spell name:
TEMPER
list name:
spirit runes
level:
1
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: this spell prepares an item to receive spirit runes: there are two "tolerance levels"" (tl) that may be affected by this spell are as follows. 1. ""spirit rune level"" or just ""rune level"" (the maximum level of spirit rune that can be imbedded). 2. ""spirit rune capacity level"" or just ""capacity level"" (the total number of spirit runes that can be imbedded.) refer to companion 3, page 64 for more details."

spell name:
RUNE OF STRIKING
list name:
spirit runes
level:
2
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: each one of these that a caster places on a properly tempered weapon raises it's ob by +5. however, as each additional (i.e., the nth) rune of striking is engraved on the weapon, the level of the striking rune which the caster must engrave increases according to the following formula: (n x n), so that the first such rune is only 1st level, the 2nd such rune is 4th, 3th is 9th, 4th is 16th, the 5th is 25, and the 6th is 36, etc. this requires not only the requisite rune capacity in the temper of the item and the requisite levels from the caster; but also requires the item to be tempered to a rune level sufficient to the levels of runes required.

spell name:
RUNE OF SHIELDING
list name:
spirit runes
level:
3
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: each one of these that a caster places on a properly tempered weapon raises it's db by +5. however, as each additional (i.e., the nth) rune of shielding is engraved on the weapon, the level of the shielding rune which the caster must engrave increases according to the following formula: (n x n), so that the first such rune is only 1st level, the 2nd such rune is 4th, 3th is 9th, 4th is 16th, the 5th is 25, and the 6th is 36, etc. this requires not only the requisite rune capacity in the temper of the item and the requisite levels from the caster; but also requires the item to be tempered to a rune level sufficient to the levels of runes required. however, it the caster is attempting to give a nondefensive item a db bonus (e.g., a sword), the level required of the shielding runes increases 50%.

spell name:
CALIBRATE BONUSES / TEMPER
list name:
spirit runes
level:
4
realm:
essence/channeling
type:
magus base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: the caster may determine the plusses on a weapon of defensive item. he also may detemine, if the item is an enruned item, what its current tolerance and temper levels are. however, the caster acquires no further information.

spell name:
HAND RUNE
list name:
spirit runes
level:
5
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: an item with this engraved rune may be summoned to either hand of someone who is wearing or wielding the item. this effect is so quick that the item may be used in the round the item is summoned to hand. the wearer or wielder must know that the item has this characteristic. naturally, the item may not be such an item that is currently worn around the wearer's body, such as a breastplate.

spell name:
IDENTIFY SPIRIT RUNES
list name:
spirit runes
level:
6
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster learns the types and effects of all runes on an enruned item.

spell name:
RUNE OF PARRY
list name:
spirit runes
level:
8
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: a being wielding an item with this rune may add +50 to his db in any round in which he performs only defensive actions (e.g., no attacks, spells, maneuvers, etc.).

spell name:
MINOR SPIRIT RUNE
list name:
spirit runes
level:
10
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the minor spirit rune spells, he may select which he desires to cast. he are a few found in companion 3, page 24. (1) rune of sharpness - for each rune of sharpness, the item will cause additional bledding of 1 hit/round on ""a"", ""b"", or ""c"" class criticals, and 2 hits/round on ""d"" and ""e"" class criticals(2) rune of cleaving - when striking a non-magic weapon, shield, item or armor, or wooden object not more then 1' diameter/thickness, the item must make a rr against a 10th level attack or be severed.(3) rune of flight - for each rune, the caster may either: 1. increase the range of a ranged weapon by 100%, or 2. add 25' to the range of an unranged weapon.(4) critical negation - for each rune, the caster may reduce the chances for a critical effecting the protected area by 5%, to a maximum of 50%.(5) fumble modification - for each rune, the caster may reduce the chances of fumble with the item by 1 (minimum of 01).(6) sense evil - a wielder will sense the presence of evil within a 50' radius. he must be wielding the item (e.g., have it out of scabbard) for the special ability to function. if the wielder concentrates, he may determine the source of the evil.(7) empathic contact - permits empathic contact between a wielder and his intelligent (any degree) enruned item within a radius of 10'. this allows casting of 1st level spells without a staves and wands roll.(8) low personality - instills a distinct sentient personality of low intelligence within the item. this allows casting of 1st - 2nd level spells without a staves and wands roll.you can also imbed up to 5th level spells. details are given on page 23 of c3."

