spell name:
CLOT 1 C S *
list name:
self healing
level:
2
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: clots wound to reduce hits/rnd by 1, permanent after one hour; if caster is unconscious this spell will operate without concentration.

spell name:
CLOT 3 C S *
list name:
self healing
level:
4
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: clots wound to reduce hits/rnd by 3, permanent after one hour; if caster is unconscious this spell will operate without concentration.

spell name:
PAIN RELIEF 1 C S *
list name:
self healing
level:
5
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: heals one hit per minute; if caster is unconscious this spell will operate without concentration.

spell name:
FRACTURE REPAIR C
list name:
self healing
level:
6
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent
range:
self
area of effect:
one bone
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a broken bone but not a shattered or destroyed one.

spell name:
CUT REPAIR 1 C *
list name:
self healing
level:
7
realm:
mentalism
type:
open mentalism
spell class:
h*
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: reduces caster's hits/round by one. is permanent after one round.

spell name:
MUSCLE / TENDON REPAIR C *
list name:
self healing
level:
8
realm:
mentalism
type:
open mentalism
spell class:
h*
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair cut or broken muscles or tendons.

spell name:
NERVE REPAIR C
list name:
self healing
level:
10
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent
range:
self
area of effect:
one nerve set
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a damaged set of nerves.

spell name:
EYE / EAR REPAIR C
list name:
self healing
level:
11
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent
range:
self
area of effect:
one eye/ear
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a damaged eye/ear but not a destroyed one.

spell name:
VEIN / ARTERY REPAIR C *
list name:
self healing
level:
12
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent
range:
self
area of effect:
one vein/artery
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a damaged vein/artery but not a destroyed one.

spell name:
PAIN RELIEF 2 C *
list name:
self healing
level:
13
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: heals two hits per minute; if caster is unconscious this spell will operate without concentration.

spell name:
SELF KEEPING S *
list name:
self healing
level:
15
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: upon receiving a death blow, the caster goes into a state of suspended animation until he is cured or his brain is destroyed.

spell name:
JOINING C S *
list name:
self healing
level:
17
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can reattach a severed limb by concentrating 8 hours/day for 5 days; must start first 8 hours within 2 hours of the limb being severed. limb regains full use after nerve repair.

spell name:
PAIN RELIEF TRUE S *
list name:
self healing
level:
20
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: heals one hit per round; if caster is unconscious this spell will operate without concentration.

spell name:
LIMB REGENERATION C
list name:
self healing
level:
25
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: concentrating with this spell 2 hours/day for 10-100 days will regenerate a limb (based on severity).

spell name:
ORGAN REGENERATION C S
list name:
self healing
level:
30
realm:
mentalism
type:
open mentalism
spell class:
hs
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to completely regenerate any destroyed organ(except brain). the caster may use self keeping and this spell. the organ is regenerated in 10-100 days of complete inactivity (based on the severity).

spell name:
REGENERATION TRUE C S
list name:
self healing
level:
50
realm:
mentalism
type:
open mentalism
spell class:
hs
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to completely regenerate all damage (except brain). the caster may use self keeping and this spell. the damage is regenerated in 10-100 days of complete inactivity (based on the severity).

spell name:
RAPID REGENERATION
list name:
self healing
level:
60
realm:
mentalism
type:
open mentalism
spell class:
hs
duration:
permanent
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: allows caster to regenerate one muscle or tendon; recovery is 10-100 hours

spell name:
RAPID REGENERATION TRUE
list name:
self healing
level:
75
realm:
mentalism
type:
open mentalism
spell class:
hs
duration:
permanent
range:
area of effect:
sourcebook:
rolemaster companion 1
description: allows caster to regenerate one muscle or tendon; recovery is instantaneous.