spell name:
FAMILIAR
list name:
gate mastery
level:
1
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
spell law
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
SUMMONS 1 C
list name:
gate mastery
level:
3
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon a first level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
SUMMONS 2 C
list name:
gate mastery
level:
5
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon a 2nd level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). or two 1st level creatures for 1 minute or one 1st level creature for 2 minutes. if you multiply the levels. minutes and number of creatures, the result can not exceed two.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
CONTROL 1 C *
list name:
gate mastery
level:
6
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
SUMMONS 3 C
list name:
gate mastery
level:
7
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon up to a 3rd level non-intelligent creature(s) that he can control by concentrating on it. if you multiply the levels, minutes and number of creatures, the result can not exceed three. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
LESSER DEMONIC GATE
list name:
gate mastery
level:
8
realm:
essence
type:
closed essence
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
SUMMONS 5 C
list name:
gate mastery
level:
9
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon up to a 5th level non-intelligent creature(s) that he can control by concentrating on it. multiple creatures can be summoned if they are less then 5th level. if you multiply the levels, minutes and number of creatures, the result can not exceed five. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
CONTROL 2 C
list name:
gate mastery
level:
10
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 2 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
SUMMON FAERIES
list name:
gate mastery
level:
10
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
1000'
area of effect:
sourcebook:
rolemaster companion 1
description: the caster calls faerie, nature, rural, or household spirits; benign and rare underground races; or other enchanted creatures as determined by the gm (see c&t). the summoned beings do not have to come but will usually regard the caster as a friendly aquaintance calling to them. if the caster intends ill, is evil, or has wronged the summoned creatures, they receive an rr to entirely ignore the summons.

spell name:
SUMMONS 10 C
list name:
gate mastery
level:
11
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon up to a 10th level non-intelligent creature(s) that he can control by concentrating on it. multiple creatures can be summoned if they are less then 10th level. if you multiply the levels, minutes and number of creatures, the result can not exceed ten. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
BLACK TENTACLES
list name:
gate mastery
level:
12
realm:
channeling
type:
closed essence
spell class:
f
duration:
1 round / level
range:
25'
area of effect:
sourcebook:
rolemaster companion 4
description: Conjures one black tentacle for every four levels of the caster. These tentacles are each 10' long and come up from the ground together in a mass from the target point chosen by the caster. They drip a dark ac idic substance. Anyone within 10' of the target point is subjecttn a +80 Large Grapple attack. Anyone who is held by tentacles also takes an 'A' acid critical due to their coating. Each tentacle can take 30 hits (ignores criticals) before it is destroyed.

spell name:
CONTROL 3 C *
list name:
gate mastery
level:
13
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
WAITING SUMMONS
list name:
gate mastery
level:
15
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can delay the summoning of up to a 10th level non-intelligent creature(s) that he can leave a single task to perform. this can be cast at a particular point and the arrival of the summoned creature(s) can be delayed up to 1 day/level of caster or until triggered by one of the following (decided by caster); certain movements, certain sounds, touch, violent actions in the area, etc. multiple creatures can be summoned if they are less then 10th level. if you multiply the levels, minutes and number of creatures, the result can not exceed ten. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
LORD SUMMONS C
list name:
gate mastery
level:
16
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon up to a 20th level non-intelligent creature(s) that he can control by concentrating on it. multiple creatures can be summoned if they are less then 10th level. if you multiply the levels, minutes and number of creatures, the result can not exceed twenty. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
BANQUET TABLE
list name:
gate mastery
level:
16
realm:
essence
type:
closed essence
spell class:
f
duration:
2 hours
range:
50'
area of effect:
sourcebook:
rolemaster companion 1
description: the caster creates (what appears to be) a banquet table complete with chairs, silver eating ware, crystal glasses, pitchers and bowls, and a wondrous dinner of wines, appetizers, gourmet foods, fruits, and desserts. the table will be originally set with beverages and introductory dishes in place, and then each course will be served by barely seen spirits as the previous course is finished. if a selection is refused, one different but comparable will be served. the serving spirits can be requested to bring special favorites. at the endoof the duration, all evidence of the feast fades away with the exception of the happy and healthy fullness and contentment of each participant. those who partake receive the benefit of a + 10 rr vs all spells for the next 2 hours, + 10 ob for 3 hrs, and + 25 vs poisons and diseases for 4 hours. the spell can serve 1 person per 3 levels of the spell caster.

spell name:
LESSER WAITING GATE
list name:
gate mastery
level:
17
realm:
essence
type:
closed essence
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster can delay the opening of a lesser demonic gate. this can be cast at a particular point and the arrival of the summoned creature(s) can be delayed up to 1 day/level of caster or until triggered by one of the following (decided by caster); certain movements, certain sounds, touch, violent actions in the area, etc. caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
GREATER DEMONIC GATE
list name:
gate mastery
level:
18
realm:
essence
type:
closed essence
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, pt (96-100) type 6. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
CONTROL 4 C *
list name:
gate mastery
level:
19
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 4 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
MASTER 2 *
list name:
gate mastery
level:
20
realm:
essence
type:
closed essence
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 or 2 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
WAITING GATE
list name:
gate mastery
level:
25
realm:
essence
type:
closed essence
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster can delay the opening of a greater demonic gate. this can be cast at a particular point and the arrival of the summoned creature(s) can be delayed up to 1 day/level of caster or until triggered by one of the following (decided by caster); certain movements, certain sounds, touch, violent actions in the area, etc. caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, pt (96-100) type 6. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
CONTROL 5 C *
list name:
gate mastery
level:
50
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
DUPLICATE OTHER
list name:
gate mastery
level:
50
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create a duplicate of the target. This duplicate will look, sound, and detect (for purposes of spells) exactly like the target himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 1/2 (round down) of the levels, hits, skill bonuses, etc. of the target. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time. Caster can decide if the duplicate will be exactly like the original or will be the target's exact opposite as far as outlook and alignment go. If they are opposites, the duplicate will not rest until the original is destroyed.