spell name:
ERASE RUNE
list name:
spirit runes
level:
14
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 rune
sourcebook:
rolemaster companion 3
description: caster may attempt to permanently erase any rune on an item which is not a spirit rune of any type. if the caster did not originally engrave the rune on the item he is currently atttempting to erase, the item receives a +30 rr bonus against the caster's attempt.

spell name:
MAJOR SPIRIT RUNE
list name:
spirit runes
level:
15
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the major spirit rune spells, he may select which he desires to cast. he are a few found in companion 3, page 24.(1) free hand - one free hand rune permits someone to wield a two-handed item with only one hand. two free hand runes permits someone to wield a 1 handed item with ""no hands"". three free hands runes permits someone to wield a 2 handed item with ""no hands"". ""no hands"" has a limit of 3' range between the wielder and the item.(2) additional lesser criticals - the item inflicts and additional critical of the caster's choice (choose when imbedding rune) one level of severity less than the one normally given. to increase the number of criticals by imbedding additional runes, the caster must imbed a number of runes equal to (the number of crits) squared (e.g., 3 additional criticals would require 9 runes).(3) additional unbalancing criticals - as additional lesser criticals except the item inflicts unbalancing criticals equal in severity to the one given.(4) limited shifting - the item may take on an additional form for each rune embedded. each additional rune also permits the itme a 100% variation in mass (e.g., a five rune dagger of 1/2 pound might change to 2.5 pound broadsword).(5) rune of great cleaving - when striking a non-magic or magic weapon, shield, item or armor, or wooden object not more then 1' diameter / thickness, the item must make a rr against a 15th level attack or be severed.(6) unencumbering - each rune reduces the wieght of an item by 10% per rune caster.(7) bleeding - for each rune of sharpness, the item will cause additional bledding of 3 hit/round on ""a"", ""b"", or ""c"" class criticals, and 5 hits/round on ""d"" and ""e"" class criticals.(8) warning - if lying or worn near the owner, the item will telepathically alert him, even if owner is asleep, to unauthorized presences within 100'.(9) medium personality - instills a distinct sentient personality of medium intelligence within the item. this allows casting of 1st to 5th level spells without a staves and wands roll.(10) goodness: replusions - permits an additional slaying critcal on undead. aditionally, for each rune the wielder may caster 1 repulsiona 10 per day.(11) return by flight - when called, the item physically flies back to its owner at a rate of 500'/round. range = number of runes x 500'. you may also imbedd up to a 10 level spell. details are on page 23 of c3."

spell name:
DISMISS SPIRIT RUNE
list name:
spirit runes
level:
18
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
range:
10'
area of effect:
1 spirit rune
sourcebook:
rolemaster companion 3
description: caster may attempt to permanently erase any spirit rune on an item. if the caster did not originally engrave the rune on the item he is currently atttempting to erase, the item receives a +30 rr bonus against the caster's attempt. if the item succeeds the caster suffers the effects of an attack spell failure, adding not only the level of this spell, but also the amount by which the item saved against his dismissal attempt.

spell name:
LORD SPIRIT RUNE
list name:
spirit runes
level:
20
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the lord spirit rune spells, he may select which he desires to cast. he are a few found in companion 3, page 25. (1) invulnerability - makes the item, for most purposes, invulnerable to destruction by a particular force: fire, lightning, etc). please note that with physics considerations in mind, such invulnerability might do little to protect the wielder or wearer (e.g., a suit of armor invulnerable to impact will not prevent its wearer form being injuried in a 100' fall).(2) spirit rune: battle - the wielder may permit himself to be temporarily possessed by a battle spirit within the item and perform combat using the physical stats of the spirit, ob, number of attacks, ambush, size class, hit points, etc. usually the type of spirit is appropriate to the leveal at which this rune is cast. although the battle spirit will follow the instincts of the wielder, the wielder must make a successful sd roll (needs 101+ roll, adding sd mod) to completely recover his self control. the spirit automatically relinquishes ocntrol at the cessation of combat. please note: damage that might not incapacite or kill the physical spirit might very well be maiming or fatal to the wielder. also, very powerful spirits (e.g., ordainers, etc) could alter the persona of the wielder over time.(3) rune of white/black - makes an item holy of unholy.(4) spirit rune: vampire - when the wielder strikes an opponent, he saps 1 pp/lvl and 1 hit/lvl from his victim and adds them to himself (the level used is that at which the vampire rune was cast). the power points are unaffected by bonus pp items, but the wielder may temporarily (10 min/lvl) exceed his normal maximums.(5) additional equal criticals - the item inflicts an additional critical of the caster's choice (choose when imbedding rune) of equal severity to the one normally given. to increase the number of criticals by imbedding additional runes, the caster must imbed a number of runes equal to (the number of crits) squared (e.g., 3 additional criticals would require 9 runes).(6) return by long door - - when called, the item will instanteously return to its owner via long door. range = number of runes x 500'.(7) rr bonus - every rune adds 10% to the wearer's or wielder's resistance rolls vs. a particular realm of power or nasty thing (e.g., poison or disease).(8) telempathy - - permits empathic contact between a wielder and his intelligent (any degree) enruned item within a radius of 100' per owner's level. (9) high personality - instills a distinct sentient personality of high intelligence within the item. this allows casting of 1st - 10th level spells without a staves and wands roll. (10) aligned - item is imbued with a particular alignment or purpose. such items must have their strength of will determined (see c1 pp 52 - 54). strength of will should be determined from the level of the item's intelligence. these items will contest owners of varying alignment or intent.(11) invisible - the item is invisible. note that this characteristic does not cause the wearer, wielder, or owner to become invisible. you may also imbed up to 15 level spells. details are on page 23 of c3."

