spell name: LOCATE EPICENTER | list name: shockwaves | level: 1 | realm: essence | type: forcemage base | spell class: i | duration: concentration | range: self | area of effect: 100' / level | sourcebook: rolemaster companion 5 |
description: Locates origin point of a shockwave. Can be used to locate the caster of a Shockwave spell or locate the epicenter of an earthquake, etc. |
spell name: VIBRATIONS (5#) | list name: shockwaves | level: 2 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Causes an object of up to 5 pounds mass to vibrate rapidly; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round). |
spell name: SONAR | list name: shockwaves | level: 3 | realm: essence | type: forcemage base | spell class: i | duration: concentration | range: self | area of effect: 10' / level | sourcebook: rolemaster companion 5 |
description: Creates reflective pulses of energy which reflect off solid objects within range. Caster learns distance and direction to targets within range. Note: Invisible targets can be detected with this spell except those made invisible by the Invisibility spell on Gravity Law. |
spell name: STANDING WAVE 1 | list name: shockwaves | level: 4 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 5 |
description: Creates an invisible barrier which delivers an A vibration critical when broken. |
spell name: SHOCKWAVE 1 | list name: shockwaves | level: 5 | realm: essence | type: forcemage base | spell class: f | duration: | range: 5' / level | area of effect: 10' diameter cone | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers an A Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: VIBRATIONS (25#) | list name: shockwaves | level: 6 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Causes an object of up to 25 pounds mass to vibrate rapidly; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round). |
spell name: STANDING WAVE 2 | list name: shockwaves | level: 7 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 5 |
description: Creates an invisible barrier which delivers a B vibration critical when broken. |
spell name: FORCEWAVE 1 | list name: shockwaves | level: 8 | realm: essence | type: forcemage base | spell class: f | duration: | range: 100' | area of effect: 10' diameter cone | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. Targets must RR or be forced away from the caster 1 foot per 1% failure. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: VIBRATIONS (50#) | list name: shockwaves | level: 9 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Causes an object of up to 50 pounds mass to vibrate rapidly; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round). |
spell name: SHOCKWAVE 2 | list name: shockwaves | level: 10 | realm: essence | type: forcemage base | spell class: f | duration: | range: 5' / level | area of effect: 20' diameter cone | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a B Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: MASS VIBRATIONS (5#) | list name: shockwaves | level: 11 | realm: essence | type: forcemage base | spell class: f | duration: | range: 100' | area of effect: 1 target / level | sourcebook: rolemaster companion 5 |
description: Causes an objects of up to 5 pounds mass to vibrate rapidly, number of objects being equal to the caster's level; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round). |
spell name: STANDING WAVE 3 | list name: shockwaves | level: 12 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 5 |
description: Creates an invisible barrier which delivers a C vibration critical when broken. |
spell name: FOCUSED SHOCKWAVE | list name: shockwaves | level: 13 | realm: essence | type: forcemage base | spell class: e | duration: | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Causes a bolt of force to erupt from the caster's hand. Attack is resolved on the Lightning Bolt table, but all criticals are Vibration criticals. |
spell name: FORCEWAVE 2 | list name: shockwaves | level: 14 | realm: essence | type: forcemage base | spell class: f | duration: | range: 200' | area of effect: 10' diameter cone | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. Targets must RR (at -30) or be forced away from the caster 1 foot per 1% failure. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: SHOCKWAVE 3 | list name: shockwaves | level: 15 | realm: essence | type: forcemage base | spell class: f | duration: | range: 5' / level | area of effect: 30' diameter cone | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a C Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: STANDING WAVE 4 | list name: shockwaves | level: 16 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 5 |
description: Creates an invisible barrier which delivers a D vibration critical when broken. |
spell name: MASS VIBRATIONS (25#) | list name: shockwaves | level: 17 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 target / level | sourcebook: rolemaster companion 5 |
description: Causes an objects of up to 25 pounds mass to vibrate rapidly, number of objects being equal to the caster's level; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round). |
spell name: CIRCLE FORCEWAVE | list name: shockwaves | level: 18 | realm: essence | type: forcemage base | spell class: f | duration: | range: 100' | area of effect: 10' diameter circle | sourcebook: rolemaster companion 5 |
description: A spherical wave starts at the caster's hand and travels outward in an expanding circle. Targets must also RR or be forced away from the caster 1 foot per 1% failure. The forcewave does structural damage (See RMC5 Section 6.2). |
spell name: STANDING WAVE 5 | list name: shockwaves | level: 19 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: touch | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 5 |
description: Creates an invisible barrier which delivers a E vibration critical when broken. |
spell name: SHOCKWAVE 4 | list name: shockwaves | level: 20 | realm: essence | type: forcemage base | spell class: f | duration: | range: 5' / level | area of effect: 40' diameter cone | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a D Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: SHOCKWAVE 5 | list name: shockwaves | level: 25 | realm: essence | type: forcemage base | spell class: f | duration: | range: 5' / level | area of effect: 50' diameter cone | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a E Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: CIRCLE SHOCKWAVE | list name: shockwaves | level: 30 | realm: essence | type: forcemage base | spell class: f | duration: | range: 10' / level | area of effect: 10' diameter circle | sourcebook: rolemaster companion 5 |
description: A spherical wave starts at the caster's hand and travels outward in an expanding circle. The caster may increase the severity of the critical inflicted by one degree for each additional 30 points he expends in casting the spell. Targets must also RR or be forced away from the caster 1 foot per 1% failure. The Shockwave does structural damage (See RMC5 Section 6.2). |
spell name: INVERTED SHOCKWAVE | list name: shockwaves | level: 40 | realm: essence | type: forcemage base | spell class: e | duration: | range: 100' / level | area of effect: varies | sourcebook: rolemaster companion 5 |
description: Caster creates a shockwave which starts at the caster and radiates outward in an expanding circle. The Inverted Shockwave delivers no damage, but will cancel out all existing Shockwaves and Standing Waves that fail a RR. An lnverted Shockwave has a percentage chance to dampen any earthquake within range equal to the caster's level minus 2x the Richter scale severity of the earthquake. |
spell name: SHOCKWAVE TRUE | list name: shockwaves | level: 50 | realm: essence | type: forcemage base | spell class: f | duration: 5 rounds | range: 25' / level | area of effect: varies | sourcebook: rolemaster companion 5 |
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a E Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2). The waves come in multiples, decreasing in severity by one degree each round (it delivers an 'E' Vibration critical the first round, a 'D' critical the second, a 'C' critical the third, etc.). All criticals deliver double concussion damage, and the force is sufficient to start (or perhaps stop) a major earthquake, demolish heavy stone walls, create tidal waves, etc. |