spell name:
BLUR
list name:
ethereal mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: causes caster to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
SHADOW C
list name:
ethereal mastery
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75).

spell name:
BLINK C
list name:
ethereal mastery
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: when he concentrates, the caster is able to "blink"" out of the normal plane for up to a number of rounds equal to his level. he will reappeaer whenever he ceases to concentrate. while ""blinked out"" he has no perception of anything occuring during his absence. he returns to exactly the same spot with the same orientation as before.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
PHASE STORE
list name:
ethereal mastery
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
item 5lb/lvl
sourcebook:
rolemaster companion 1
description: caster stores inanimate material of up to 5 pounds per level. the material is in an "ethereal storage space"" and is completely undetectable from the normal plane. the caster must specify a storage time (up to 1 day/lvl) after which time the material will reappear at the exact spot that it was ""stored"". if the caster is at the spot where he stored the material, he may cancelt eh spell and retrieve the material. however, there is a 1% chance per day stored that someone or something formt he etereal plane will take the material and it will not return normally."

spell name:
PHASING C
list name:
ethereal mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to put himself "out of phase"". caster is invisible to those on the normal plane and he can see the normal plane only on a very blurred basis (-50 to all perception rolls). the caster can not affect or be affected by anything (attacks, spells, etc.) on the normal plane; except that ethereal and undead creatures (also similiar creatures at the gm's discretion) can perceive and attack the caster normally (and he may perceive and attack them). each round the caster moves, his chance of dissembleing is 1% per 10' (or fraction there of) moved that round. if the caster is dissembled, his soul departs his body, which then reappears on the normal plane (i.e., he's dead).this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
CONJURING CIRCLE 1
list name:
ethereal mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank i. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
ETHEREAL ROOM
list name:
ethereal mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
30'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 1
description: creates a 10' x 10' x 10' ethereal space that is undetectable from the normal plane. the inner surface of the room is uneven with lots of protuberances that things can be secured to. the space can be entered or exited form a 4' x 8' door that appears randomly within 30' of the caster (always in a non-solid area: air or water). the door may be entered or exited by anyone, but it is only visiable to the caster and ethereal and undead creatures. when the duration of the spell is up or the caster cancels the spell, everyone and everything in the room will reappear in normal space in the area immediately adjacent to the door (i.e., if the door is on the ground, they will appear on the ground; if the door is in the air, they will appear in the air).this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
SHIFT *
list name:
ethereal mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: when cast during any portion of a round, caster will shift away from this plane and back again almost instantly with the same orientation (facing). during the shift, he may move up to 2.5' per level from his original position. the caster may specify the distance and in which direction he wishes to move, but there is a 30% chance that the direction will be random. the caster will never materialize in solid material but will instead remain on the ethereal plane (see section 2.5 c1) for 1 to 100 rounds and then reappear in an open random area within 2.5' per level of his original position. all attacks directed against hi in his original position will miss except for area attacks which include the destination point as well as the original position. however, the caster always suffers at least -30 to orientation and activity after a blink (for attacks / maneuvers / etc.).this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
ETHEREAL VISION
list name:
ethereal mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
u
duration:
concentration
range:
self
area of effect:
5'/lvl
sourcebook:
rolemaster companion 1
description: caster can see invisible and ethereal objects within 5'/lvl (beings, gates, "signposts"", etc.)."

spell name:
CONJURING CIRCLE 2
list name:
ethereal mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank ii. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
ETHEREAL DOOR
list name:
ethereal mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster teleports with no error up to 30'/level. he muist visualize his destination or specify direction and distance. he will not materialize in a solid object but will instead be stunned for one round and remaoin of the ethereal plane for 1 to 100 rounds and then return to his original position. the caster may fall if he materialzes over empty space. reorientation always takes at least one round.

spell name:
LESSER ETHEREAL GATE
list name:
ethereal mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
5'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 1
description: a lesser gate is opened to the ethereal plane, 7' tall by 4' wide. it is not visible except on the ethereal plane or by ethereal vision. only creatures "small enough"" to pass through may pass, though unusually powerful creatures (20 levels +) may rip the gate, producing a greater gate and come through. it should be noted that almost an infinite number of gates are visible form the ethereal plane: to many planes, times, and places (see companion 1, section 2.5). therefore, most persons will become lost almost immediately after entering the ethereal plane.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
CONJURING CIRCLE 3
list name:
ethereal mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank iii. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
VOICE OF SUMMONS
list name:
ethereal mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
concentration
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 1
description: caster may summon by name any being on the ethereal plane or other appropriate planes (see c1 section 2.5). the caster must issue the summons into a gate or be ethereal himself. each round there is a 35% chance the desired being will hear and 15% chance a random being will hear. this spell does not control the summoned being though the being will be heavily influenced (-20 rr) to come to the caster.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
TRAVELLER
list name:
ethereal mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move into and on the ethereal plane. this spell must be cast again to move back onto the normal plane (at his original position) unless the caster passes through a gate/is summoned/ etc.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
CONJURING CIRCLE 4
list name:
ethereal mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank iv. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
SIGNPOST
list name:
ethereal mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to make some form of identifying mark on the "inside"" (ethereal side) of an ethereal gate. the spell must be caster from the ethereal plane and serves simply to identify a gate otherwise identical to the infinite number of other gates. this virtually assures knowing the destination of the marked gate (the destination must have been previously known - as if just entering from the other side). this spell may also be used to change or erase already existing ""signposts""."

spell name:
CONTACT OTHER PLANE
list name:
ethereal mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
fm
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster sends his mind to another plane for advice, information, etc. from a random being. probabilities of truthfulness, willingness, knowledgeability, etc. are determined by characteristics of the being contacted. there is a chance of temporary insanity (minimum 10 weeks) based upon the nature of the plane contacted (see c1 section 2.5): another prime plane 10%; elemental plane 20%; positive / negative 30%; the plane of the messengers 40%; the plane of the dead 50%; the eternal planes 60%; etc. this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
CONJURING CIRCLE 5
list name:
ethereal mastery
level:
19
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank v. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
GREATER ETHEREAL GATE
list name:
ethereal mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
5'
area of effect:
20' x 20'
sourcebook:
rolemaster companion 1
description: a lesser gate is opened to the ethereal plane, "visible"" dimension are 20' tall by 20' wide. it is not visible except on the ethereal plane or by ethereal vision. any creature may pass through with no effort. it should be noted that almost an infinite number of gates are visible form the ethereal plane: to many planes, times, and places (see companion 1, section 2.5). therefore, most persons will become lost almost immediately after entering the ethereal plane.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
PLANAR DISPLACEMENT
list name:
ethereal mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
1'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: transports target to a randomly determined plane. when this spell is cast against non-magic users it is possible that they may never be seen again.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
CONJURING CIRCLE 6
list name:
ethereal mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"", rank vi. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle."

spell name:
DISJUNCTION
list name:
ethereal mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
0'
area of effect:
30' r
sourcebook:
rolemaster companion 1
description: all magic effects and magic items in the radius except those on the caster's person must make a rr. items failing by more than 100% are disjoined (separated into their separate magical components and thus usually destroyed). each item failing by 61 - 100% is affected by a shift spell (lvl 8) of the caster's level (random distance and direction for each item so affected). special artifacts and very powerful items may be given special rr modifiers by the gm.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.