spell name: AVOID WEATHER | list name: fisherman's way | level: 1 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: 20 mile radius | area of effect: self | sourcebook: rolemaster companion 5 |
description: As long as caster concentrates, he will know where dangerous weather lies and thus be able to avoid it. This spell will only detect weather capable of placing a vessel and its crew in great danger. Common rain or gusty winds will not be detectable. |
spell name: PURIFY SEAWAYER | list name: fisherman's way | level: 2 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: touch | area of effect: 1 gallom / level | sourcebook: rolemaster companion 5 |
description: Purifies one gallon of water per level of caster, making it suitable for drinking and cooking. |
spell name: NET CLEAN | list name: fisherman's way | level: 3 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: | range: touch | area of effect: 1 net | sourcebook: rolemaster companion 5 |
description: Thoroughly cleans one net that is no larger than 5 times the caster's level in square yards. The net is cleaned of seaweed, fish, etc. This spell will not clean magical nets or those made with extraordinary materials (e.g., Phase Spider silk). |
spell name: CALL CATCH 1 | list name: fisherman's way | level: 4 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: | range: 1 mile radius | area of effect: varies | sourcebook: rolemaster companion 5 |
description: Caster concentrates on the type of sea life he wishes to catch, and then casts this spell. If any such creatures are within range of this spell, then they will come to the caster at their normal rate. |
spell name: CLEAN CATCH | list name: fisherman's way | level: 5 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: touch | area of effect: catch | sourcebook: rolemaster companion 5 |
description: Enables caster to skin and remove the entrails and bones from any fish touched. |
spell name: NET / TRAP REPAIR | list name: fisherman's way | level: 6 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: touch | area of effect: 1 net | sourcebook: rolemaster companion 5 |
description: Will restore traps and nets to working order. Only one net/trap can be repaired per spell. Only simple repairs are possible; for badly damaged objects more than one Net/Trap Repair may have to be thrown. This spell will not effect magical nets or traps or those made with extraordinary materials, e.g., mithril. |
spell name: SCHOOL SEARCH 1 | list name: fisherman's way | level: 7 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: 1 mile / level radius | area of effect: 1 group | sourcebook: rolemaster companion 5 |
description: Caster is able to get a direction to any specific group of sea life that he is concentrating on as long as it is within the range of this spell. |
spell name: REMOVE WATER | list name: fisherman's way | level: 8 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 20' | area of effect: water | sourcebook: rolemaster companion 5 |
description: Caster can remove from his ship one gallon of water per level per second. The water is teleported 50' away in a direction and to a location of the caster's choosing. |
spell name: CALL CATCH 2 | list name: fisherman's way | level: 9 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: | range: 5 mile radius | area of effect: varies | sourcebook: rolemaster companion 5 |
description: Caster concentrates on two types of sea life he wishes to catch, and then casts this spell. If any such creatures are within range of this spell, then they will come to the caster at their normal rate. |
spell name: MINOR BOAT REPAIR | list name: fisherman's way | level: 10 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: self | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Caster can make minor repairs to a vessel. A small hole in the hull could be repaired, or a small rip in a sail could be mended. This spell will not effect magical items or those which are built of extraordinary materials (as a general rule, no rip or crack longer than the caster's level in inches may be affected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended). |
spell name: NET | list name: fisherman's way | level: 11 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 50' | area of effect: 1 net | sourcebook: rolemaster companion 5 |
description: Caster creates a net of magical force with dimensions equal to 5 sq yd/lvl. It will function in all respects as a normal net except it will only catch fish and avoid all other free floating/swimming material. |
spell name: SCHOOL SEARCH 2 | list name: fisherman's way | level: 12 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: 5 miles / level radius | area of effect: 1 group | sourcebook: rolemaster companion 5 |
description: Caster is able to get a direction to any specific group of sea life that he is concentrating on as long as it is within the range of this spell. |
spell name: AVOID SHALLOWS | list name: fisherman's way | level: 13 | realm: essence/channeling/mentalism | type: professional guild list | spell class: i | duration: concentration | range: self | area of effect: 1 mile radius | sourcebook: rolemaster companion 5 |
description: As long as the caster concentrates, he will be aware of dangerous shallow waters and thus able to avoid them. |
spell name: CALL CATCH TRUE | list name: fisherman's way | level: 14 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: | range: 10 mile radius | area of effect: varies | sourcebook: rolemaster companion 5 |
description: Caster concentrates on three types of sea life he wishes to catch, and then casts this spell. If any such creatures are within range of this spell, then they will come to the caster at their normal rate. |
spell name: GREATER BOAT REPAIR | list name: fisherman's way | level: 15 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: 20' | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Caster can make repairs to a vessel. Complete hull planks may be restored and severely ripped/weathered/burnt/etc. sails may be repaired. This spell will not effect magical items or those which are built of extraordinary materials (as a general rule, no rip or crack longer than the caster's level in inches may be affected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended). |
spell name: TRUE NET | list name: fisherman's way | level: 20 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: concentration | range: 500' | area of effect: 1 net | sourcebook: rolemaster companion 5 |
description: Caster creates a net of magical force with dimensions equal to 25 sq yd/lvl. It will function in all respects as a normal net except it will catch only one type of fish, allowing all others to pass through freely. |
spell name: HOME PORT | list name: fisherman's way | level: 25 | realm: essence/channeling/mentalism | type: professional guild list | spell class: if | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 5 |
description: When the caster wishes to set sail for home he can cast this spell and never miss. After casting this spell, the wind in the vicinity will change direction and guide the ship back to the caster's chosen home port. |
spell name: BOAT REPAIR TRUE | list name: fisherman's way | level: 30 | realm: essence/channeling/mentalism | type: professional guild list | spell class: f | duration: permanent | range: 20' | area of effect: 1 boat | sourcebook: rolemaster companion 5 |
description: Caster can make repairs to a vessel. All that is required is at least a third of the original vessel for it to be fully restored. This spell will not effect magical items or those which are built of extraordinary materials. Note: A third of the sails, rigging, etc. would also have to be present for them to be restored. |
spell name: BLESSING | list name: fisherman's way | level: 50 | realm: essence/channeling/mentalism | type: professional guild list | spell class: u | duration: 1 day | range: self | area of effect: caster & ship | sourcebook: rolemaster companion 5 |
description: Caster calls to the powers of the sea for a good day with no mishaps. If the powers agree (the caster will not know one way or the other) the caster and his ship will experience perfect weather, fishing, and no piracy or mutiny. |