spell name:
FRESHEN
list name:
open essence
level:
1
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 4
description: removes dirt, dust, sweat, blood, etc. from the body of one target. Eliminates body odor. Cleans but does not repair clothing or armor. Does not clean inanimate objects other than worn clothing.

spell name:
WARDROBE
list name:
open essence
level:
7
realm:
essence
type:
open essence
spell class:
p
duration:
permanent
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: changes target's clothing into another type of clothing (no armor) that the caster is familiar with (e/g/ a work smock and sandals into a banquet dress and glass slippers). Costume (worthless) jewelry can be created as well. Target must be wearing clothes; any clothes changed must be worn when the spell is cast.

spell name:
COMMUNIQUE
list name:
open essence
level:
20
realm:
essence
type:
open essence
spell class:
fi
duration:
1 minute / level (concentration)
range:
1 mile / level
area of effect:
sourcebook:
rolemaster companion 4
description: This spell causes the an image of the casters head, enshrouded in energy, to appear at some location known to him or to a person known to him if they are within range. The caster will not receive the location of a person if he does nm already know it, but the spell will function. The c aster may also be able to figure out the target's location because he is able to see (and hear) through the image of his head, wherever it appears. Thc main purpose of this spell is to communicate and carry on a conversation with whomever is within speech range of the image. Spells cannot be cast through the image either way, although language spells will work. The spell lasts until the duration or the conversation is over.

spell name:
RAY OF BANISHMENT
list name:
open essence
level:
25
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
25'
area of effect:
sourcebook:
rolemaster companion 4
description: This powerful spell shoots a beam of power out of the caster's hand that sends the target back to a place it would call "home."" For a demon, this would he another plane. hut for a human, it would be his house in his hometown, his castle, etc. This is up to the GM's discretion. For purposes of this spell, every being should have a ""home"" or a ""lair"" or at least a spot that it frequents. This place could be far away, or it could be nearby."