spell name: DETECT PLASMA * | list name: plasma mastery | level: 1 | realm: arcane | type: open arcane | spell class: p | duration: concentration | range: self | area of effect: 10' r/lvl | sourcebook: rolemaster companion 3 |
description: detects the presence of raw plasma or plasma spells in the radius |
spell name: PLASMA RESISTANCE | list name: plasma mastery | level: 5 | realm: arcane | type: open arcane | spell class: d | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target is totally protected from all natural plasma; +10 to all rrs vs plasma, -10 to plasma elemental attacks. allows a +5 bonus versus other elements. |
spell name: WALL OF PLASMA | list name: plasma mastery | level: 7 | realm: arcane | type: open arcane | spell class: e | duration: 1 round / level | range: 100' | area of effect: 10' x 10' x 6' | sourcebook: rolemaster companion 3 |
description: creates an opaque wall of plasma (up to 10' x 10' x 6'). anyone passing through it takes an "a"" (50%) or ""b"" (50%) plasma critical (no rr). ""wall"" must rest on a solid surface." |
spell name: PLASMA BOLT | list name: plasma mastery | level: 8 | realm: arcane | type: open arcane | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: a bolt of plasma is shot from the palm of the caster; results are determined on the plasma bolt attack table. |
spell name: ELDRITCH WEAPON | list name: plasma mastery | level: 9 | realm: arcane | type: open arcane | spell class: e | duration: 1 round / level | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 3 |
description: caster's weapon (must be at least partially metal to bind) is enveloped in "coldfire"" and will inflict plasma criticals of one degree less severity in addition to normal criticals when striking. caster may only have one eldritch weapon in effect at any one time. any fumble delivers a ""b"" plasma crit to the wielder." |
spell name: PLASMA BALL | list name: plasma mastery | level: 10 | realm: arcane | type: open arcane | spell class: e | duration: | range: 100' | area of effect: 10' r | sourcebook: rolemaster companion 3 |
description: a 1' ball of plasma is shot from the palm of the caster; it explodes to affect a 10' r area; results are determined on the plasma ball attack table. |
spell name: PLASMA ARMOR | list name: plasma mastery | level: 11 | realm: arcane | type: open arcane | spell class: d | duration: 1 minute / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target is totally protected from all natural plasma; +20 to all rrs vs plasma, -20 to plasma elemental attacks. allows a +5 bonus versus other elements. |
spell name: PLASMA BOLT (300') | list name: plasma mastery | level: 12 | realm: arcane | type: open arcane | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: a bolt of plasma is shot from the palm of the caster; results are determined on the plasma bolt attack table. range is 300'. |
spell name: CIRCLE OF PLASMA | list name: plasma mastery | level: 13 | realm: arcane | type: open arcane | spell class: e | duration: 1 round / level | range: self | area of effect: 10' radius | sourcebook: rolemaster companion 3 |
description: creates an opaque circular wall of fire in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" plasma critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface. the caster may increase the severity of the critical given by one for every additional 13 pp spent on the spell (to a maximium of ""e"")." |
spell name: BIND | list name: plasma mastery | level: 14 | realm: arcane | type: open arcane | spell class: f | duration: 1 hour / level | range: 5''/lvl | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target is imprisoned in chains of coldfire. physical attempts to escape result in a "c"" plasma crit if successful or an ""e"" plasma crit if unsuccessful. magical attempts to escape result in an ""h"" plasma crit regardless of success or failure (see plasma bolt attack table)" |
spell name: BEAM OF DISSOLUTION | list name: plasma mastery | level: 15 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: 100' | area of effect: 1 cu'/lvl | sourcebook: rolemaster companion 3 |
description: destroys the target by converting the target matter equally into to other states of the matter. for example, if a solid material is targeted, then half of it is converted to liquid (usually water) and the other half becomes gas (usually air). materials converted to solid state usually take the form of solid packed earth or sandstone. |
