spell name: MINOR VIBRATION | list name: sonic law | level: 1 | realm: arcane | type: open arcane | spell class: F | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Creates sound waves that cause one target to begin to vibrate. If it is a fragile object, it may break (RR). If it is an object held by a being, the being must make an RR (each round) or fumble it. If it is a being, it must an RR (each round) or take an "A"" Unbalancing critical." |
spell name: QUIET 1 | list name: sonic law | level: 2 | realm: arcane | type: open arcane | spell class: F | duration: 1 minute / level | range: 100' | area of effect: 1' radius | sourcebook: rolemaster companion 4 |
description: Creates a 1' R around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to Stalking attempts. |
spell name: SUDDEN SOUND | list name: sonic law | level: 3 | realm: arcane | type: open arcane | spell class: F | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Causes a very loud, sudden sound next to the target's ears; target is stunned 1 round/5 failure. |
spell name: SOUNDWALL 1 | list name: sonic law | level: 4 | realm: arcane | type: open arcane | spell class: F | duration: 10 minutes / level | range: 50' | area of effect: 20' x 20' | sourcebook: rolemaster companion 4 |
description: Creats a plane (up to 20' x 20'), through which no sound will pass.. |
spell name: SILENCE (10' R) | list name: sonic law | level: 5 | realm: arcane | type: open arcane | spell class: F | duration: 1 minute / level | range: 100' | area of effect: 10' radius | sourcebook: rolemaster companion 4 |
description: Creates a 10' R around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to Stalking attempts. |
spell name: SONIC BOLT (100') | list name: sonic law | level: 6 | realm: arcane | type: open arcane | spell class: E | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: A bolt of intense sound (sonic energy) is shot from the palm of the caster. Resolve the attack on the Ice Bolt attack table with Shock criticals (RMC 3 12.6), if RMC 3 is unavailable, use Electricity criticals. |
spell name: SOUND CONTROL (50') | list name: sonic law | level: 7 | realm: arcane | type: open arcane | spell class: F | duration: concentration | range: 50' | area of effect: 50' radius | sourcebook: rolemaster companion 4 |
description: Caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius. |
spell name: WALL OF SONICS | list name: sonic law | level: 8 | realm: arcane | type: open arcane | spell class: E | duration: 1 minute / level | range: 10' | area of effect: 10' x 10' x 1' | sourcebook: rolemaster companion 4 |
description: Creates a 10' x 10' x 1' wall of sound energy. All passing through it take a "C"" Shock critical (RMC 3 12.6), if RMC 3 is unavailable, use Electricity critical (no RR)." |
spell name: MAJOR VIBRATION | list name: sonic law | level: 9 | realm: arcane | type: open arcane | spell class: F | duration: concentration | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Creates sound waves that cause one target to begin to vibrate. If it is a fragile object, it will break (no RR). If it is an object held by a being, the being must make an RR at -30 (each round) or fumble it. If it is a being, it must an RR (each round) or take an "B"" Unbalancing critical." |
spell name: SOUNDWALL 5 | list name: sonic law | level: 10 | realm: arcane | type: open arcane | spell class: F | duration: 10 minutes / level | range: 50' | area of effect: 5x (20' x 20') | sourcebook: rolemaster companion 4 |
description: Creats 5 planes (up to 20' x 20'), through which no sound will pass. Each wall must be connected to another such wall. |
spell name: QUIET 5 | list name: sonic law | level: 11 | realm: arcane | type: open arcane | spell class: F | duration: 1 minute / level | range: 100' | area of effect: 5x (1' radius) | sourcebook: rolemaster companion 4 |
description: Creates a 1' R around five targets, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to Stalking attempts. |
spell name: SILENCE (100') | list name: sonic law | level: 12 | realm: arcane | type: open arcane | spell class: F | duration: 1 minute / level | range: 100' | area of effect: 100' radius | sourcebook: rolemaster companion 4 |
description: Creates a 100' R area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move with the object/being; +25 to Stalking attempts. |
spell name: SONIC BOLT (300') | list name: sonic law | level: 13 | realm: arcane | type: open arcane | spell class: E | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: A bolt of intense sound (sonic energy) is shot from the palm of the caster. Resolve the attack on the Ice Bolt attack table with Shock criticals (RMC 3 12.6), if RMC 3 is unavailable, use Electricity criticals. |
spell name: SONIC BLADE | list name: sonic law | level: 14 | realm: arcane | type: open arcane | spell class: E | duration: 1 round / level | range: Self | area of effect: 1 blade | sourcebook: rolemaster companion 4 |
