spell name: SPELL STORE | list name: spell coordination | level: 1 | realm: arcane | type: open arcane | spell class: s | duration: until cast | range: self | area of effect: 1 spell | sourcebook: rolemaster companion 1 |
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored. |
spell name: BYPASS STORED SPELL | list name: spell coordination | level: 5 | realm: arcane | type: open arcane | spell class: u | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: after casting this spell, the caster may cast one spell normally even if he has a different spell stored. the stored spell is not affected. |
spell name: STORE OTHER'S SPELL | list name: spell coordination | level: 6 | realm: arcane | type: open arcane | spell class: s | duration: until cast | range: self | area of effect: 1 spell | sourcebook: rolemaster companion 1 |
description: caster may cast this spell with any spell he wants to store. the spell to be stored may be cast by another (willing) spell user of any realm. then the stored spell may be cast at any time, with no preparation. the spell caster for the spell to be stored must expend the pp's normally required and the caster fo the storage spell must expend an equal number of pp's. both casters must be in physical contact. if the level fo teh spell to be stored is greater than the caster's (of this spell) level, an extraordinary spell failure roll is normally required for this spell to succeed. no other spell may be cast while a spell is stored. |
spell name: RAPID RESPONSE 1 | list name: spell coordination | level: 7 | realm: arcane | type: open arcane | spell class: u | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: within the duration of this spell, no preparation rounds are required for the caster's next spell.note: as an option, the gm may decide to make the duration for this spell 1 min/lvl instead. |
spell name: CONTINGENCY | list name: spell coordination | level: 8 | realm: arcane | type: open arcane | spell class: u | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may store a contingency spell that is activated by any one condition specified when the spell is cast (e.g., falling, death, stunned, etc.). this does not count as a stored spell; other spells may be stored and cast while this effect remains dormant until triggered. only one contingency spell may be "stored"" at a time." |
spell name: COMPLEX SPELL 2 | list name: spell coordination | level: 10 | realm: arcane | type: open arcane | spell class: u | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may combine the effects of two non-attack / non-elemental spells. caster must expend pp's for both spells and 10 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place. |
spell name: ADDITIONAL STORED SPELL | list name: spell coordination | level: 11 | realm: arcane | type: open arcane | spell class: u | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: in addition to a normal stored spell, the caster may store one additional spell. the first stored spell must be activated first unless a bypass stored spell is used. caster must have a spell already stored for this spell to be of any use. if the caster uses his first stored spell, he may store another without affecting his additional stored spell. |
spell name: RAPID RESPONSE 2 | list name: spell coordination | level: 12 | realm: arcane | type: open arcane | spell class: u | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: within the duration of this spell, no preparation rounds are required for the caster's next two spells cast. |
spell name: COMPLEX SPELL 3 | list name: spell coordination | level: 14 | realm: arcane | type: open arcane | spell class: u | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may combine the effects of three non-attack / non-elemental spells. caster must expend pp's for both spells and 14 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place. |
spell name: MULTIPLE SPELL | list name: spell coordination | level: 15 | realm: arcane | type: open arcane | spell class: u | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: within the duration of this spell, the caster's next elemental attack spell will fire (attack) twice in the same round at the same area or target. separate spell attack rolls must be made for each attack. pp's must be expended for each attack plus the 15 pp's for this spell. if the caster uses a directed spell bonus it must be divided anyway the caster wishes between the two attacks. |
spell name: MULTI-USER COMPLEX | list name: spell coordination | level: 16 | realm: arcane | type: open arcane | spell class: u | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: this spell affects the next comples spell 2 that the caster casts, allowing other spell useres to caster the spells to be combined. that is, the caster could cast this spell, then he would cast a bomplex spell, then a second spell user would cast one ot the spells to be combined, and a third spell user would cast the other spell to be combined (the 2nd and 3rd spell user could be the same or one of them cold be the caster of this spell). all participants must in physical contact and must be willing to cooperate. the casters may not exceed the level of the caster of this spell times the number of spells combined. |
spell name: RAPID RESPONSE 3 | list name: spell coordination | level: 17 | realm: arcane | type: open arcane | spell class: u | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: within the duration of this spell, no preparation rounds are required for the caster's next three spells cast. |
spell name: COMPLEX SPELL 4 | list name: spell coordination | level: 18 | realm: arcane | type: open arcane | spell class: u | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may combine the effects of four non-attack / non-elemental spells. caster must expend pp's for both spells and 18 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place. |
spell name: BYPASS STORED SPELL 2 | list name: spell coordination | level: 19 | realm: arcane | type: open arcane | spell class: u | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: the caster my bypass a stored spell and additional stored spell and cast a different spell. after casting this spell, the caster may cast one spell normally even if he has a different spell stored. the stored spells are not affected. |
spell name: COMPLEX SPELL STORE | list name: spell coordination | level: 20 | realm: arcane | type: open arcane | spell class: u | duration: until cast | range: self | area of effect: 1 spell | sourcebook: rolemaster companion 1 |
description: caster may cast this spell with any complex spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs 20 pp. this spell must be cast, then a spell store must be cast (pp = highest level spell to be combined), then a complex spell must be cast (normal pp cost), and finally the spells to be combined and stored must be cast (normal pp cost). |
spell name: COMPLEX CONTINGENCY | list name: spell coordination | level: 25 | realm: arcane | type: open arcane | spell class: u | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may cast this spell with any complex spell he wants to store. caster may store a contingency spell that is activated by any one condition specified when the spell is cast (e.g., falling, death, stunned, etc.). this does not count as a stored spell; other spells may be stored and cast while this effect remains dormant until triggered. only one contingency spell may be "stored"" at a time." |
spell name: MULTIPLE SPELL TRUE | list name: spell coordination | level: 30 | realm: arcane | type: open arcane | spell class: u | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: within the duration of this spell, the caster's next elemental attack spell will fire (attack) three times in the same round at the same area or target. separate spell attack rolls must be made for each attack. pp's must be expended for each attack plus the 15 pp's for this spell. if the caster uses a directed spell bonus it must be divided anyway the caster wishes between the three attacks. |
spell name: COMPLEX SPELL 5 | list name: spell coordination | level: 50 | realm: arcane | type: open arcane | spell class: u | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may combine the effects of five non-attack / non-elemental spells. caster must expend pp's for both spells and 50 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place.example:suppose a 30th level magician wants to have contingent on his a spell which upon his death will teleport him to his favorite healer (if they are separated by 300 miles or less). working with him is a 30th level astrologer who has mind stored the healer. to combine and store the appropriate spells, he needs complex contingency (25 pp), contingency (30 pp = highest level spell to be combined), multi-user complex (16 pp), and complex spell 2 (10 pp). the spells to be stored are the astrologers's finding true (30 pp, to locate the healer), and teh magician's teleport 1 (10 pp, to accomplish the travel). the magician expends 91 pp and the astrologer expends 30 pp. a spell failure on any of the six spells involved will negate the whole process. |