spell name:
LIMBWALKING
list name:
nature's movement
level:
1
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can walk along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
WATERWALKING
list name:
nature's movement
level:
2
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can walk on water as if he were on level ground; may not be used on rough water.

spell name:
SWIMMING
list name:
nature's movement
level:
3
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: enables target to swim without expending energy.

spell name:
MERGING ORGANIC
list name:
nature's movement
level:
4
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); caster can not move while merged.

spell name:
LIMBRUNNING
list name:
nature's movement
level:
5
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
STONERUNNING
list name:
nature's movement
level:
6
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on stone surfaces of up to 60 degrees as if he were on level ground.

spell name:
SANDRUNNING
list name:
nature's movement
level:
7
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run on sandy surfaces of as if he were on level ground.

spell name:
WATERRUNNING
list name:
nature's movement
level:
8
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run on water as if he were on level ground; may not be used on rough water.

spell name:
WINDWALKING
list name:
nature's movement
level:
9
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can walk on calm air; movement must be at a constant height.

spell name:
SWIMMING TRUE
list name:
nature's movement
level:
10
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: enables target to swim as fast as a run without expending energy.

spell name:
GREAT MERGING ORGANIC
list name:
nature's movement
level:
11
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface."

spell name:
WINDRUNNING
list name:
nature's movement
level:
13
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on calm air; movement must be at a constant height.

spell name:
MERGING TRUE ORGANIC
list name:
nature's movement
level:
15
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface. target may also use spells on himself while merged."

spell name:
TREE DOOR (100' / LVL)
list name:
nature's movement
level:
20
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to enter one tree and exit from another tree up to 100'/level away.

spell name:
PASSING ORGANIC
list name:
nature's movement
level:
25
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to pass through any organic materials of thicknesses up to 1'/level.

spell name:
TREE DOOR (300' / LVL)
list name:
nature's movement
level:
30
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to enter one tree and exit from another tree up to 300'/level away.

spell name:
TREE RETURNING
list name:
nature's movement
level:
50
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "return"" (i.e., teleport) to any tree within a range of one mile per level; requires a piece of the tree."

spell name:
FAR TREE RETURNING
list name:
nature's movement
level:
60
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
unlimited
area of effect:
sourcebook:
rolemaster companion 1
description: allows caster to "return"" (i.e., teleport) to any tree; requires a piece of the tree."