spell name: MUSCLE LORE | list name: muscle law | level: 1 | realm: channeling | type: closed channeling | spell class: h | duration: | range: touch | area of effect: 1 target | sourcebook: spell law |
description: caster acquires a complete understanding of any muscle damage, including the tools and methods required for healing; caster does not receive the skill or power to perform the cure. |
spell name: TENDON LORE | list name: muscle law | level: 2 | realm: channeling | type: closed channeling | spell class: h | duration: | range: touch | area of effect: 1 target | sourcebook: spell law |
description: caster acquires a complete understanding of any tendon damage, including the tools and methods required for healing; caster does not receive the skill or power to perform the cure. |
spell name: SPRAIN REPAIR | list name: muscle law | level: 3 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 target | sourcebook: spell law |
description: allows caster to repair (not replace) one sprain; recovery time is one hour. |
spell name: MUSCLE REPAIR 1 | list name: muscle law | level: 4 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 muscle | sourcebook: spell law |
description: allows caster to repair (not replace) one damaged muscle; recovery time is one hour. |
spell name: LIMB PRESERVATION TT * | list name: muscle law | level: 5 | realm: channeling | type: closed channeling | spell class: | duration: 1 day / level | range: touch | area of effect: one limb | sourcebook: spell law |
description: allows caster to prevent the deterioration of one limb (even while severed); also requires use of the same spells from nerve law, bone law, and blood law. |
spell name: TENDON REPAIR 1 | list name: muscle law | level: 6 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 tendon | sourcebook: spell law |
description: allows caster to repair (not replace) one damaged tendon; recovery time is one hour. |
spell name: MUSCLE REPAIR 3 | list name: muscle law | level: 9 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 3 muscles | sourcebook: spell law |
description: allows caster to repair (not replace) three damaged muscles; recovery time is one hour. |
spell name: TENDON REPAIR 3 | list name: muscle law | level: 10 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 3 tendons | sourcebook: spell law |
description: allows caster to repair (not replace) three damaged tendons; recovery time is one hour. |
spell name: JOINING TT * | list name: muscle law | level: 12 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: injury | sourcebook: spell law |
description: allows caster to reattach limb, but requires use of bone law, nerve law, and blood law joining spells in order to restroe functional status; limb is fully functional in 10-100 days. |
spell name: MUSCLE REPAIR TRUE C | list name: muscle law | level: 13 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 muscle | sourcebook: spell law |
description: allows caster to repair (not replace) one damaged muscle; recovery time is instaneous and requires a one minute "operation"" (concentration by caster)." |
spell name: TENDON REPAIR TRUE C | list name: muscle law | level: 15 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 tendon | sourcebook: spell law |
description: allows caster to repair (not replace) one damaged tendon; recovery time is instaneous and requires a one minute "operation"" (concentration by caster)." |
spell name: MASS MUSCLE REPAIR | list name: muscle law | level: 17 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 muscle/lvl | sourcebook: spell law |
description: allows caster to repair (not replace) one damaged muscle per level; recovery time is one hour. spell can be used as long as the caster concentrates and can be spread over multiple targets. |
spell name: MASS TENDON REPAIR | list name: muscle law | level: 19 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 tendon/lvl | sourcebook: spell law |
description: allows caster to repair (not replace) one damaged tendon per level; recovery time is one hour. spell can be used as long as the caster concentrates and can be spread over multiple targets. |
spell name: MUSCLE REGENERATION | list name: muscle law | level: 20 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 muscle | sourcebook: spell law |
description: allows caster to regenerate one muscle; regrowth takes one to ten hours, depending on the exent of loss. |
spell name: JOINING TRUE TT * | list name: muscle law | level: 25 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: one limb | sourcebook: spell law |
description: allows caster to reattach limb, but requires use of bone law, nerve law, and blood law joining spells in order to restroe functional status. limb is fully functional in 10 minutes. |
spell name: TENDON REGENERATION | list name: muscle law | level: 30 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 tendon | sourcebook: spell law |
description: allows caster to regenerate one tendon; regrowth takes one to ten hours, depending on the exent of loss. |
spell name: MASS REPAIR TRUE | list name: muscle law | level: 50 | realm: channeling | type: closed channeling | spell class: h | duration: permanent | range: touch | area of effect: 1 mus/ten /lvl | sourcebook: spell law |
description: caster can repair a number of damaged muscles and/or tendons equal to his level; recovery is instantaneous. |