spell name: ALTER STATE | list name: plasma mastery | level: 16 | realm: arcane | type: open arcane | spell class: f | duration: permanent | range: 100' | area of effect: 100 cu' | sourcebook: rolemaster companion 3 |
description: changes 100 cu' of non-magical matter to matter in a different stat; change is gradual and takes three rounds. the caster may control the final state of the matter (solid, liquid or gas) and also the kind of matter if a sample is available and the value of the final material is no more than 5 gp/lb. results are subject to gm approval. |
spell name: PLASMA BALL (20' R) | list name: plasma mastery | level: 17 | realm: arcane | type: open arcane | spell class: e | duration: | range: 100' | area of effect: 20' r | sourcebook: rolemaster companion 3 |
description: a 1' ball of plasma is shot from the palm of the caster; it explodes to affect a 20' r area; results are determined on the plasma ball attack table. |
spell name: PLASMA BOLT (500') | list name: plasma mastery | level: 18 | realm: arcane | type: open arcane | spell class: e | duration: | range: 500' | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: a bolt of plasma is shot from the palm of the caster; results are determined on the plasma bolt attack table. |
spell name: ENSHROUD | list name: plasma mastery | level: 19 | realm: arcane | type: open arcane | spell class: e | duration: 1 round / level | range: self | area of effect: 5' r | sourcebook: rolemaster companion 3 |
description: caster's body is covered by plasma. this gives the caster a +30 bonus versus plasma attacks anyone within 5' suffers an "a"" plasma critical (no rr). anyone in physical contact suffers a ""c"" plasma critical (no rr). physical attacks from the caster that deliver a critical also deliver an ""a"" plasma critical. all of the caster's items are immune to the effects of plasma for the duration of the spell but any ignitable/fragile material he contacts must make a rr or burn/break." |
spell name: TRIAD OF PLASMA | list name: plasma mastery | level: 20 | realm: arcane | type: open arcane | spell class: e | duration: | range: 100' | area of effect: 3 targets | sourcebook: rolemaster companion 3 |
description: three bolts of plasma re shot from the palm of the caster, they can strike up to 3 different targets within 60 degrees of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks. |
spell name: NEXUS GATE | list name: plasma mastery | level: 25 | realm: arcane | type: open arcane | spell class: f | duration: 1 day / level | range: 5' | area of effect: 7' x 4' | sourcebook: rolemaster companion 3 |
description: a gate is opened to the "elemental plane of plasma"", 7' tall by 4' wide. only creatures small enough may pass through, though unusually powerful creatures (20+ levels) may rip the gate to enlarge the dimensions enough to pass through. gm discretion is required." |
spell name: CONJURE PLASMA ELEMENTAL | list name: plasma mastery | level: 30 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level (concentration) | range: 10'/lvl | area of effect: | sourcebook: rolemaster companion 3 |
description: a strong plasma elemental is conjured from the elemental plane of plasma. the elemental's c&t stats are lvl 20, mv100, spt/10, vf/vf, l/la#, 200 hits, at 12(-50), 150 hba (2x) (2d) /130hgr/[plasma e]<<, berserk (no). the elemental will regenerate hits and damage in direct proportion to any elemental attack spell it is hit with, if the attacking spell fails a rr vs. the caster's level (e.g., if a firebolt attack does 15d and fails a rr, the elemental will regenerate 15 hits and will be helaed of a medium or severe wound). |
spell name: SOULFIRE | list name: plasma mastery | level: 50 | realm: arcane | type: open arcane | spell class: e | duration: 1 round / level | range: self | area of effect: varies | sourcebook: rolemaster companion 3 |
description: the caster taps plasma directly, empowering him with several abilities for the duration of the spell: he can utilize plasma breath weapons 3 times/spell as a great drake: either a 130 ob using the plasma bolt attack table or an area of effect cone of 300' length and 100' base. due to the supernatural soul-numbing nature of the plasma eh will drain co pts as an undead in up to a 20' r (5 co pts/rnd, -20 to rr); and he may use any one of the lower lvl spels (below 25th lvl) on this list (1/rnd). |