three. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: SUMMONS 4 C | list name: summons | level: 4 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one 4th level non-intelligent creature or four first level creatures or any combination there of were the total does not exceed four. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: SUMMONS 5 C | list name: summons | level: 5 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one 5th level non-intelligent creature or five first level creatures or any combination there of were the total does not exceed five. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: SUMMONS 6 C | list name: summons | level: 6 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one 6th level non-intelligent creature or six first level creatures or any combination there of were the total does not exceed six. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: SUMMONS 7 C | list name: summons | level: 7 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one 7th level non-intelligent creature or seven first level creatures or any combination there of were the total does not exceed seven. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: SUMMONS 8 C | list name: summons | level: 8 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one 8th level non-intelligent creature or eight first level creatures or any combination there of were the total does not exceed eight. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: SUMMONS 10 C | list name: summons | level: 9 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one 10th level non-intelligent creature or ten first level creatures or any combination there of were the total does not exceed ten. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: DEMONIC GATE 1 C | list name: summons | level: 10 | realm: channeling | type: cleric base | spell class: fm | duration: concentration | range: 10' | area of effect: gate | sourcebook: spell law |
description: caster summons a type 1 demon that appears over the course of two rounds; the caster can control it by concentrating. after the caster stops concentrating, the demon will fade out over the course of two rounds; attacking the closest being until gone. see dark summons or creature and treasures for a description of the demon types. |
spell name: SUMMON FAERIES | list name: summons | level: 10 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 1000' | area of effect: | sourcebook: rolemaster companion 1 |
description: the caster calls faerie, nature, rural, or household spirits; benign and rare underground races; or other enchanted creatures as determined by the gm (see c&t). the summoned beings do not have to come but will usually regard the caster as a friendly aquaintance calling to them. if the caster intends ill, is evil, or has wronged the summoned creatures, they receive an rr to entirely ignore the summons. |
spell name: SUMMONS 15 C | list name: summons | level: 11 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one 15th level non-intelligent creature or fifteen first level creatures or any combination there of were the total does not exceed fifteen. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: LORD SUMMONS C | list name: summons | level: 13 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one 20th level non-intelligent creature or twenty first level creatures or any combination there of were the total does not exceed twenty. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: DEMONIC GATE 2 C | list name: summons | level: 15 | realm: channeling | type: cleric base | spell class: fm | duration: concentration | range: 10' | area of effect: gate | sourcebook: spell law |
description: caster summons a type 2 demon that appears over the course of two rounds; the caster can control it by concentrating. after the caster stops concentrating, the demon will fade out over the course of two rounds; attacking the closest being until gone. see dark summons or creature and treasures for a description of the demon types. |
spell name: WAITING SUMMONS | list name: summons | level: 17 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one 10th level non-intelligent creature or ten first level creatures or any combination there of were the total does not exceed ten. he can control them by concentrating on them.the summoning can be delayed up to 1 day/level of caster or until triggered by one of the following (decided by the caster): certain movements, certain sounds, touch, violent actions in the area, etc.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: DEMONIC GATE 3 C | list name: summons | level: 20 | realm: channeling | type: cleric base | spell class: fm | duration: concentration | range: 10' | area of effect: gate | sourcebook: spell law |
description: caster summons a type 3 demon that appears over the course of two rounds; the caster can control it by concentrating. after the caster stops concentrating, the demon will fade out over the course of two rounds; attacking the closest being until gone. see dark summons or creature and treasures for a description of the demon types. |
spell name: MASS SUMMONS C | list name: summons | level: 25 | realm: channeling | type: cleric base | spell class: fm | duration: varies (concentration) | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one non-intelligent creature of the caster's level or a number of first level creatures or any combination there of were the total does not exceed the caster's level. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.). |
spell name: SUMMONS TRUE C | list name: summons | level: 30 | realm: channeling | type: cleric base | spell class: fm | duration: concentration | range: 100' | area of effect: creature | sourcebook: spell law |
description: caster can instantly summon one non-intelligent creature of random level in strength. the caster can specify what creature it is. the creature will remain as long as the caster concentrates. |
spell name: GATE | list name: summons | level: 50 | realm: channeling | type: cleric base | spell class: fm | duration: | range: v | area of effect: gate | sourcebook: spell law |
description: caster can pull any being through a "gate"" to the caster's location; if the being is intelligent, he must be willing to come. an intelligent being will get a feeling of the alignment of the gating person and a vague idea of the reason and significance for the ""gate""." |
spell name: DUPLICATE OTHER | list name: summons | level: 50 | realm: channeling | type: cleric base | spell class: f | duration: 1 hour / level | range: 10' | area of effect: | sourcebook: rolemaster companion 4 |
description: This spell allows the caster to create a duplicate of the target. This duplicate will look, sound, and detect (for purposes of spells) exactly like the target himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 1/2 (round down) of the levels, hits, skill bonuses, etc. of the target. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time. Caster can decide if the duplicate will be exactly like the original or will be the target's exact opposite as far as outlook and alignment go. If they are opposites, the duplicate will not rest until the original is destroyed. |