spell name: FREEZE LIQUID | list name: ice law | level: 1 | realm: essence | type: magician base | spell class: f | duration: concentration | range: 10' | area of effect: 1 cu' | sourcebook: spell law |
description: 1 cu' of liquid/lvl is cooled to freezing at a rate of 1 cu'/rnd (temp. cannot be lower than -20 degrees f). |
spell name: COOL SOLID | list name: ice law | level: 2 | realm: essence | type: magician base | spell class: f | duration: 24 hours | range: 100' | area of effect: 1 solid | sourcebook: spell law |
description: any solid, inanimate, non-metal material can be cooled to -20 degrees f, at a rate of 1 cu'/rnd. |
spell name: WALL OF COLD | list name: ice law | level: 3 | realm: essence | type: magician base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 10' x 10' x 1' | sourcebook: spell law |
description: creates a clear wall of intense cold (up to 10' x 10' x 1'), anyone passing through takes an "a"" cold critical (no rr)." |
spell name: CHILL SOLID | list name: ice law | level: 5 | realm: essence | type: magician base | spell class: f | duration: 24 hours | range: 100' | area of effect: 1 solid | sourcebook: spell law |
description: any solid, inanimate, non-metal material can be cooled to -200 degrees f, at a rate of 1 cu'/rnd and -100 degress f per round. |
spell name: ICE BOLT (100') | list name: ice law | level: 6 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table. |
spell name: COLD BALL (20' R) | list name: ice law | level: 7 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 10' r | sourcebook: spell law |
description: a 1' ball of cold is shot from the palm of the caster, it explodes to affect a 20' r area; results are determined on the cold ball table. |
spell name: WALL OF ICE | list name: ice law | level: 8 | realm: essence | type: magician base | spell class: e | duration: permanent | range: 100' | area of effect: 10' x 10' x 2' | sourcebook: spell law |
description: summons a wall of ice up to 10' x 10' x (2' at base, 1' at top); it can be melted through (100 hits) or chipped through (50 man-rounds) or toppled if not against a wall. |
spell name: CALL COLD (10' CUBED) | list name: ice law | level: 9 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 10' | area of effect: 10' x10' x 10' | sourcebook: spell law |
description: creates an opaque cube of cold (up to 10' x 10' x 10'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective." |
spell name: CIRCLE OF COLD | list name: ice law | level: 10 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: self | area of effect: 10' radius | sourcebook: spell law |
description: creates an opaque circular wall of cold in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" heat critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface." |
spell name: ICE BOLT (300') | list name: ice law | level: 11 | realm: essence | type: magician base | spell class: e | duration: | range: 300' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table. |
spell name: WATER-ICE | list name: ice law | level: 12 | realm: essence | type: magician base | spell class: f | duration: permanent | range: 100' | area of effect: 10 cu'/lvl | sourcebook: spell law |
description: changes 10 cu'/lvl of water to ice. |
spell name: CHILL METAL | list name: ice law | level: 13 | realm: essence | type: magician base | spell class: f | duration: 24 hours | range: 100' | area of effect: 1 solid | sourcebook: spell law |
description: any metallic object can be cooled to -200 degrees f, at a rate of 1 cu'/rnd and -100 degress f per round. the metal is chilled to the point that it is extremely brittle. under normal conditions, this will reduce the breakage factor of the object to 50% of normal (see chl section 7.36); but each following minute the breakage factor will increase by 5% of its normal value until it returns to normal (i.e., it warms up). |
spell name: CALL COLD (20' CUBED) | list name: ice law | level: 14 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 10' | area of effect: 20' x 20' x 20' | sourcebook: spell law |
description: creates an opaque cube of cold (up to 20' x 20' x 20'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective." |
spell name: ICE BOLT (500') | list name: ice law | level: 15 | realm: essence | type: magician base | spell class: e | duration: | range: 500' | area of effect: 1 target | sourcebook: spell law |
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table. |
spell name: TRIAD OF ICE | list name: ice law | level: 16 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 3 targets | sourcebook: spell law |
description: three bolts of ice are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks. |
spell name: CALL COLD (50' CUBED) | list name: ice law | level: 18 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 10' | area of effect: 50' x 50' x 50' | sourcebook: spell law |
description: creates an opaque cube of cold (up to50' x 50' x 50'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective." |
spell name: COLD BALL (40' R) | list name: ice law | level: 20 | realm: essence | type: magician base | spell class: e | duration: | range: 100' | area of effect: 40' r | sourcebook: spell law |
description: a 1' ball of cold is shot from the palm of the caster, it explodes to affect a 40' r area; results are determined on the cold ball table. |
spell name: RAIN/SNOW | list name: ice law | level: 25 | realm: essence | type: magician base | spell class: f | duration: 1 rainstorm | range: self | area of effect: 1 mile r | sourcebook: spell law |
description: changes all rain within 1 mile of the caster to snow; radius decreases 500' for every 10 degrees f above freezing. the duration is as long as it rains. |
spell name: COLD TRUE | list name: ice law | level: 30 | realm: essence | type: magician base | spell class: f | duration: 24 hours | range: self | area of effect: 1000'/lvl r | sourcebook: spell law |
description: cause the temperature to drop 1 degree f/ 10 minutes up to a number of degrees as the caster's level (within a 1000'/lvl r). |
spell name: COLD MASTERY | list name: ice law | level: 50 | realm: essence | type: magician base | spell class: f | duration: 1 round / level | range: v | area of effect: v | sourcebook: spell law |
description: caster can use any one lower level spell on this list each round. |
spell name: HELLFROST | list name: ice law | level: 60 | realm: essence | type: magician base | spell class: f | duration: 1 day / level | range: 100' radius / level | area of effect: | sourcebook: rolemaster companion 1 |
description: within the radius, the constant air temperature will drop 10 degrees an hour until it reaches 30 below zero. constant storms of snow, ice and wind up to 1 mph/lvl will predominate. if the caster is killed the spell will be dispelled and the area will gradually return to normal. |