spell name:
BODY PREPARATION
list name:
foul changes 2
level:
1
realm:
essence
type:
evil magician base
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Prepares the caster's body for the rigors of any of the other spells on this list. If this spell is not cast immediately before one of these spells is cast. the caster will take d10 hits and an 'A' Disruption critical for each level of the spell.

spell name:
MINOR BODY SWITCH *
list name:
foul changes 2
level:
2
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Moves one small part of the caster's body to another location on his body. For example, an eye could be moved to the tip of a finger to look down a small hole, a finger could be moved to a wrist to untie a rope bond, etc. This spell can only move a small body part as a finger, eye, or mouth.

spell name:
DEMON'S WINGS *
list name:
foul changes 2
level:
3
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster grows large (20' wingspan) demonic wings. Caster can fly at a rate of 75'/round. Weight equal to the caster's normal carrying capacity can be carried while flying.

spell name:
SPIDER LEGS *
list name:
foul changes 2
level:
4
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Causes eight long, spider like legs to grow quickly out of the caster's sides. These legs can be up to 20' long, raising the caster 15' in the air when they are used for walking. They move at the caster's normal movement rate, but can easily navigate giant webs, walk through water, mud, and similar substances. If this spell is cast as a 7th level spell, the legs can also be used to walk on ceilings and walls.

spell name:
EXTRA LIMB *
list name:
foul changes 2
level:
5
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster grows an extra arm or leg. This limb will function as a normal limb in all respects and will form wherever on the caster's body that he would like it. An extra leg will add +20 to any balancmg maneuvers and will make the caster 20% more likely to stay on his feet as he will be much sturdier and stable. It will not slow the caster down when he is moving. An extra arm can use a shield, wield a weapon (with half of caster's normal OB), or be used to cast spells, grab objects, etc. The caster may find problems finding clothes that will fit around this extra limb, and will most likely have to rip a hole in them. If the caster is wearing armor, he'll just have to be creative.

spell name:
EYE SPY
list name:
foul changes 2
level:
6
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: One of the caster's eyes grows tiny bat-like wings and is able to fly away from the caster's body (AT1 ,DB:100). The caster has complete control of the eye and is able to see through it. The eye does not have a range, but flies at a rate of 50'/round and if it is not back to the caster by the time the duration runs out, it will wither and die. and the caster will be left with only one eye, taking will take 3-30 hits of damage from the loss. If the eye takes damage, the caster takes the damage too.

spell name:
SPINE *
list name:
foul changes 2
level:
7
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level
range:
self (100')
area of effect:
self
sourcebook:
rolemaster companion 4
description: Creates a 6" spine somewhere on the caster's body: suggested areas would be on the forearm, chest, forehead, backhand or palm (if the hand is not needed to grasp anything). he spine can be used for a Medium Hom attack with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). The spine can also be fired once (then its gone) as a Light Crossbow attack with an additional +20 bonus (use the same standard modifiers as the Hom attack)."

spell name:
TONGUE TIES *
list name:
foul changes 2
level:
8
realm:
essence
type:
evil magician base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster is able to spit out of his mouth a 3' long tonguelike projectile that makes a Medium Grapple attack (OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties) as it wraps around the limbs, head, etc. of the target. Caster is able to spit one tongue tie for every three levels he has, but all must be spat out in the same round.

spell name:
MAJOR BODY SWITCH *
list name:
foul changes 2
level:
9
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Any part of the caster's body may be moved to another location on his body. For example, an eye could be moved to the tip of a finger to look down a small hole, a finger could be moved to a wrist to untie a rope bond, an arm may me moved to a more useful place, etc.

spell name:
TENTACLES *
list name:
foul changes 2
level:
10
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Two black tentacles grow from the caster's sides. Each tentacle is 10' long and can he used to make a Large Grapple attack (OB equal to +20 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). Each tentacle has a Strength of 100.

spell name:
MORTAL FORM
list name:
foul changes 2
level:
11
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like (to spells and normal vision) a normal human (or whatever race he was originally). This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
SPINE 2 *
list name:
foul changes 2
level:
12
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self (100')
area of effect:
self
sourcebook:
rolemaster companion 4
description: Creates two 6" spines somewhere on the caster's body: suggested areas would be on the forearm, chest, forehead, backhand or palm (if the hand is not needed to grasp anything). the spines can be used for two Medium Horn attacks with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). OR a large horn attack at +20. The spines can also be fired once (then are gone) as a Light Crossbow attack with an additional +20 bonus (use the same standard modifiers as the Hom attack)."

