spell name:
BOIL LIQUID C
list name:
fire law
level:
1
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
10'
area of effect:
1 cu' / lvl
sourcebook:
spell law
description: one cu' of liquid/level can be heated to boiling at a rate of 1 cu'/lvl.

spell name:
WARM SOLID
list name:
fire law
level:
2
realm:
essence
type:
magician base
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 100 degrees f at a rate of 1 cu'/round.

spell name:
WOODFIRES
list name:
fire law
level:
3
realm:
essence
type:
magician base
spell class:
f
duration:
range:
1'
area of effect:
wood
sourcebook:
spell law
description: causes any wood to ignite and burn. all wood ignited must be within 1' of caster's palm.

spell name:
WALL OF FIRE
list name:
fire law
level:
4
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 6'
sourcebook:
spell law
description: creates an opaque wall of fire (up to 10' x 10' x 6'). anyone passing through it takes an "a"" heat critical (no rr). ""wall"" must rest on a solid surface."

spell name:
HEAT SOLID
list name:
fire law
level:
5
realm:
essence
type:
magician base
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 500 degrees f at a rate of 1 cu'/round and 100 degrees f / round.

spell name:
FIRE BOLT
list name:
fire law
level:
6
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
CALL FLAME (10' CUBED)
list name:
fire law
level:
7
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x10' x 10'
sourcebook:
spell law
description: creates an opaque cube of fire (up to 10' x 10' x 10'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
FIRE BALL
list name:
fire law
level:
8
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
spell law
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
MASS IGNITE
list name:
fire law
level:
9
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
5'r/lvl
area of effect:
5'r/lvl
sourcebook:
rolemaster companion 1
description: the caster may simultaneously extinguish every light in the radius or ignite every common light-giving implement (candles, torches, fireplaces, etc). the spell includes every light source up to bonfire size (5' rad).

spell name:
CIRCLE AFLAME
list name:
fire law
level:
10
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: creates an opaque circular wall of fire in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" heat critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface."

spell name:
FIRE BOLT (300')
list name:
fire law
level:
11
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
CALL FLAME (20' CUBED)
list name:
fire law
level:
12
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
20'
area of effect:
20' x 20' x 20'
sourcebook:
spell law
description: creates an opaque cube of fire (up to 20' x 20' x 20'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
WAITING FLAME
list name:
fire law
level:
13
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: creates an opaque cube of fire (up to 10' x 10' x 10'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective.the effect can be delayed up to 24 hours; it can be triggered by one of the following (decided by caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc."

spell name:
FIRESTORM
list name:
fire law
level:
14
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: creates an cube of fire (up to 10' x 10' x 10') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective."

spell name:
METAL FIRES
list name:
fire law
level:
15
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 metal object
sourcebook:
spell law
description: causes a metal object to burst into flames, the object can be up to 1 lb/level in mass. if the object is on a being, it gets a rr and if it fails the being takes a heat critical of a severity to be determined by its location on the being's body.

spell name:
TRIAD OF FLAME
list name:
fire law
level:
16
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
spell law
description: three bolts of fire are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks.

spell name:
WAITING FIRESTORM
list name:
fire law
level:
17
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: creates an cube (up to 10' x 10' x 10') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective.the effect can be delayed up to 24 hours; it can be triggered by one of the following (decided by caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc."

spell name:
CALL FLAME (50' CUBED)
list name:
fire law
level:
19
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
50'
area of effect:
50' x 50' x 50'
sourcebook:
spell law
description: creates an opaque cube of fire (up to 50' x 50' x 50'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
CORNER FIRES
list name:
fire law
level:
20
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table. caster can make the bolt turn once up to 90 degrees before striking the target (caster must know target's location and his obs are halved).

spell name:
FOLLOWING FIRES
list name:
fire law
level:
25
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table. caster can make the bolt turn as many times as necessary to strike the target. the bolt can also go through openings as small as 6" radius (caster must know target's location and his obs are halved)."

spell name:
DESICCATION
list name:
fire law
level:
25
realm:
essence
type:
magician base
spell class:
e
duration:
permanent
range:
50'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target immediately begins to dehydrate and weather as if in a windblown sandy desert. the target is immediately at -10% to activity and takes 10% of his total hit points. for each round that the caster concentrates, the target loses another 10% of his activity and takes another 10% of his total hit points. if the caster maintains concentration for 15 consecutive rounds, animate targets will be reduced to dried out husks (i.e., when the activity penalty reaches 150%). if the caster is prevented from completing his rounds of concentration or the target gets out of range, the target keeps the accumulated activity penalty and hits. the hits may be healed normally, but the activity penalty only disappears at a rate of 10%/day. alternately, the activity penalty can be removed all at once by a successful cure disease spell and the healing of all the hits taken.

spell name:
STONE FIRES
list name:
fire law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
300 sq'
sourcebook:
spell law
description: will cause 300 square feet of stone to erupt into flame. a "c"" heat critical is given each round passing through (or in) the 3' flames."

spell name:
FIRE MASTERY
list name:
fire law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
self
sourcebook:
spell law
description: caster can use any one lower level spell (on this list) each round.

spell name:
HELLSCAPE
list name:
fire law
level:
60
realm:
essence
type:
magician base
spell class:
f
duration:
1 day / level
range:
100' radius / level
area of effect:
sourcebook:
rolemaster companion 1
description: caster may raise constant air temperature to 120 degrees f in the radius, the ground will be at a constant 180 degrees f, and intermittent pools of lava will bubble in random locations. if the caster is killed the spell will be dispelled and the area will gradually return to normal.