spell name: LANDING * | list name: phantom movements | level: 1 | realm: mentalism | type: nightblade base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows the caster to land safely in a fall of up to 20' per level, and to take that distance off the severity of any longer fall. |
spell name: BODY CONTROL * C | list name: phantom movements | level: 2 | realm: mentalism | type: nightblade base | spell class: u* | duration: 1 maneuver | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: adds 50 to any one maneuver involving balance or the skill "contractions""." |
spell name: STILLNESS | list name: phantom movements | level: 3 | realm: mentalism | type: nightblade base | spell class: u | duration: 2 hours / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster is able to assume a death-like sllep stat. he will appear to be dead by his physical asigns. caster must establisht a signal and /or duration whent he sleep will end, up to a maximum of two hours per level. the caster will be very difficult to waken (-70) without a proper signal or before the duration is over. during the sleep, the caster heals and recovers power points at twice normal rate, and requires only 10% of normal bodily needs (e.g., air, food, etc.). |
spell name: PHANTOM STEP | list name: phantom movements | level: 4 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 minute / level | range: self | area of effect: 1' r | sourcebook: rolemaster companion 1 |
description: caster can move silently, so long as he does not casue a sound to originate more than 1' from his body. |
spell name: UNDERWATER MOVEMENT | list name: phantom movements | level: 5 | realm: mentalism | type: nightblade base | spell class: f | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can take action underwater as if on land. |
spell name: SPIDER CLIMB | list name: phantom movements | level: 6 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may move along (half walking pace) any solid surface angled up to 90 degrees so long as he maintains at least a three point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface. |
spell name: LEAP * | list name: phantom movements | level: 7 | realm: mentalism | type: nightblade base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may leap up to 5' / level laterally or 2' / level vertically in the round that the spell is cast. |
spell name: LONG DIVE * | list name: phantom movements | level: 8 | realm: mentalism | type: nightblade base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can safely dive up to 50' per level if water deep enough is present. |
spell name: NO TRACES | list name: phantom movements | level: 9 | realm: mentalism | type: nightblade base | spell class: f | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can move without leaving tracks, scent or any other trace of his passing. |
spell name: CLING | list name: phantom movements | level: 10 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may move along (half walking pace) any solid surface, even ceilings, so long as he maintains at least a three point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface. |
spell name: WALLWALKING | list name: phantom movements | level: 11 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may move along (at full walking pace) any solid surface angled up to 90 degrees so long as he maintains at least a two point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface. |
spell name: PHANTOM LANDING * | list name: phantom movements | level: 12 | realm: mentalism | type: nightblade base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: allows caster to land safely from any fall 99% of the time, and he makes no sound when he lands. |
spell name: WALLRUNNING | list name: phantom movements | level: 13 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may move along (at running pace) any solid surface angled up to 90 degrees so long as he maintains at least a one point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface. |
spell name: NO SENSE C | list name: phantom movements | level: 14 | realm: mentalism | type: nightblade base | spell class: f | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: the caster is made invisible and everything within 1' of the target is also invisible as long as it is within the 1' r. he is also undetectable by smell and sound. the caster will stay invisible only as long as he concentrates. |
spell name: WINDWALKING | list name: phantom movements | level: 15 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can walk on wind it there is a wind blowing. however, he may not walk "against"" the wind." |
spell name: CEILING WALKING | list name: phantom movements | level: 20 | realm: mentalism | type: nightblade base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may move along (at full walking pace) any solid surface angled (includes ceilings) the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface. |
spell name: WINDRIDING C | list name: phantom movements | level: 25 | realm: mentalism | type: nightblade base | spell class: f | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster can run on air if there is a wind blowing. however, the wind will affect his actual movement rate (add the wind speed if moving with the wind, subtract it if moving against the wind). |
spell name: MOTE FORM | list name: phantom movements | level: 30 | realm: mentalism | type: nightblade base | spell class: p | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster takes the form of a cloud of tiny dispersed particles. while in this form, he is fully aware in all of his senses. he is able to move at a rate of 1'/round when in contact with the ground. he can seep through cracks and extend himself to become virtually invisible. however, he may not cast spell. |
spell name: WIND RIDE | list name: phantom movements | level: 50 | realm: mentalism | type: nightblade base | spell class: p | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster takes the form of a cloud of tiny dispersed particles. while in this form, he is fully aware in all of his senses. he can seep through cracks and extend himself to become virtually invisible. however, he may not cast spell. caster can move on the air if there is a wind blowing. however, the wind will affect his actual movement rate (add the wind speed if moving with the wind, subtract it if moving against the wind). his base movement rate is 300' per round. |