spell name:
DEMON FORM
list name:
foul changes 2
level:
13
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like a demon. This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
REGENERATION
list name:
foul changes 2
level:
14
realm:
essence
type:
evil magician base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Allows caster to regenerate any lost body part over a period of 2-20 days. The new body part will he fully functional but will be demonic in appearance. It may have minor additional capabilities (GM 's option). Suggested capabilities are increased Strength or a Small Claw attack (if it is a arm or leg) or a better AT for the regenerated part, etc.

spell name:
ETHERAL ARM *
list name:
foul changes 2
level:
15
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: An additional arm grows from the caster's torso identical in size and shape to his normal arms; but this arm is invisible and intangible on this plane. The arm can feel and interact with things on the "Ethereal Planes"" (and thus it would be very helpful to have the ability of ethereal sight to go along with this spell). It passes through all substances on this plane. If three more PP are expended (treat as an additional instantaneous 3rd level spell), the hand on the arm can take on solid form and can grasp/touch objects (and can be seen) on this plane while the arm remain non-solid. Thus, a caster could reach through a wall and then make his hand solid to do some desired task (e.g .. trip a lock, make a martial arts attack, explore, etc.). A GM must decide what happens if the caster intangibly reaches into someone's body and grabs the victim's heart with a solid hand. We suggest that the GM prohibit this or at least make such an action do serious injury to the caster."

spell name:
POISON SPINE *
list name:
foul changes 2
level:
16
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level
range:
self (100')
area of effect:
self
sourcebook:
rolemaster companion 4
description: Creates a 6" spine coated with a cirulatory poison equal to half of the caster's level somewhere on the caster's body: suggested areas would be on the forearm, chest, forehead, backhand or palm (if the hand is not needed to grasp anything). The spine can be used for a Medium Hom attack with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). The spine can also be fired once (then its gone) as a Light Crossbow attack with an additional +20 bonus (use the same standard modifiers as the Hom attack)."

spell name:
MULTI-TENACLES *
list name:
foul changes 2
level:
17
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Black tentacles grow from the caster's sides. The number being the caster's level divided by four. Each tentacle is 10' long and can he used to make a Large Grapple attack (OB equal to +20 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). Each tentacle has a Strength of 100.

spell name:
SPINE 3 *
list name:
foul changes 2
level:
19
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level
range:
self (100')
area of effect:
self
sourcebook:
rolemaster companion 4
description: Creates three 6" spines somewhere on the caster's body: suggested areas would be on the forearm, chest, forehead, backhand or palm (if the hand is not needed to grasp anything). the spines can be used for three Medium Horn attacks with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). OR a huge horn attack at +30. The spines can also be fired once (then are gone) as a Light Crossbow attack with an additional +20 bonus (use the same standard modifiers as the Hom attack)."

spell name:
DEMONIC ASSISTANT
list name:
foul changes 2
level:
20
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A minor demon is conjured and it inhabits the caster's body. A small Demonic face will appear on the caster's body somewhere (chest, shoulder. check). There is also a possibility that it will have two small arms as well. This minor Demon will cast spells as the caster does. so for each spell the caster casts. the demon will cast an identical one simultaneously. The demon will use up the caster's PPs for these spells. The Demon can do nothing but cast spells. and can only mimic what the caster docs- it cannot cast spells on its own. (A GM may wish to have the Demon make rude comments now and then.)

spell name:
DEMON FORM TRUE
list name:
foul changes 2
level:
25
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like a specific demon type and the caster may receive some (GM discretion) of the Demon's abilities. This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
RAPID REGENERATION
list name:
foul changes 2
level:
30
realm:
essence
type:
evil magician base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Allows caster to regenerate any lost body part over a period of 2-20 rounds The new body part will he fully functional but will be demonic in appearance. It may have minor additional capabilities (GM 's option). Suggested capabilities are increased Strength or a Small Claw attack (if it is a arm or leg) or a better AT for the regenerated part, etc.

spell name:
FOUL CHANGES TRUE
list name:
foul changes 2
level:
50
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level (permanent)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster can cast any one spell on this list each round or this spell can be cast in order to make the effects of any spell on this list (except Tongue Ties, Regeneration or Rapid Regeneration) a permanent change to the caster's body.