spell name:
WEAPON GRACE
list name:
noble weapons
level:
1
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: gives up to a +2/level bonus to the wielder's ob; pp cost is 1 pp per +2 bonus.

spell name:
PARRY WEAPON
list name:
noble weapons
level:
2
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: increases the portion of ob put into parrying by 50% (e.g., if wielder puts 30 from his 70 ob into parrying, his db is actually increased by 45).

spell name:
HIDDEN STRIKE
list name:
noble weapons
level:
3
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: weapon's next critical roll is modified by +5. any result over 100 is treated as 100.

spell name:
SINGING STRIKE
list name:
noble weapons
level:
4
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: this blade fills the air with song of courage and greater glory. those "allies"" within 10' r of the blade are immune to fear effects and those outside of the 10' r but within hearing range receive a +10 to all rrs versus fear effects."

spell name:
MULTIPLE STRIKE 2
list name:
noble weapons
level:
5
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows the weapon two attacks each round; but the ob for each attack is decreased by 40% of the ob or by 30 (which ever is less).

spell name:
LESSER STRIKE
list name:
noble weapons
level:
6
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: for the next critical, this spell increases the severity by 1 level; a "no crit"" result is still a ""no crit"", and an ""e"" crit is still an ""e"" (i.e., ""a"" crit = ""b""; ""b"" crit = ""c""; etc.)."

spell name:
LESSER HAMMER STRIKE
list name:
noble weapons
level:
7
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: doubles the amount of concussion damage the weapon does on its next strike that delivers concussion hits.

spell name:
LESSER ELEMENTAL WEAPON
list name:
noble weapons
level:
8
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: when the weapon delivers its next critical strike, it will deliver an "a"" elemental critical in addition to the normal critical. caster choses elemental type (e.g., fire elemenatal yields heat criticals, ice elemental yields cold criticals; water elemental yields impact criticals, etc.)."

spell name:
MULTIPLE STRIKE 3
list name:
noble weapons
level:
9
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows the weapon three attacks each round; but the ob for each attack is decreased by 50% of the ob or by 40 (which ever is less).

spell name:
LESSER NOBLE WEAPON
list name:
noble weapons
level:
10
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: gives the wielder +25 to initiative, delivers double concussion damge, and all "e"" criticals obtained have a 10% chance of severing a limb provided that the critical is a arm, leg or neck strike."

spell name:
GREATER HAMMER STRIKE
list name:
noble weapons
level:
11
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: triples the amount of concussion damage the weapon does on its next strike that delivers concussion hits.

spell name:
ELEMENTAL POISON
list name:
noble weapons
level:
12
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: if the next crit that is obtained causes "hits/rnd"" and the victim fails an rr (modified by co bonus), he is consumed by an elemental poison (caster chooses fire, ice, water, etc.) that slowly consumes his body. the victim takes 1d10 ""elemental"" hits per round for 1 rnd/1% failure. if the ""elemental"" hit total reaches the victim's concussion hit total + constitution, the body is consumed by the elemental poison: e.g., fire poison causes the body to literally go up in smoke; ice elemental poison turns the body into a living ice statue; water elemental poison turns the body into a pool of water; etc. the only known cures are: the caster may ""cancel"" the poison or the ""elemental"" hits may be cured as they are taken at half normal rate (e.g., curing 10 normal hits would only cure 5 ""elemental"" hits) or an opposite ""elemental"" poison can be applied (gm discretion)."

spell name:
GREATER STRIKE
list name:
noble weapons
level:
13
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: for the next critical, this spell increases the severity by 2 levels; a "no crit"" result with concussion damage will give a ""a"" crit, and an ""e"" crit is still an ""e"" (i.e., ""a"" crit = ""c""; ""b"" crit = ""d""; etc.)."

spell name:
MULTIPLE STRIKE 4
list name:
noble weapons
level:
14
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows the weapon four attacks each round; but the ob for each attack is decreased by 60% of the ob or by 50 (which ever is less).

spell name:
GREATER ELEMENTAL WEAPON
list name:
noble weapons
level:
15
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: when the weapon delivers its next critical strike, it will deliver an "b"" elemental critical in addition to the normal critical. caster choses elemental type (e.g., fire elemenatal yields heat criticals, ice elemental yields cold criticals; water elemental yields impact criticals, etc.)."

spell name:
DANCING WEAPON
list name:
noble weapons
level:
16
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows the weapon to leave the hand of its wielder and attack (on its own) an opponent within 50' (it moves 50' per round). the dancing weapon has a +50 ob when attacking on its own. the caster must be able to see the dancing weapon and its target in order for the weapon to attack.

spell name:
FEAR WEAPON
list name:
noble weapons
level:
17
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: any one desiring to confront the weilder of this weapon must first overcome a 10' r sphere of "fear"" surrounding the wielder. all individuals must make rr each round they are within the 10' r those who fail their rr will flee from the wielder of the weapon for 1 minute per 5% failure."

spell name:
FIRST STRIKE WEAPON *
list name:
noble weapons
level:
18
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: doubles the wielder's normal initiative number.

spell name:
MULTIPLE STRIKE TRUE
list name:
noble weapons
level:
19
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows the weapon five attacks each round; but the ob for each attack is decreased by 70% of the ob or by 60 (which ever is less).

spell name:
GREATER NOBLE WEAPON
list name:
noble weapons
level:
20
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: gives the wielder +50 to initiative, delivers triple concussion damge, and all "e"" criticals obtained have a 30% chance of severing a limb provided that the critical is a arm, leg or neck strike. ""d"" criticals have a 20% chance of severing, and there is a 10% chance for ""c"" criticals of severing a limb."

spell name:
SHIELD SEVERER
list name:
noble weapons
level:
25
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: any shield strike has a 50% chance of immediately severing the shield into two parts. the target's shield arm is also severed, doing an additional 15 concussion hits and 6 hits/rnd. magic shields may make rrs.

spell name:
ELEMENTAL WEAPON TRUE
list name:
noble weapons
level:
30
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: when the weapon delivers its next critical strike, it will deliver an "c"" elemental critical in addition to the normal critical. caster choses elemental type (e.g., fire elemenatal yields heat criticals, ice elemental yields cold criticals; water elemental yields impact criticals, etc.)."

spell name:
NOBLE WEAPON TRUE
list name:
noble weapons
level:
50
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: gives the wielder 2x initiative bonus, delivers 4x concussion damge, and all "e"" criticals obtained have a 50% chance of severing a limb provided that the critical is a arm, leg or neck strike. ""d"" criticals have a 40% chance of severing, and there is a 30% chance for ""c"" criticals of severing a limb. ""b"" crits have 20% and ""a"" crits get a 10% chance."