spell name:
HUES
list name:
nature's protection
level:
1
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take on the physical coloratin of any one organic object; caster must be in contact with object. in many situations this will give a 10 to 50 bonus (gm discretion) to hiding attempts (and perhaps to some stalking attempts).

spell name:
RESIST ELEMENTS
list name:
nature's protection
level:
2
realm:
channeling
type:
animist base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: protects the caster from natural heat up to 200 degrees f and natural cold down to -20 degrees f. give a +10 to caster's rrs vs. heat and cold spells; -10 to all elemental spell attacks against caster.

spell name:
PLANT FACADE
list name:
nature's protection
level:
3
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to appear as any one type of plant; caster retains his size and will not smell or feel like the plant; it is purely a visual illusion.

spell name:
UNDERWATER BREATHING
list name:
nature's protection
level:
5
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breath under normal water.

spell name:
ANIMAL FACADE
list name:
nature's protection
level:
6
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to appear as any one type of animal; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion.

spell name:
SHADOW
list name:
nature's protection
level:
7
realm:
channeling
type:
animist base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person appear to be shadow; and thus are almost invisible in dark areas(e.g., in many situations this could be handled with a stalking/hiding bonus between 25 and 75).

spell name:
DEFLECTIONS ORGANIC *
list name:
nature's protection
level:
8
realm:
channeling
type:
animist base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile fired at the caster; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision). missile must be at least partially organic in composition.

spell name:
BLADETURNING ORGANIC
list name:
nature's protection
level:
9
realm:
channeling
type:
animist base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one melee attack directed at the caster; this causes 100 to be subtracted from the melee attack (weapon must pass through caster's field of vision). weapon must be at least partially organic in composition.

spell name:
PLANT FORM
list name:
nature's protection
level:
10
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look and feel like the plant, but will not change in size.

spell name:
PROTECTION FROM THE ELEMENTS
list name:
nature's protection
level:
11
realm:
channeling
type:
animist base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: protects the caster from any natural weather extremes. give a +25 to caster's rrs vs. heat and cold spells; -25 to all elemental spell attacks against caster.

spell name:
AIM UNTRUE ORGANIC *
list name:
nature's protection
level:
13
realm:
channeling
type:
animist base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile fired at the caster; this causes missile to automatically miss (missile must pass through caster's field of vision). missile must be at least partially organic in composition.

spell name:
ANIMAL FORM
list name:
nature's protection
level:
15
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one animal; caster will look and feel like the animal, but will not change in size. this will not bestow any of the animal's physical abilities.

spell name:
PLANT FORM TRUE
list name:
nature's protection
level:
20
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look and feel like the plant, smell and have the same physical character of the plant. the caster can also halve or double his normal size.

spell name:
ANIMAL FORM TRUE
list name:
nature's protection
level:
25
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one animal; caster will look , feel and smell like the animal, but not gain any of the animal's special abilities (e.g., fiery breath or anti-magic qualities); this will bestow the animal's physical abilities (e.g., movement & physical attack capabilities). caster may halve or double his normal size.

spell name:
NATURE'S FORM TRUE
list name:
nature's protection
level:
30
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / round
range:
self
area of effect:
self
sourcebook:
spell law
description: as plant form and animal form, except caster can change his form from round to round, taking on any new plant or animal form desired (within size limits).

spell name:
WEAPON TURNING ORGANIC TRUE *
list name:
nature's protection
level:
50
realm:
channeling
type:
animist base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: each round, caster can negate (i.e., cause to miss) one missile or melee attack directed at him; attack weapon must be partial organic; it must be within his field of vision.

spell name:
AWEFUL FOREST
list name:
nature's protection
level:
60
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
500' radius
area of effect:
sourcebook:
rolemaster companion 1
description: the caster may direct a forest, jungle, or other masses of flora plus fauna to work his will against an enemy (army, village, etc). most often, if the forest succeeds a normal enemy disappears without a trace (gm discretion).