spell name:
RESEARCH
list name:
structure wardings
level:
1
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward dampens any sound coming from within or without the room. This has no effect on the ability of the occupants of the room to hear each other . All effected listening perceptions are at -50.

spell name:
SEAL
list name:
structure wardings
level:
2
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: When the structure is finally complete this spell will act to seal it. This enchantment only makes the seal of the structure stronger. This causes roofs to be more leakproof, reduces drafts, and so on.

spell name:
PORTAL
list name:
structure wardings
level:
3
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This warding must be cast on the frame of the portal and the portal itself. The spell will then allow the portal to be enchanted to have the same protection as the rest of the structure. The doors or shutters can then be enchanted in a single day with only one casting of each ward that the structure will have. This spell can be used on doors and shutters that are replacements for previous ones as long as the frame of the portal was enchanted when the structure was built.

spell name:
PRESERVATION WARD 1
list name:
structure wardings
level:
5
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will slow the effects of nature. Any structure so enchanted will age at 1/4 normal rate. This does not apply to any thing inside the structure.

spell name:
RESIST WARD 1
list name:
structure wardings
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This warding will shield a structure from magic. Once enchanted, the structure has a resistance roll equal to the level of the warding vs. all base attack spells. If the structure succeeds in resisting, then the attacking spell will not affect it.

spell name:
FLAME WARD
list name:
structure wardings
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will make a structure fire resistant. Magical and normal fire can burn (i.e., damage) the structure, but the structure won't continue to bum once the source ofthe flame is removed. Note: this doesn' t protect what ever is inside the the structure from catching fire which would lead to more damage to the structure.

spell name:
RESEAL
list name:
structure wardings
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Allows the caster to restore the wardings to a portion of a structure that has suffered major damaged. The section must be repaired by casting Reseal on the repairs each day. The repaired section will now have the same warding enchantments as the rest of the structure.

spell name:
SENTRY WARD
list name:
structure wardings
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Causes the wardings of the structure to glow any time they are activated. A ward is active any time it must resist. If the viewer doesn't know which wards mean what, then a Medium ( +0) Warding Lore roll will inform the viewer what wards have been activated.

spell name:
ELEMENTAL WARD 1
list name:
structure wardings
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: The structure is warded against a particular element. Each element must be done separately. The structure then receives half damage from any attacks from that element and a resistance roll vs. any base spells from that element (e.g., a stone structure warded against fire would receive a resistance roll equal to the level of the warding against Stone Fires). This warding protects versus both "magic"" and ""normal"" forms of the element."

spell name:
STRENGTH WARD 1
list name:
structure wardings
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will reinforce and strengthen the structure, increasing its concussion hits by 50%.

spell name:
RESIST WARD 2
list name:
structure wardings
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This warding will shield a structure from magic. Once enchanted, the structure has a resistance roll equal to the level of the warding (at -25) vs. all base attack spells. If the structure succeeds in resisting, then the attacking spell will not affect it.

spell name:
PRESERVATION WARD 2
list name:
structure wardings
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will slow the effects of nature. Any structure so enchanted will age at 1/10 normal rate. This does not apply to any thing inside the structure.

spell name:
CONCEAL WARD 1
list name:
structure wardings
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Any part of a structure so enchanted is allowed to resist any detection or vision spell used on it. It is more subtle than the Privacy Screen or Scrying Ward spell in that it doesn't even reveal that it is there. If the structure successfully resists then the spell will fail to even register that the ward resists (e.g., if a secret tunnel with a Conceal ward is looked at using Stonevision, then the caster would not detect the passage, unless the passage failed to resist).

spell name:
PRESERVATION WARD 3
list name:
structure wardings
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will slow the effects of nature. Any structure so enchanted will age at 1/20 normal rate. This does not apply to any thing inside the structure.

spell name:
RESIST WARD 3
list name:
structure wardings
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This warding will shield a structure from magic. Once enchanted, the structure has a resistance roll equal to the level of the warding (at -50) vs. all base attack spells. If the structure succeeds in resisting, then the attacking spell will not affect it.

spell name:
SENTRY STONE
list name:
structure wardings
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Caster can enchant a stone that will glow anytime any of the perimeter wardings are activated. A ward is active any time a warded-against spell attempts to cross it. If the viewer doesn't know which wards mean what, then a Medium (+0) warding lore roll will reveal what wards have been activated. The stone must be fixed and inside the perimeters.

spell name:
STRENGTH WARD 2
list name:
structure wardings
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will reinforce and strengthen the structure. The structure will now be able to take twice as much damage.

spell name:
ELEMENTAL WARD 2
list name:
structure wardings
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: The structure then receives 1/4 damage from any elemental attacks. This warding protects versus both "magic"" and ""normal"" forms of the element."

spell name:
CONCEAL WARD 2
list name:
structure wardings
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Any part of a structure so enchanted is allowed to resist any detection or vision spell used on it. It is more subtle than the Privacy Screen or Scrying Ward spell in that it doesn't even reveal that it is there. If the structure successfully resists (at -25) then the spell will fail to even register that the ward resists (e.g., if a secret tunnel with a Conceal ward is looked at using Stonevision, then the caster would not detect the passage, unless the passage failed to resist).

spell name:
ELEMENTAL WARD 3
list name:
structure wardings
level:
35
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: The structure then receives 1/10 damage from any elemental attacks. This warding protects versus both "magic"" and ""normal"" forms of the element."

spell name:
PRESERVATION WARD TRUE
list name:
structure wardings
level:
40
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will slow the effects of nature. Any structure so enchanted will age at 1/100 normal rate. This does not apply to any thing inside the structure.

spell name:
ELEMENTAL WARDING TRUE
list name:
structure wardings
level:
45
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: The structure then receives 1/10 damage from any elemental attacks. This warding protects versus both "magic"" and ""normal"" forms of the element."

spell name:
RESIST WARD TRUE
list name:
structure wardings
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: The structure so enchanted is immune to all base spells cast at it.