spell name:
NERVE LORE
list name:
nerve law
level:
1
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster acquires complete understanding of any nerve damage, including the tools and methods required for healing: caster does not receive the skill or power to perform the cure.

spell name:
MINOR NERVE REPAIR
list name:
nerve law
level:
4
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one nerve
sourcebook:
spell law
description: allows caster to repair damage to 1 nerve; requires 1 day recovery period.

spell name:
LIMB PRESERVATION *
list name:
nerve law
level:
5
realm:
channeling
type:
closed channeling
spell class:
duration:
1 day / level
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to prevent the deterioration of one limb (even while severed); also requires use of the same spells from muscle law, bone law, and blood law.

spell name:
UNPARALYSIS
list name:
nerve law
level:
10
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
person
sourcebook:
spell law
description: caster can cure any one paralysis problem.

spell name:
JOINING *
list name:
nerve law
level:
12
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, muscle law, and blood law joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
NERVE REPAIR TRUE
list name:
nerve law
level:
14
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to repair damage to any one nerve. there is no recovery period.

spell name:
MINOR BRAIN REPAIR
list name:
nerve law
level:
15
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one brain
sourcebook:
spell law
description: allows caster to repair minor brain damage (including recovery from comma); note that experience lost is not restroed (% lost permanently dependent on severity of damage). requires a one hour operation. recovery time is 1 to 10 days.

spell name:
PARALYSIS CURES
list name:
nerve law
level:
18
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
paralysis
sourcebook:
spell law
description: allows caster to cure paralysis in one target. paralysis must have resulted from a spell or disease.

spell name:
MASS NERVE REPAIR TRUE
list name:
nerve law
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
nerves
sourcebook:
spell law
description: allows caster to repair damage to one nerve per level. there is no recovery period.

spell name:
JOINING TRUE *
list name:
nerve law
level:
25
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, muscle law, and blood law joining spells in order to restroe functional status. limb is fully functional in 10 minutes.

spell name:
NERVE REGENERATION
list name:
nerve law
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
person
sourcebook:
spell law
description: allows caster to regenerate lost nerve. regrowth takes 1 to 10 days depending on the extent of loss.

spell name:
BRAIN REGENERATION
list name:
nerve law
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one brain
sourcebook:
spell law
description: allows caster to regenerate lost brain material. regrowth takes 10 to 100 days depending on the extent of damage. target is in coma during recovery. note that experience lost is not restored (% lost permanently is dependent on severity of damage).