spell name: DETECT FORCE | list name: force law | level: 1 | realm: essence | type: forcemage base | spell class: i | duration: 1 round / level | range: self | area of effect: 100' / level | sourcebook: rolemaster companion 5 |
description: Detects any active force spells within 100'/lvl range. |
spell name: FORCE FIELD 1 | list name: force law | level: 2 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Creates a shimmering field of force around caster's skin, adding +10 to the caster's defenses vs. physical and elemental attacks. |
spell name: FORCEHAND 1 | list name: force law | level: 3 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. Target can make a hard maneuver (St/Ag) each round in order to free himself, otherwise he is at 20% activity. |
spell name: MANIPULATION 1 | list name: force law | level: 4 | realm: essence | type: forcemage base | spell class: f | duration: concentration | range: varies | area of effect: varies | sourcebook: rolemaster companion 5 |
description: Caster can manipulate a string of force. The length can be no greater than one foot per level. The string obeys the will of the caster and may be used offensively as a medium grapple attack. The OB/DB of the force string is equal to the Empathy modifier of the caster. The caster can use the string as a rope, bow string, whip, etc. A string will be severed and destroyed upon receiving any critical strike. The caster must be holding some part of the string at all times or it will fade away. Tensile strength is equal to 25 lbs per level of the caster. Strings of force are considered AT20. |
spell name: ARMOR | list name: force law | level: 5 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster creates a shimmering suit of armor made of pure force. The AT equals the level of the spellcaster (max AT20). The armor is unencumbering, and does not impede spell casting or maneuvers. |
spell name: MENTAL GRASP * | list name: force law | level: 6 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 1' / level | area of effect: 1 item | sourcebook: rolemaster companion 5 |
description: Enables the caster to draw an item (not held or secured) to himself. This movement requires only one second: so the caster could Mental Grasp a weapon into his hand and wield it in the same round(-20 to OB). A clear path must exist for the item to move along and the item must be within 1'/lvl of the caster. Weight limitation is 1 pount/lvl. |
spell name: FORCEHAND 2 | list name: force law | level: 7 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'A' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -10 in order to free himself, otherwise he is at 20% activity. |
spell name: MANIPULATION 2 | list name: force law | level: 9 | realm: essence | type: forcemage base | spell class: f | duration: concentration | range: 50' | area of effect: 1 cubic foot / level | sourcebook: rolemaster companion 5 |
description: Caster can manipulate planes of force. An area of force equal to the caster's level in square feet can be created. The plane may be positioned in any orientation. Simple planar shapes may be created, such as stairs, ramps, walls, umbrellas, etc. The OB/DB of the force string is equal to the Em modifier of the caster. Planes of force are considered AT/20 and will be destroyed upon receiving any critical strike. The planes require no support. |
spell name: MYSTICAL BANDS | list name: force law | level: 10 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Target is wrapped in bands of force. Any attempt to escape is resolved as a spell attack with the chains serving as the attacker ( -20 RR). If the target makes his RR, he escapes. If the RR is failed, he suffers one Impact critical of a severity determined by the amount of failure: 1-10 =A, 11-20 = B, 21-30 = C, 31-40 = D, 41+ =E. If the attempt to escape is made utilizing magic, and the target fails this RR, he will suffer three separate criticals (Impact, Electrical, and Heat) with their severities determined as above. |
spell name: FORCE FIELD 2 | list name: force law | level: 11 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Creates a shimmering field of force around caster's skin, adding +20 to the caster's defenses vs. physical and elemental attacks. |
spell name: FORCEHAND 3 | list name: force law | level: 12 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'B' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -20 in order to free himself, otherwise he is at 20% activity. |
spell name: FAR HAND | list name: force law | level: 14 | realm: essence | type: forcemage base | spell class: f | duration: concentration | range: 5' /level | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster creates a normal-sized hand of force, which he can use to manipulate objects and perform tasks requiring normal strength or dexterity. The hand possesses the strength and agility of the caster. Hand has OB/DB/Skill Bonus equal to the average of the caster's St and Ag. Hand can withstand 1/4 caster's concussion hits before dissipating. |
spell name: LESSER WALL OF FORCE | list name: force law | level: 15 | realm: essence | type: forcemage base | spell class: e | duration: 1 round / level | range: 100' | area of effect: 1' / level x 1' / level | sourcebook: rolemaster companion 5 |
description: Caster creates a virtually impenetrable wall of force. The wall has 100 hits per level of the caster, and is AT20. |
spell name: FORCEHAND 4 | list name: force law | level: 16 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'C' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -30 in order to free himself, otherwise he is at 20% activity. |
spell name: MANIPULATION 3 | list name: force law | level: 17 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1 cubic foot / level | sourcebook: rolemaster companion 5 |
description: Caster can manipulate objects of force. A volume of force equal to the caster's level in cubic feet can be created. The object may be positioned in any orientation. Simple objects may be created such as boxes, spheres, cylinders, tetrahedrons, etc. The OB/DB of the force string is equal to the Empathy modifier of the caster. Objects of force are considered AT/20 and will be destroyed upon receiving any critical strike. |
spell name: FORCE FIELD 3 | list name: force law | level: 19 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Creates a shimmering field of force around caster's skin, adding +30 to the caster's defenses vs. physical and elemental attacks. |
spell name: MYSTICAL CAGE | list name: force law | level: 20 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: The caster creates a field of energy shaped like a barred cage 1'/lvl in diameter and 1'/lvl high. Any being caught within may try to force his way out. The attempt is resolved as Mystical Bands (above) except if the RR is failed. the target receives two criticals (electrical and impact). If a magical item (shield, sword, etc.) is used to escape, the attempt is made at the level of the item. If the attempt to escape is made utilizing magic and the target fails his RR he will suffer three separate criticals (impact. heat. and electrical) with their severities determined by the amount of failure: 1-10 =A, 11-20 = B, 21-30 = C, 31-40 = D, 41+ =E. |
spell name: FORCEHAND TRUE | list name: force law | level: 25 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level (concentration) | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 5 |
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'D' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -40 in order to free himself, otherwise he is at 20% activity. |
spell name: WALL OF FORCE | list name: force law | level: 30 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: 100' | area of effect: 1' / level x 1' / level | sourcebook: rolemaster companion 5 |
description: Caster creates a solid wall of force which is absolutely impassable by anyone or anything. |
spell name: MANIPULATION TRUE | list name: force law | level: 40 | realm: essence | type: forcemage base | spell class: f | duration: 1 minute / level | range: varies | area of effect: varies | sourcebook: rolemaster companion 5 |
description: Caster can perform any lower level Manipulations in any combination he desires. The OB/DB of the manipulation is equal to three times the caster's Em modifier. |
spell name: SPHERE OF FORCE | list name: force law | level: 50 | realm: essence | type: forcemage base | spell class: f | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: Caster creates a solid sphere around himself that is absolutely impassable by anyone or anything. The sphere moves with the caster. |