spell name: RUN * | list name: speed | level: 1 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: target may run (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled. |
spell name: SPEED 1 * | list name: speed | level: 3 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law. |
spell name: SPEED 2 * | list name: speed | level: 5 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 2 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law. |
spell name: HASTE 1 * | list name: speed | level: 6 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: spell law |
description: target may perform double actions for the duration. there is no recovery period. |
spell name: SPEED 3 * | list name: speed | level: 7 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 3 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law. |
spell name: HASTE 2 * | list name: speed | level: 9 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 2 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may perform double actions for the duration. there is no recovery period. |
spell name: FAST SWIM * | list name: speed | level: 10 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: target may swim (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled. |
spell name: SPEED 5 * | list name: speed | level: 11 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 5 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law. |
spell name: HASTE 3 * | list name: speed | level: 12 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 3 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may perform double actions for the duration. there is no recovery period. |
spell name: HASTE 5 * | list name: speed | level: 15 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 5 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may perform double actions for the duration. there is no recovery period. |
spell name: FAST SPRINT * | list name: speed | level: 17 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: spell law |
description: target may run (4x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled. |
spell name: SPEED 10 * | list name: speed | level: 20 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 10 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law. |
spell name: HASTE 10 * | list name: speed | level: 25 | realm: mentalism | type: closed mentalism | spell class: f* | duration: 10 rounds | range: self | area of effect: self | sourcebook: spell law |
description: target may perform double actions for the duration. there is no recovery period. |
spell name: SPEED TRUE * | list name: speed | level: 30 | realm: mentalism | type: closed mentalism | spell class: f* | duration: varies | range: self | area of effect: self | sourcebook: spell law |
description: this speed spell will last up to 24 hours or until caster sleeps, rests, or cancels the spell.target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law. |
spell name: HASTE TRUE * | list name: speed | level: 50 | realm: mentalism | type: closed mentalism | spell class: f* | duration: varies | range: self | area of effect: self | sourcebook: spell law |
description: this haste spell will last up to 24 hours or until caster sleeps, rests, or cancels the spell.target may act at twice his normal rate for the duration of the spell. there is no recovery period. |