spell name:
GATE PRESENCE
list name:
outer plane law
level:
1
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
self
area of effect:
100'
sourcebook:
rolemaster companion 4
description: caster is aware of any gates / links to other planes in his range

spell name:
SUMMON 1
list name:
outer plane law
level:
2
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1 alien
sourcebook:
rolemaster companion 4
description: Summons a 1st level being from any plane. The type and homeplane of the being has to be specified by the caster. He may Summon a specific person if he know the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
ALARM
list name:
outer plane law
level:
3
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
12 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: If the caster is about to enter a plane that would physically harm him in some way (e.g., extreme temperatures, no oxygen, etc.), this spell will give him a mental warning.

spell name:
ALIEN PRESENCE
list name:
outer plane law
level:
4
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
self
area of effect:
100' radius
sourcebook:
rolemaster companion 4
description: Caster is aware of any being from another plane of existence within his range

spell name:
SUMMON 5
list name:
outer plane law
level:
5
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1 alien
sourcebook:
rolemaster companion 4
description: Summon a being up to 5th level from any plane. The type and homeplane of the being has to be specified by the caster. He may Summon a specific person if he know the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
PLANAR LINK
list name:
outer plane law
level:
6
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
range:
10'
area of effect:
1/10" x 1/10"""
sourcebook:
rolemaster companion 4
description: Caster establishes a small link to another plane. No being or object may pass through this link. it is used for mental contact only (e.g., by using the various Mind Tongue spells).

spell name:
DISGUISE
list name:
outer plane law
level:
7
realm:
essence/mentalism
type:
astral traveller base
spell class:
w
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: This limited illusion causes the caster to appear to be a member of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before.

spell name:
SURVIVAL
list name:
outer plane law
level:
8
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's metabolism is altered to accommodate the life-conditions of an alien plane. If these conditions are very different from those of the caster' s homeplane, they may require an Alien Form spell in order to survive them.

spell name:
SUMMON 10
list name:
outer plane law
level:
9
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1 alien
sourcebook:
rolemaster companion 4
description: Summon a being up to 10th level from any plane. The type and homeplane of the being has to be specified by the caster. He may Summon a specific person if he know the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
PLANE TRAVEL 1
list name:
outer plane law
level:
10
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster travels to another plane of existence. He may specify the plane, but his arrival location is completely random. There is a special chance of failure in this spell, especially when the caster visits the plane for the first time: Never seen = 10%; Been Been Briefly (1 hour) = 5%; Studied (24 hr) = 2%; Studied carefully (1 week) = 0.2%; Lived In (1 year) = no chance of failure.

spell name:
MASS DISGUISE
list name:
outer plane law
level:
11
realm:
essence/mentalism
type:
astral traveller base
spell class:
p
duration:
1 hour
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: This limited illusion causes the caster and everyone in the area of effect to appear to be a member of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before. If an affected target moves more than 10' away from caster the spell ceases to affect him; this applies even if the target moves bad into the area.

spell name:
PLANE SCALE
list name:
outer plane law
level:
12
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
1 day / level
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 4
description: Caster links part of his mind to a target object. This object will reflect the Elemental Plane that the caster occupies by means of colors, patterns, etc. (e.g., the Plane of Fire is reflected by a red color, the plane of the dead with an angelic symbol, etc.).

spell name:
DISGUISE TRUE
list name:
outer plane law
level:
13
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: This limited illusion causes the caster to appear to be a member of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before.

spell name:
ALIEN FORM
list name:
outer plane law
level:
14
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: This illusion causes the caster to take on all physical characteristics of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before.

spell name:
MASS SURVIVAL
list name:
outer plane law
level:
15
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 hour
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: The metabolism of the caster and everyon in the area of effect is altered to accommodate the life-conditions of an alien plane. If these conditions are very different from those of the caster' s homeplane, they may require an Alien Form spell in order to survive them. If an affected target moves more than 10' away from caster the spell ceases to affect him; this applies even if the target moves bad into the area.

spell name:
PLANE TRAVEL 2
list name:
outer plane law
level:
16
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster travels to another plane of existence. He may specify the plane,and a destination point on that plane. There is a special chance of failure in this spell, especially when the caster visits the plane for the first time: Never seen = 10%; Been Been Briefly (1 hour) = 5%; Studied (24 hr) = 2%; Studied carefully (1 week) = 0.2%; Lived In (1 year) = no chance of failure. When the roll for failure is less than or equal to 1/10th of the normal failure chance (e.g., 5 or less if the normal chance is 50%); in which case, the caster does not just miss the destination point, he misses the entire plane and gets to some other random plane.

spell name:
SURVIVAL TRUE
list name:
outer plane law
level:
17
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The metabolism of the caster and everyon in the area of effect is altered to accommodate the life-conditions of an alien plane. If these conditions are very different from those of the caster' s homeplane, they may require an Alien Form spell in order to survive them. If an affected target moves more than 10' away from caster the spell ceases to affect him; this applies even if the target moves bad into the area.

spell name:
LORD SUMMON
list name:
outer plane law
level:
18
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1 alien
sourcebook:
rolemaster companion 4
description: Summon a being up to 20th level from any plane. The type and homeplane of the being has to be specified by the caster. He may Summon a specific person if he know the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
ALIEN FORM TRUE
list name:
outer plane law
level:
19
realm:
essence/mentalism
type:
astral traveller base
spell class:
p
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: This illusion causes the caster to take on all physical characteristics of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before.

spell name:
GATE
list name:
outer plane law
level:
20
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
5 minutes
range:
30'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Casler opens a Gate to another plane. The arrival location is completely random. The Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2).

spell name:
TRAVELLER
list name:
outer plane law
level:
25
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use Plane traveI once every round for duration of this spell.

spell name:
RETURNING *
list name:
outer plane law
level:
30
realm:
essence/mentalism
type:
astral traveller base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster returns to a "prepared, previously selected"" place on his homeplane."

spell name:
GATE TRUE
list name:
outer plane law
level:
50
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
permanent
range:
100'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster closes a gate or opens a Gate with a permanent duration to another plane. The arrival location is completely random. The Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2).