spell name:
SPIRIT RUNE OF MIGHT
list name:
spirit runes
level:
25
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the spirit runes of might spells, he may select which he desires to cast. he are a few found in companion 3, page 24.(1) spirit rune: summons - summons the item to the owner from any distance on the same plane ate a rate of 500'/round. the item moves by flight, and can be restrained.(2) haste - item casts haste at will. please note that every round of haste after the 10th saps basic hits from the wielder at a rate of 2 hits per round.(3) slaying - the item delivers slaying criticals against one particular kind of creature or being. the caster must have some sample of a portion of one of the creatures to engrave the rune. if a caster desires an item to be able to slay more than one category of creature, the number of runes required for each additional kind increases: 2nd = 4 runes, 3rd = nine, etc.you may also imbedd up to a 20 level spell. details are on page 23 of c3."

spell name:
SPIRIT RUNE OF THE PALE
list name:
spirit runes
level:
30
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the spirit rune of the pale spells, he may select which he desires to cast. he are a few found in companion 3, page 25.(1) willshape - object may take any desired form desired by the wielder or owner subject to restrictions levied by the gm (e.g., no pistols, etc.). the form may be as small as 1/10th the original mass, or up to 2x. each additional rune may increase the mass's form by one category: 2x to 3x, 3x to 4x, etc.(2) spirit rune: dance - the wielder allows a battle spirit within the item to perform combat using the physical stats of the spirit, ob, number of attacks, ambush, size class, hit points, etc. the sword will seem to ""dance"" when being weilded by the spirit. usually the type of spirit is appropriate to the level at which this rune is cast. if the spirit is ever killed, the spirit rune: dance will be inactive for one year.(3) spirit rune: magic - the item gains the spell casting ability of the spirit utilized (level of the spiriti should be appropriate to the level at which this spell is cast). the gm may arbitrate some restrictions appropriate to his world.(4) very high personality - instills a distinct sentient personality of very high intelligence within the item. this allows casting of 1st - 20th level spells without a staves and wands roll. (5) invisible wielder - item may cast invisibility at will on its wearer or wielder. however, if the wearer / weilder makes a violent move or attack, he will be visible for at least 6 rounds following the action before the item may cast the spell again. you may also imbedd up to a 25 level spell. detail on spell embedding are on page 23 of c3."

spell name:
SPIRIT RUNE OF POWER
list name:
spirit runes
level:
50
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the spirit rune of the power spells, he may select which he desires to cast. he are a few found in companion 3, page 24. (1) spirit rune: doom - when presented in a defensive manner, the item casts a 30th level spell to reflect an attack of any type (e.g., magical, weapon, elemental, etc.) back to its source.(2) spirit rune: mastery - when presented in an upraised manner, the item casts the 30th level spell mind control true (base mentalist, mind control list ; duration - 1 min/lvl; weilder has total control of target's mind. after the initial casting, the range for control is 1 mile/lvl). this affects all viewing within 50'. (3) artifact personality - instills a distinct sentient personality of artifact intelligence within the item. if the magus imbeds five of these runes in the item, then the personality will be of legendary artifact intelligence.(4) goodness: lightblade - the item takes on the general characteristics of the ""lightblades"" (see creature & treasures p. 73)you may also imbedd up to a 30 level spell. detail on spell embedding are on page 23 of c3."