description: Create a blade of sonic energy that can be weilded by the caster. It is incredibly thin and can cut through many substances (magical substances get an RR). It acts as a +20 Broadsword, and attacks all foes as AT 1. The OB for weilding it is a Directed Spells skill bonus, not a weapon skill. |
spell name: SONIC PRISON | list name: sonic law | level: 15 | realm: arcane | type: open arcane | spell class: E | duration: 1 minute / level | range: 10' | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 4 |
description: Creates a 10' x 10' x 10' hollow cube of sonic energy, trapping all within the area not making an RR (based on Quickness). All passing through it take a "C"" Shock critical (RMC 3 12.6), if RMC 3 is unavailable, use Electricity critical (no RR)." |
spell name: SOUND CONTROL (10' R / LVL) | list name: sonic law | level: 16 | realm: arcane | type: open arcane | spell class: F | duration: concentration | range: 10'/lvl | area of effect: varies | sourcebook: rolemaster companion 4 |
description: Caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius. |
spell name: TRIAD OF SONICS | list name: sonic law | level: 17 | realm: arcane | type: open arcane | spell class: E | duration: | range: 100' | area of effect: varies | sourcebook: rolemaster companion 4 |
description: Three bolts of sonic energy are shot from the palm of the caster. They can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). Caster's Directed Spell bonus can only apply to one of the attacks. Use the Ice Bolt attack table. |
spell name: WAITING SONICS | list name: sonic law | level: 18 | realm: arcane | type: open arcane | spell class: F | duration: 24 hours | range: 100' | area of effect: 10' radius | sourcebook: rolemaster companion 4 |
description: All within the radius will be effected by a very loud, sudden sound next to the targets' ears; targets are stunned 1 round/5 failure. Effect can be delayed up to 24 hours. Spell can be triggered by time, movement, sound, etc. |
spell name: MASS SOUNDWALLS | list name: sonic law | level: 19 | realm: arcane | type: open arcane | spell class: F | duration: 10 minutes / level | range: 50' | area of effect: varies | sourcebook: rolemaster companion 4 |
description: Creats up to one wall/lvl of planes (up to 20' x 20'), through which no sound will pass. Each wall must be connected to another such wall. |
spell name: SONIC SLAYER | list name: sonic law | level: 20 | realm: arcane | type: open arcane | spell class: F | duration: | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: A beam of ultrasonic energy is shot from the hand of the caster, it automatically strikes the target. Damage is based on RR failure: 01 - 50 "E"" Disruption critical; 51+ Death." |
spell name: SOUND TO MATTER | list name: sonic law | level: 25 | realm: arcane | type: open arcane | spell class: F | duration: 1 round / level (concentration) | range: 100' | area of effect: varies | sourcebook: rolemaster companion 4 |
description: This powerful spell turns current sounds around the caster into matter, as the caster concentrates. The material created will be the durability of hard stone (or softer if the caster wishes), but can be of any shape or form that the caster dictates. The matter will be non-magical and the items created will be normal. The more sound, the more matter the caster can create during the duration, subject to the discretion of the GM. For example, a hammer striking a wall might be enough noise to create a sword, but significantly more noise (i.e. louder and more sustained, like a jackhammer or a 500 member choir) might be needed to make a bridge. Material created will laster for 1 hour/lvl beyond the duration of the of the spell. |
spell name: SOUND TO ENERGY | list name: sonic law | level: 30 | realm: arcane | type: open arcane | spell class: F | duration: 1 round / level (concentration) | range: 100' | area of effect: varies | sourcebook: rolemaster companion 4 |
description: Similar to Sound to Matter, this spell changes sound into something else, but in this case it is energy on the visible spectrum - i.e., light. A loud shout might be enough to create enough light to equal a Sudden Light spell (Light Law, Magician Base List), while normal conversation could sustain an equivalent to a Light spell. A very loud noise might produce the effects of a Lightning Bolt. Normally, only one "effect"" can be achieved per round, and it all depends on the amount of sound around the caster. TheGM must be very careful not to let this spell and Sound to Matter unbalance game play." |
spell name: SOUNDMASTER | list name: sonic law | level: 50 | realm: arcane | type: open arcane | spell class: F | duration: 1 round / level | range: varies | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster may use any one 20th level or less spell (on this list) each round. |