spell name: ARMOR | list name: shield mastery | level: 0 | realm: essence | type: closed essence | spell class: f | duration: 1 round / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: the caster causes the target to be dressed in a suit of armor made up of magical energies. the suit will appear to be normal armor but unless appropriate magic is used to disguise it, or unless the target wears a covering outer garment, the armor glistens, shines, and sparkles (treat as 3rd level light's way aura spell). the type of armor produced varies with the level of the spell cast (the caster level or less) as follows: lvl 3 = at5, lvl 6 = at8, lvl 9 = at10, lvl 12 = at15, lvl 15 = at12, lvl 18 = at20. the mystical armor does not interfere in any way with spell casting or maneuvers. |
spell name: SHIELD * | list name: shield mastery | level: 2 | realm: essence | type: closed essence | spell class: f* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: creates an invisible force shield in front of the caster; it subtracts 25 from melee and missile attacks and functions as a normal shield. |
spell name: BLUR | list name: shield mastery | level: 3 | realm: essence | type: closed essence | spell class: f | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: causes target to appear blurred to attackers, subtracting 10 from all attacks. |
spell name: DEFLECTIONS 1 * | list name: shield mastery | level: 5 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 1 missile | sourcebook: spell law |
description: caster can deflect any one missile that passes within 100' of him; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision). |
spell name: BLADETURN 1 * | list name: shield mastery | level: 7 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 1 melee attack | sourcebook: spell law |
description: caster can deflect any one melee attack that passes within 100' of him; this causes 100 to be subtracted from the attack (attacks must pass through caster's field of vision). |
spell name: DEFLECTIONS 2 * | list name: shield mastery | level: 9 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 2 missiles | sourcebook: spell law |
description: caster can deflect any two missile that passes within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision). |
spell name: AIM UNTRUE 1 * | list name: shield mastery | level: 10 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 1 missile | sourcebook: spell law |
description: caster can deflect any one missile that passes within 100' of him; this causes attack to automatically miss (missile must pass through caster's field of vision). |
spell name: BLADETURN 2 * | list name: shield mastery | level: 11 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 1 melee attack | sourcebook: spell law |
description: caster can deflect any two melee attack that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision). |
spell name: DEFLECTIONS 3 | list name: shield mastery | level: 13 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 3 missiles | sourcebook: spell law |
description: caster can deflect any three missiles that pass within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision). |
spell name: AIM UNTRUE 2 * | list name: shield mastery | level: 15 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 2 missile | sourcebook: spell law |
description: caster can deflect any two missiles that pass within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision). |
spell name: BLADETURN 3 * | list name: shield mastery | level: 17 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 3 melee attacks | sourcebook: spell law |
description: caster can deflect any three melee attack that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision). |
spell name: RE-AIMING * | list name: shield mastery | level: 18 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 1 missile | sourcebook: spell law |
description: one missile passing within 100' of caster is reversed and make an attack on its source (the only modification is +5, i.e., no other ob or db applies). |
spell name: AIM UNTRUE 3 * | list name: shield mastery | level: 19 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 3 missiles | sourcebook: spell law |
description: caster can deflect any three missiles that pass within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision). |
spell name: MASS DEFLECTIONS * | list name: shield mastery | level: 20 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 1 missile/lvl | sourcebook: spell law |
description: caster can deflect one missile per level that pass within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision). |
spell name: INVULERABILITY | list name: shield mastery | level: 20 | realm: essence | type: closed essence | spell class: f | duration: 1 round / level | range: 1rnd/lvl | area of effect: target | sourcebook: rolemaster companion 1 |
description: this spell makes the target virtually invulnerable to any nonmagic weapons; use the super-large critical tables and half all concussion hit damage. large or powerful creatures or effects (e.g. falling into a chasm, etc) may require that a rr be made by the invulnerability spell. if the spell fails this rr, the target takes damage normally. however, even in this case, the invulnerability spell is not dispelled. |
spell name: MASS BLADETURN * | list name: shield mastery | level: 25 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 1 melee att/lvl | sourcebook: spell law |
description: caster can deflect one melee attack per level that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision). |
spell name: MASS AIM UNTRUE * | list name: shield mastery | level: 30 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 1 missile/lvl | sourcebook: spell law |
description: caster can deflect one missile per level that passes within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision). |
spell name: RE-AIMING TRUE | list name: shield mastery | level: 50 | realm: essence | type: closed essence | spell class: f* | duration: | range: 100' | area of effect: 1 missile/lvl | sourcebook: spell law |
description: all missiles passing within 100' of caster are reversed and make an attack on its source (the only modification is +5, i.e., no other ob or db applies). |