spell name:
DETECT TATTOO
list name:
organism skills
level:
1
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
50'
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: Detects Tattoos on beings within the area of effect (including Tattoos drawn with Transparent Pigments). A S'R may be examined each round.

spell name:
IDENTIFY
list name:
organism skills
level:
2
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
touch
area of effect:
1 tattoo / round
sourcebook:
rolemaster companion 5
description: This spell tells the caster what type of Tattoo has been touched (Tattoo-Rune, Tattoo-Wand, Imbedded-Tattoo, etc.), but not any of the specific abilities of the Tattoo--that requires the regular attunement attempt or the use of such spells as Decipher Rune!Sigil.

spell name:
PREPARE FLESH
list name:
organism skills
level:
3
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: When cast on the bare outer surface of a living creature, this spell primes an area to enable the inscribing of a Tattoo. The total square inches of the projected Tattoo must be set at the time the first Prepare Flesh spell is cast. An outline of the caster's choice is laid down at this time (which may be matched with any Stored design the caster knows) and the actual tattooing must remain within this area. Any attempt to overlap two Tattoos will result in the dispelling of both upon completion (with the standard penalties from the Erase Tattoo spell being applied for both). This spell allows any living outer integument to be used as a surface for a Tattoo (the area will be permeable to the instruments and pigments even if such tattooing is not normally possible). If Prepare Flesh is cast each day of the Tattoo creation, there will be no pain or chance of infection.

spell name:
STORE DESIGN
list name:
organism skills
level:
4
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell allows the caster to store a design within his mind permanently (from a normal tattoo, an enchanted Tattoo, or even just a drawing). A Stored design may either be used as a guide to inscribe a (normal or enchanted) tattoo using the caster's tattooing skill , or it may be duplicated exactly using Transfer Design. An area of 1 square inch may be stored per round.

spell name:
TRANSFER DESIGN
list name:
organism skills
level:
5
realm:
essence
type:
wizard base
spell class:
p
duration:
varies
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: This spell allows the caster to exactly copy a design he has committed to memory through Store Design onto another surface. If just a normal tattoo is to be inscribed, the design may be duplicated at the rate of 4 square inches per hour; if it is to be the component of an enchanted Tattoo, the spell lasts 24 hours and it must be cast once per day along with the other spells used in the normal Tattoo creation process.

spell name:
TATTOO 2
list name:
organism skills
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo II must be at least three square inches, and can hold up to second level Runes or other effects.

spell name:
TRANSPARENT PIGMENTS
list name:
organism skills
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: When this spell is cast once per day along with the other spells in the Tattoo creation process, the design will become invisible at the completion of the work. It will be visible thereafter only under Detect Tattoo, Detect Essence, or by the caster or bearer of the design at will. Any tattoo created using this spell will not hinder such things as tanning in the area of the design, nor will it have any unusual texture detectable. If normal tattoos are created using this effect, this spell must be cast once per hour during the inscribing time.

spell name:
TATTOO 3
list name:
organism skills
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 3 must be at least four square inches, and can hold up to third level Runes or other effects.

spell name:
MAKE TATTOO-WAND
list name:
organism skills
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of a Tattoo which will hold a rechargeable imbedded spell (or spells) as a wand would, as per the normal alchemical rules used (Spell Law 9.92). The inscribing process takes 9 weeks, and the design must be at least 5 square inches in size.

spell name:
TATTOO 4
list name:
organism skills
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 4 must be at least five square inches, and can hold up to fourth level Runes or other effects.

spell name:
ERASE TATTOO
list name:
organism skills
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell will instantly remove one normal or enchanted tattoo from a creature, but the process inflicts 2 hits per square inch for a normal tattoo or 5 hits per square inch for an enchanted Tattoo when the spell is cast. The erased area may be reinscribed normally. If the bearer of the tattoo is unwilling, the tattoo gets a RR at the bearer's level to resist this spell.

spell name:
TATTOO 5
list name:
organism skills
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 5 must be at least six square inches, and can hold up to fifth level Runes or other effects.

spell name:
MAKE TATTOO-ROD
list name:
organism skills
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of a Tattoo which will hold a rechargeable imbedded spell (or spells) as a rod would, as per the normal alchemical rules used (Spell Law 9.92). The inscribing process takes 13 weeks, and the design must be at least 10 square inches in size.

spell name:
TATTOO 6
list name:
organism skills
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 6 must be at least seven square inches, and can hold up to sixth level Runes or other effects.

spell name:
REDRAW DESIGN
list name:
organism skills
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell allows the design of a normal or enchanted tattoo to be changed or moved. The caster must use Prepare Flesh, instruments and new pigments, and either the caster's skill or a pattern known through Store Design in the process. The colors may be changed or the design may be partially or totally redrawn, but the total square inches must remain constant. One square inch may be changed per hour. The entire design may also be moved to another area of the creature's body with the following restrictions. The design may not cross another (enchanted or normal) tattoo and must remain whole and continuous at all times. The total square inches may not be changed, although their configuration can be shifted as long as the whole design is still continuous. (This will distort the pattern of the design and may require redrawing.) A design may be moved at the rate of one inch per hour. The movement or redrawing of a tattoo design inflicts I 0 hits/hr of influence on the creature.

spell name:
TATTOO 7
list name:
organism skills
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 7 must be at least eight square inches, and can hold up to seventh level Runes or other effects.

spell name:
MAKE TATTOO-STAFF
list name:
organism skills
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of a Tattoo which will hold a rechargeable imbedded spell (or spells) as a staff would, as per the normal alchemical rules used (Spell Law 9.92). The inscribing process takes 17 weeks, and the design must be at least 20 square inches in size.

spell name:
TATTOO 8
list name:
organism skills
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 8 must be at least nine square inches, and can hold up to eighth level Runes or other effects.

spell name:
ENHANCEMENT
list name:
organism skills
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell allows the creation of Tattoos that can hold certain optional enchanted effects. lf the Enhancement spell is cast every day along with the other spells used in the Tattoo creation, the Tattoo can he set to hold nonstandard enchantments or may possess additional abilities. One Enhancement spell must be cast each day during the Tattoo creation for each extra feature added. In addition, GMs may wish to rule that any expansion beyond the standard features of a Tattoo through the use of Enhancement will add to the total inscription time (perhaps one extra week or month for each extra feature added).

spell name:
TATTOO 10
list name:
organism skills
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 10 must be at least eleven square inches, and can hold up to tenth level Runes or other effects.

spell name:
LORD TATTOO
list name:
organism skills
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 3 must be at least 12.5 square inches, and can hold up to twentieth level Runes or other effects.

spell name:
DEEP HUES
list name:
organism skills
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell allows a Tattoo to be created that can hold a higher level effect than its total square inches would normally allow. It must be cast once per day along with the other spells used in the Tattoo creation process, and also extends the time required to complete the inscription. For every additional week that the Tattoo creation time is extended while using this spell, the Tattoo or Make Tattoo- effect may be inscribed on a design that is one square inch smaller than normally required by the spell. The limit to this is that any Tattoo must be at least one square inch in size. (So that if a Tattoo-Rod is created using Deep Hues, an extra five weeks may be added to the inscription time to allow the effect to be placed on a five square inch total design.)

spell name:
TATTOO TRUE
list name:
organism skills
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo II must be at least twenty five square inches, and can hold any level spell or effect.