spell name: PROJECTED LIGHT | list name: light's way | level: 1 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: 20' | area of effect: caster's hand | sourcebook: spell law |
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range. |
spell name: LIGHT 1 | list name: light's way | level: 2 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: spell law |
description: lights a 10' radius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. |
spell name: AURA | list name: light's way | level: 3 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: creates a bright aura about the target, making him appear more powerful and subtracting 10 from all attacks. |
spell name: LIGHT 2 | list name: light's way | level: 4 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 1 or 2 targets | sourcebook: spell law |
description: lights two 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 20' radius can be created. |
spell name: SUDDEN LIGHT | list name: light's way | level: 5 | realm: channeling | type: open channeling | spell class: f | duration: | range: 100' | area of effect: 10' r | sourcebook: spell law |
description: cause a 10' r burst of intense light, all within are stunned for 1 rnd/10 failure. |
spell name: TRUE AURA | list name: light's way | level: 6 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: creates a bright aura about the target, making him appear very powerful and subtracting 15 from all attacks. |
spell name: SHOCK BOLT | list name: light's way | level: 7 | realm: channeling | type: open channeling | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of intense, charged light is shot from the palm of the caster; results are determined on the shock bolt attack table. |
spell name: LIGHT 3 | list name: light's way | level: 8 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 1 or 2 targets | sourcebook: spell law |
description: lights three 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 30' radius can be created. or one of 20' radius and one of 10' radius can be created. |
spell name: UTTERLIGHT 1 | list name: light's way | level: 9 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: spell law |
description: lights a 10' radius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness. |
spell name: WAITING LIGHT | list name: light's way | level: 10 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: spell law |
description: lights a 10' radius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light can be delayed up to 24 hours; it can be triggered vy one fo the following (decided by the caster): time period, certain movements, certain sounds, touch, etc. |
spell name: FLARE | list name: light's way | level: 11 | realm: channeling | type: open channeling | spell class: e | duration: 1 round / level | range: 20'/lvl | area of effect: 6" r" | sourcebook: spell law |
description: a 6" r ball of light is shot from the palm of the caster: it will travel to the limit of the range, explode (as a flare), burn with a bright light (as a flare), drift slowly to earth, and go out. an area equal to the range is lit if the flare can raise to its full range; drops 10' rnd. it can be fired at a target as a shock bolt that delivers heat criticals." |
spell name: LIGHT 5 | list name: light's way | level: 13 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 1 to 5 targets | sourcebook: spell law |
description: lights up to five 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 50' radius can be created. or any combination there of in 50 foot radi. |
spell name: LIGHT 10 | list name: light's way | level: 15 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 1 to 5 targets | sourcebook: spell law |
description: lights up to ten 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 100' radius can be created. or any combination there of in 50 foot radii. |
spell name: UTTERLIGHT 5 | list name: light's way | level: 17 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: spell law |
description: lights a 50' radius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness. |
spell name: MASS LIGHT | list name: light's way | level: 18 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 1 target/lvl | sourcebook: spell law |
description: lights 1 target/lvl 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 10' radius / leveladius can be created. |
spell name: MASS AURA | list name: light's way | level: 20 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: 1 target/lvl | sourcebook: spell law |
description: creates a bright aura about the targets, making him appear more powerful and subtracting 10 from all attacks. |
spell name: LIGHTNING CALL | list name: light's way | level: 25 | realm: channeling | type: open channeling | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: caster can cause a lightning bolt to strike a target within his range, results are determined on the lightning bolt attack table. there must be a storm within 1 mile, that is servere enough to cause percipitation or lightning over very heavy winds. |
spell name: ALKAR | list name: light's way | level: 30 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: spell law |
description: creates a bright aura about the target, making him appear more like a minor god, subtracting 25 from all attacks. |
spell name: MASS UTTERLIGHT | list name: light's way | level: 50 | realm: channeling | type: open channeling | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 1 target | sourcebook: spell law |
description: lights a 10' radius / leveladius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness. |