spell name:
POISON LORE
list name:
poison mastery
level:
1
realm:
mentalism
type:
nightblade base
spell class:
i
duration:
1-100 minutes
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to determine what mixture or types of poison are needed for a particular effect. the caster is assumed to have extensive knowledge when this list is learned. the process normally takes 1 to 100 minutes.

spell name:
POISON APPLICATION 1
list name:
poison mastery
level:
3
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the caster may coat a weapon with a ready poison. the coated weapon will inflict the poison on a target the first time an attack is made which generates a "slash"" or a ""puncture"" critical hit; this uses up the poison. i.e., it is worn off. each time the weapon delivers hits or a krush critical, there is also a percentage chance that the poison will be ""worn off"" (used up): % chance = # hits delivered + 10 x severity of the krush critical (""a"" : 1, ""b"" : 2, etc.)."

spell name:
MINOR POISON
list name:
poison mastery
level:
4
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with appropriate equipment, this spell allows the caster to prepare, handle, and contain (vials, etc) a known poison of less than 10th level.

spell name:
POISON ANALYSIS
list name:
poison mastery
level:
5
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
range:
area of effect:
1 sample
sourcebook:
rolemaster companion 1
description: caster can ascertain exact nature and type of a sample of a poison: he can determine what cure may be used, but does not recive the required tools or skills.

spell name:
RESIST POISON * C S
list name:
poison mastery
level:
6
realm:
mentalism
type:
nightblade base
spell class:
s*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: delays the effect of a poison as long as the caster concentrates.

spell name:
POISON APPLICATION 2
list name:
poison mastery
level:
7
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the caster may coat a weapon with a ready poison. the poison will last for two "worn off"" affects. the coated weapon will inflict the poison on a target the first time an attack is made which generates a ""slash"" or a ""puncture"" critical hit; this uses up the poison. i.e., it is worn off. each time the weapon delivers hits or a krush critical, there is also a percentage chance that the poison will be ""worn off"" (used up): % chance = # hits delivered + 10 x severity of the krush critical (""a"" : 1, ""b"" : 2, etc.)."

spell name:
NEUTALIZE POISON * C S
list name:
poison mastery
level:
9
realm:
mentalism
type:
nightblade base
spell class:
s*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: delays the effect of a poison as long as the caster concentrates. he also has a 50% chance of completely neutralizing the poison if he concentrates one hour. the gm may modify this for exceptionally potent poisons.

spell name:
MAJOR POISON
list name:
poison mastery
level:
10
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with appropriate equipment, this spell allows the caster to prepare, handle, and contain (vials, etc) a known poison of less than 20th level.

spell name:
POISON APPLICATION 3
list name:
poison mastery
level:
12
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the caster may coat a weapon with a ready poison. the poison will last for three "worn off"" affects. the coated weapon will inflict the poison on a target the first time an attack is made which generates a ""slash"" or a ""puncture"" critical hit; this uses up the poison. i.e., it is worn off. each time the weapon delivers hits or a krush critical, there is also a percentage chance that the poison will be ""worn off"" (used up): % chance = # hits delivered + 10 x severity of the krush critical (""a"" : 1, ""b"" : 2, etc.)."

spell name:
POISON TOUCH
list name:
poison mastery
level:
14
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows the caster to apply a "contact"" poison to his own hands. if he inflicts any critcal with his hands (usually through martial arts striking), the poison will be inflicted on the target and the poison is then ""worn off"" (used up). the poison may be ""worn off"" if an attack delivers hits and no critical (% chance = number of hits delivered). each round that the caster uses his hands for something, there is also at least a 5% chance the poison is ""worn off"" (more depending upon what he does with his hands). the gm may also wish to allow the poison to be inflicted if the caster touchs anyone's bare skin."

spell name:
NEUTRALIZE POISON TRUE * C S
list name:
poison mastery
level:
15
realm:
mentalism
type:
nightblade base
spell class:
s*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: delays the effect of a poison as long as the caster concentrates. he also has a 90% chance of completely neutralizing the poison if he concentrates one hour. the gm may modify this for exceptionally potent poisons.

spell name:
POISONS TRUE
list name:
poison mastery
level:
20
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with appropriate equipment, this spell allows the caster to prepare, handle, and contain (vials, etc) any poison. it may still be necessary that the caster have special equipment (e.g., texts, tools, etc) for handling certain poisons.

spell name:
EVIL EYE
list name:
poison mastery
level:
25
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: while casting this spell, the caster may consume a poison without being affected by it. later (up to 1 hour per level) he may cast his spell again to inflict the consumed poison on a chosen target within 10'. if the victim fails his rr versus the csater's spell, he must then attempt to resist the poison. if the caster does not caster the spell within 1 hour per level, the poison is wasted. if the caster fails either spell, he is subject to the injested poisons effect (he does get a rr); he is also subject to the normal spell failure procedure.

spell name:
POISON MIST
list name:
poison mastery
level:
30
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 round / level
range:
20'
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: caster may disperse an appropriate poison into a lingering cloud. all passing through must make rr's or be affected. breezes, etc. may cause the cloud to move.

spell name:
EVIL EYE TRUE
list name:
poison mastery
level:
50
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 hour / level
range:
2'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: while casting this spell, the caster may consume a poison without being affected by it. later (up to 1 hour per level) he may cast his spell again to inflict the consumed poison on a chosen target within 10'. if the victim fails his rr versus the csater's spell, he must then attempt to resist the poison. if the caster does not caster the spell within 1 hour per level, the poison is wasted. if the caster fails either spell, he is subject to the injested poisons effect (he does get a rr); he is also subject to the normal spell failure procedure.