spell name:
SWING 1 *
list name:
evasions
level:
1
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to leap up to 10' vertically or laterally, grasp and swing from a fixed object, and land perfectly. the object could be a tree, branch, rafter, rope, chandelier, etc.

spell name:
SPEED 1 *
list name:
evasions
level:
2
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
DODGING 1 *
list name:
evasions
level:
3
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "dodge"" one nonspell attack (missile and melee); the attack must be frontal and receives a -50 modification."

spell name:
SWING 3 *
list name:
evasions
level:
4
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to perform 3 "swings"" in rapid succession. he can leap up to 10' vertically or laterally, grasp and swing from a fixed object, and land perfectly. the object could be a tree, branch, rafter, rope, chandelier, etc."

spell name:
FLIP 1 *
list name:
evasions
level:
5
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "flip"" in any direction, landing up to 10' away (facing in any direction)."

spell name:
HASTE 1 *
list name:
evasions
level:
6
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
SPEED 3 *
list name:
evasions
level:
7
realm:
essence
type:
monk base
spell class:
f*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
DODGING 3 *
list name:
evasions
level:
8
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "dodge"" three nonspell attacks (missile and melee); the attack must be frontal and receives a -50 modification."

spell name:
SWING 5 *
list name:
evasions
level:
9
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to perform 5 "swings"" in rapid succession. he can leap up to 10' vertically or laterally, grasp and swing from a fixed object, and land perfectly. the object could be a tree, branch, rafter, rope, chandelier, etc."

spell name:
SPEED 5 *
list name:
evasions
level:
10
realm:
essence
type:
monk base
spell class:
f*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
FLIP 3 *
list name:
evasions
level:
11
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "flip"" in any direction 3 times, landing up to 10' away for each flip (facing in any direction)."

spell name:
HASTE 3 *
list name:
evasions
level:
12
realm:
essence
type:
monk base
spell class:
f*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
DODGING 5 *
list name:
evasions
level:
13
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "dodge"" five nonspell attacks (missile and melee); the attack must be frontal and receives a -50 modification."

spell name:
SPEED 10 *
list name:
evasions
level:
15
realm:
essence
type:
monk base
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
HASTE 5 *
list name:
evasions
level:
20
realm:
essence
type:
monk base
spell class:
f*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
DODGING TRUE *
list name:
evasions
level:
25
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "dodge"" all nonspell attack (missile and melee); the attacks must be frontal and receives a -50 modification."

spell name:
HASTE 10 *
list name:
evasions
level:
30
realm:
essence
type:
monk base
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
MONK'S MOVE TRUE
list name:
evasions
level:
50
realm:
essence
type:
monk base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can use any of one of the non-speed/haste spells (on this list) each round.

spell name:
BODY OF MIST
list name:
evasions
level:
60
realm:
essence
type:
monk base
spell class:
f
duration:
1 round
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: the caster may block, dodge or otherwise avoid every melee or missile attack for this round. note: this spell may not be lengthened or extended (such as in spell enhancement) or made into a constant magic item. it must be cast every round that it is used.