spell name: AVOID WEATHER | list name: pirate's way | level: 1 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: 20 mile radius | area of effect: self | sourcebook: rolemaster companion 5 |
description: As long as caster concentrates, he will know where dangerous weather lies and thus be able to avoid it. This spell will only detect weather capable of placing a vessel and its crew in great danger. Common rain or gusty winds will not be detectable. |
spell name: SAIL REPAIR | list name: pirate's way | level: 2 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: 10' | area of effect: 1 sail | sourcebook: rolemaster companion 5 |
description: Will repair one sail. This spell will not affect magicalitems or those which are built of extraordinary materials (as a general rule, no rip longer than the caster's level in inches may be effected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended). |
spell name: BOAT REPAIR | list name: pirate's way | level: 3 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: 10' | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Caster can make minor repairs to a vessel. A small hole in the hull could be repaired. This spell will not effect magical items or those which are built of extraordinary materials (as a general rule: no crack longer than the caster's level in inches may be affected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended.) |
spell name: STABILIZE | list name: pirate's way | level: 4 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 1 boat | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Caster can minimize the shifting of a boat upon the water by 5% per level. Exceptionally strong waves or even a storm will subtract a substantial amount from a caster's ability to stabilize a craft. |
spell name: STEAM BOLT 100' | list name: pirate's way | level: 5 | realm: essence/channeling/mentalism | type: professional guild list | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster releases a bolt of elemental steam which strikes for damage determined on the netherbolt table, but Heat criticals are used instead of Disruption criticals. |
spell name: SHIP SHIELD | list name: pirate's way | level: 6 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 1 boat | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Caster creates a shimmering field of protection around a ship which gives it a +30 bonus vs. all attacks. |
spell name: WATER WALL | list name: pirate's way | level: 7 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 300' | area of effect: body of water | sourcebook: rolemaster companion 5 |
description: Creates a wall of water with dimensions 3' x 3' x 1'. The dimensions can be increased by one foot for every additional power point invested. Each additional point can increase either the length, depth or height. (Additional PP can be added while concentrating.) |
spell name: WATER RUNNING | list name: pirate's way | level: 8 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 round / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target can run on reasonably calm waters as if he were on level ground. If the water surface is turbulent, a Medium (+0) maneuver roll must be made every round the target moves. |
spell name: SUMMON SEA LIFE | list name: pirate's way | level: 9 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 5 mile radius | area of effect: sea life | sourcebook: rolemaster companion 5 |
description: Summons all sea life within range. Those effected will travel toward the caster at their best possible speed and begin concentrating in the area of the caster. |
spell name: SILENT RUNNING | list name: pirate's way | level: 10 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 1 boat | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Completely silences all noise aboard and around the entire ship. No verbal communication is possible, and some spell casting may be at a penalty. |
spell name: STEAM BOLT 300' | list name: pirate's way | level: 11 | realm: essence/channeling/mentalism | type: professional guild list | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster releases a bolt of elemental steam which strikes for damage determined on the netherbolt table, but Heat criticals are used instead of Disruption criticals. |
spell name: CLEAR / CALL FOG | list name: pirate's way | level: 12 | realm: essence/channeling/mentalism | type: professional guild list | spell class: e | duration: concentration | range: varies | area of effect: 300 yard radius | sourcebook: rolemaster companion 5 |
description: Creates or clears an area of dense fog. Initial visibility is 30' and the effected area is a 300 yd radius. Visibility can be decreased by one foot for every additional power point expended, and the area of effect can be increased by one yard for every three power points expended. (Additional PP can be added while concentrating.) |
spell name: STEAM BALL 10' RADIUS | list name: pirate's way | level: 13 | realm: essence/channeling/mentalism | type: professional guild list | spell class: e | duration: | range: 100' | area of effect: 10' radius | sourcebook: rolemaster companion 5 |
description: Caster creates a 1' ball of steam which travels toward the target and explodes in a 10' radius area delivering damage determined on the Nether Ball table. Substitute Heat for Disruption criticals. |
spell name: UNWOOD | list name: pirate's way | level: 14 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: | range: 100' | area of effect: 100 cubic feet | sourcebook: rolemaster companion 5 |
description: Disintegrates 100 cu' ft of wood. |
spell name: VESSEL RADAR | list name: pirate's way | level: 15 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: 20 mile radius | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster is aware of any target larger than a small boat on the surface ofthe water. With a spell mastery skill roll, he may determine its direction and speed. |
spell name: WAVE | list name: pirate's way | level: 16 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: | range: 100' | area of effect: 1 wave | sourcebook: rolemaster companion 5 |
description: Creates a wave moving away from the caster: wave is initially 1' high per level in the center and 10' wide per level. Anything hit by the wave receives an 'A' Impact critical. The dimensions of the wave can be increased by one foot for every additional power point expended, and the area of effect can be increased by one yard for every three power points expended. Criticals can be increased by one level for each additional 16 PPs. |
spell name: CONTROL SEA LIFE | list name: pirate's way | level: 17 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 100' radius | area of effect: sea life | sourcebook: rolemaster companion 5 |
description: Caster can control any indigenous sea life in the area. Caster cannot make the sea life do anything that it cannot normally do. The general scope of this spell would allow the caster to induce a normally passive species to become aggressive. |
spell name: STEAM BOLT 500' | list name: pirate's way | level: 18 | realm: essence/channeling/mentalism | type: professional guild list | spell class: e | duration: | range: 500' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster releases a bolt of elemental steam which strikes for damage determined on the netherbolt table, but Heat criticals are used instead of Disruption criticals. |
spell name: MASS WATER RUNNING | list name: pirate's way | level: 19 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 round / level | range: 10' | area of effect: 1 target / level | sourcebook: rolemaster companion 5 |
description: A number of targets equal to the caster's level can run on reasonably calm waters as if they were on level ground. If the water surface is turbulent, a Medium (+0) maneuver roll must be made every round the target moves. |
spell name: CALM SEA | list name: pirate's way | level: 20 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 1000' radius | area of effect: 100 yards / level radius | sourcebook: rolemaster companion 5 |
description: Calms a body ofwater (usually the ocean or sea -GM's discretion) to glass smoothness. Area of effect can be increased by 10 yardsradius for for every additional5 PP expended. (Additional PP can be added while concentrating.) |
spell name: SHIP CLOAK | list name: pirate's way | level: 25 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 minute / level | range: 100' | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Renders the target vessel invisible, including the area of displaced water below it and the wake behind it. Any violent entry or exit from the ship will cancel the effect. |
spell name: VESSEL RADAR TRUE | list name: pirate's way | level: 30 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: 50 mile radius | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster is aware of any target larger than a small boat on the surface of the water or up to 300' above it or below it. Caster can discern the speed, altitude or depth as well as direction of any target he concentrates on for one round. |
spell name: SEA MASTER | list name: pirate's way | level: 50 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: 1 hour / level | range: 1 boat | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Target vessel can, by the will of the caster, travel above or below the waves of the ocean/sea. While traveling below the waves, a small environment is created to sustain one man for every level of the caster. The ship may dive no further than three times the level of the caster in feet. If flying, the ship must remain over the ocean/sea. It cannot fly any higher than three times the level of the caster in feet. |