spell name:
AVOID WEATHER
list name:
pirate's way
level:
1
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
i
duration:
concentration
range:
20 mile radius
area of effect:
self
sourcebook:
rolemaster companion 5
description: As long as caster concentrates, he will know where dangerous weather lies and thus be able to avoid it. This spell will only detect weather capable of placing a vessel and its crew in great danger. Common rain or gusty winds will not be detectable.

spell name:
SAIL REPAIR
list name:
pirate's way
level:
2
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 sail
sourcebook:
rolemaster companion 5
description: Will repair one sail. This spell will not affect magicalitems or those which are built of extraordinary materials (as a general rule, no rip longer than the caster's level in inches may be effected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended).

spell name:
BOAT REPAIR
list name:
pirate's way
level:
3
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Caster can make minor repairs to a vessel. A small hole in the hull could be repaired. This spell will not effect magical items or those which are built of extraordinary materials (as a general rule: no crack longer than the caster's level in inches may be affected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended.)

spell name:
STABILIZE
list name:
pirate's way
level:
4
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
1 boat
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Caster can minimize the shifting of a boat upon the water by 5% per level. Exceptionally strong waves or even a storm will subtract a substantial amount from a caster's ability to stabilize a craft.

spell name:
STEAM BOLT 100'
list name:
pirate's way
level:
5
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster releases a bolt of elemental steam which strikes for damage determined on the netherbolt table, but Heat criticals are used instead of Disruption criticals.

spell name:
SHIP SHIELD
list name:
pirate's way
level:
6
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
1 boat
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Caster creates a shimmering field of protection around a ship which gives it a +30 bonus vs. all attacks.

spell name:
WATER WALL
list name:
pirate's way
level:
7
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
300'
area of effect:
body of water
sourcebook:
rolemaster companion 5
description: Creates a wall of water with dimensions 3' x 3' x 1'. The dimensions can be increased by one foot for every additional power point invested. Each additional point can increase either the length, depth or height. (Additional PP can be added while concentrating.)

spell name:
WATER RUNNING
list name:
pirate's way
level:
8
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target can run on reasonably calm waters as if he were on level ground. If the water surface is turbulent, a Medium (+0) maneuver roll must be made every round the target moves.

spell name:
SUMMON SEA LIFE
list name:
pirate's way
level:
9
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
5 mile radius
area of effect:
sea life
sourcebook:
rolemaster companion 5
description: Summons all sea life within range. Those effected will travel toward the caster at their best possible speed and begin concentrating in the area of the caster.

spell name:
SILENT RUNNING
list name:
pirate's way
level:
10
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
1 boat
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Completely silences all noise aboard and around the entire ship. No verbal communication is possible, and some spell casting may be at a penalty.

spell name:
STEAM BOLT 300'
list name:
pirate's way
level:
11
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster releases a bolt of elemental steam which strikes for damage determined on the netherbolt table, but Heat criticals are used instead of Disruption criticals.

spell name:
CLEAR / CALL FOG
list name:
pirate's way
level:
12
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
e
duration:
concentration
range:
varies
area of effect:
300 yard radius
sourcebook:
rolemaster companion 5
description: Creates or clears an area of dense fog. Initial visibility is 30' and the effected area is a 300 yd radius. Visibility can be decreased by one foot for every additional power point expended, and the area of effect can be increased by one yard for every three power points expended. (Additional PP can be added while concentrating.)

spell name:
STEAM BALL 10' RADIUS
list name:
pirate's way
level:
13
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Caster creates a 1' ball of steam which travels toward the target and explodes in a 10' radius area delivering damage determined on the Nether Ball table. Substitute Heat for Disruption criticals.

spell name:
UNWOOD
list name:
pirate's way
level:
14
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
range:
100'
area of effect:
100 cubic feet
sourcebook:
rolemaster companion 5
description: Disintegrates 100 cu' ft of wood.

spell name:
VESSEL RADAR
list name:
pirate's way
level:
15
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
i
duration:
concentration
range:
20 mile radius
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster is aware of any target larger than a small boat on the surface ofthe water. With a spell mastery skill roll, he may determine its direction and speed.

spell name:
WAVE
list name:
pirate's way
level:
16
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
range:
100'
area of effect:
1 wave
sourcebook:
rolemaster companion 5
description: Creates a wave moving away from the caster: wave is initially 1' high per level in the center and 10' wide per level. Anything hit by the wave receives an 'A' Impact critical. The dimensions of the wave can be increased by one foot for every additional power point expended, and the area of effect can be increased by one yard for every three power points expended. Criticals can be increased by one level for each additional 16 PPs.

spell name:
CONTROL SEA LIFE
list name:
pirate's way
level:
17
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
100' radius
area of effect:
sea life
sourcebook:
rolemaster companion 5
description: Caster can control any indigenous sea life in the area. Caster cannot make the sea life do anything that it cannot normally do. The general scope of this spell would allow the caster to induce a normally passive species to become aggressive.

spell name:
STEAM BOLT 500'
list name:
pirate's way
level:
18
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster releases a bolt of elemental steam which strikes for damage determined on the netherbolt table, but Heat criticals are used instead of Disruption criticals.

spell name:
MASS WATER RUNNING
list name:
pirate's way
level:
19
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: A number of targets equal to the caster's level can run on reasonably calm waters as if they were on level ground. If the water surface is turbulent, a Medium (+0) maneuver roll must be made every round the target moves.

spell name:
CALM SEA
list name:
pirate's way
level:
20
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
1000' radius
area of effect:
100 yards / level radius
sourcebook:
rolemaster companion 5
description: Calms a body ofwater (usually the ocean or sea -GM's discretion) to glass smoothness. Area of effect can be increased by 10 yardsradius for for every additional5 PP expended. (Additional PP can be added while concentrating.)

spell name:
SHIP CLOAK
list name:
pirate's way
level:
25
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Renders the target vessel invisible, including the area of displaced water below it and the wake behind it. Any violent entry or exit from the ship will cancel the effect.

spell name:
VESSEL RADAR TRUE
list name:
pirate's way
level:
30
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
i
duration:
concentration
range:
50 mile radius
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster is aware of any target larger than a small boat on the surface of the water or up to 300' above it or below it. Caster can discern the speed, altitude or depth as well as direction of any target he concentrates on for one round.

spell name:
SEA MASTER
list name:
pirate's way
level:
50
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 hour / level
range:
1 boat
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Target vessel can, by the will of the caster, travel above or below the waves of the ocean/sea. While traveling below the waves, a small environment is created to sustain one man for every level of the caster. The ship may dive no further than three times the level of the caster in feet. If flying, the ship must remain over the ocean/sea. It cannot fly any higher than three times the level of the caster in feet.