spell name: HUES | list name: nature's guises | level: 1 | realm: channeling | type: ranger base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to take on the physical coloration of any one organic object; caster must be incontact with that object. in many situations this will give a +10 to 50 bonus (gm discretion) to hiding attempts (and perhaps to some stalking attemps). |
spell name: SHADE | list name: nature's guises | level: 2 | realm: channeling | type: ranger base | spell class: f | duration: 10 minutes / level | range: 100' | area of effect: 100' r | sourcebook: spell law |
description: all shadows and darkness within radius deepen, giving all stalking and hiding attempts a +25 bonus; if the point is on a mobile object or being, it will move with the object/being. |
spell name: FREEZE C | list name: nature's guises | level: 3 | realm: channeling | type: ranger base | spell class: f | duration: concentration | range: 10' | area of effect: liquid | sourcebook: spell law |
description: up to 1 cu' of liquid per level can be cooled to freezing at rate of 1 cu' per round; will not lower temperature below -20 degrees f (makes great ice for drinks). |
spell name: SILENT MOVES | list name: nature's guises | level: 4 | realm: channeling | type: ranger base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: caster can move silently, so long as he does not create a sound originating more than 1' from his body. in many istuations this will bive a +10 to 50 bonus (gm discretion) to stalking/ hiding attempts. |
spell name: SELF CLOAKING C | list name: nature's guises | level: 5 | realm: channeling | type: ranger base | spell class: f | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster blends into surrounding terrain; gives a +75 bonus to hiding attempts; caster may not move (appreciably) without destroying effect. |
spell name: LIGHT | list name: nature's guises | level: 6 | realm: channeling | type: ranger base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 10' r | sourcebook: spell law |
description: lights a 10' r area surrounding point touched; if the point is on a mobile object or being, it will move with the object / being. |
spell name: DARKNESS | list name: nature's guises | level: 7 | realm: channeling | type: ranger base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 10' r | sourcebook: spell law |
description: darkens a 10' r area surrounding point touched into normal darkness; if the point is on a mobile object or being, it will move with the object / being. |
spell name: SHADOW | list name: nature's guises | level: 8 | realm: channeling | type: ranger base | spell class: f | duration: 1 hour / level | range: self | area of effect: self | sourcebook: spell law |
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75). |
spell name: PLANT FACADE | list name: nature's guises | level: 10 | realm: channeling | type: ranger base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to appear as any one type of plant; caster retains his size and will not smell or feel like the plant; it is purely a visual illusion. |
spell name: BLANK THOUGHTS C | list name: nature's guises | level: 11 | realm: channeling | type: ranger base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: as long as caster does not move, his mental patterns will appear to be those of any local animal; even if he move, his specific thoughts can't be read. |
spell name: ANIMAL FACADE | list name: nature's guises | level: 13 | realm: channeling | type: ranger base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to appear as any one type of animal; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion. |
spell name: ANIMAL THOUGHTS C | list name: nature's guises | level: 15 | realm: channeling | type: ranger base | spell class: p | duration: concentration | range: self | area of effect: self | sourcebook: spell law |
description: caster's mental patterns will appear to be those of any local animal; his specific thoughts can't be read. |
spell name: PLANT FORM | list name: nature's guises | level: 20 | realm: channeling | type: ranger base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to take the form of any one plant; caster will look and feel like the plant, but will not change in size. |
spell name: ANIMAL FORM | list name: nature's guises | level: 25 | realm: channeling | type: ranger base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to take the form of any one animal; caster will look and feel like the animal;but will not change in size. will not bestow animal's physical abilities. |
spell name: PLANT FORM TRUE | list name: nature's guises | level: 30 | realm: channeling | type: ranger base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to take the form of any one plant; caster will look, smell and feel and physical charcter of the plant, and caster can halve or double his normal size. |
spell name: ANIMAL FORM TRUE | list name: nature's guises | level: 50 | realm: channeling | type: ranger base | spell class: f | duration: 1 minute / level | range: self | area of effect: self | sourcebook: spell law |
description: allows caster to take the form of any one animal; caster will look, smell and feel like the animal. will bestow animal's physical abilities but not special abilities (e.g., fiery breath or anti-magic qualities). caster may halve or double his normal size. |