spell name: RESEARCH | list name: enchanting ways | level: 1 | realm: essence | type: alchemist base | spell class: i | duration: 24 hours | range: self | area of effect: self | sourcebook: spell law |
description: allows the caster to research enchanted abilities to be placed on items. |
spell name: EMPATHY | list name: enchanting ways | level: 2 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to enchant an item with empathy level intellegence. item can cast first level spells. |
spell name: LOW INTELLIGENCE | list name: enchanting ways | level: 3 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to enchant an item with low intelligence. item can cast up to second level spells. (see special rules on enchanting items in section 9.2.2 in spell law.) |
spell name: WEAPON 1 | list name: enchanting ways | level: 4 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 weapon | sourcebook: spell law |
description: allows the caster to enchant a +5 bonus into a weapon. this spell must be cast every day for four weeks for the weapon to be made. |
spell name: ARMOR 1 | list name: enchanting ways | level: 5 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 armor | sourcebook: spell law |
description: allows the caster to enchant a +5 bonus into an item of armor. this spell must be cast every day for five weeks for the armor to be made. |
spell name: GENERAL 1 | list name: enchanting ways | level: 6 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to enchant a +5 bonus into a non-weapon or non-armor item. this spell must be cast every day for six weeks for the item to be made. items like spell adders and spell multipliers can be made. |
spell name: MEDIUM INTELLIGENCE | list name: enchanting ways | level: 7 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to enchant an item with medium intelligence. item can cast up to fifth level spells. (see special rules on enchanting items in section 9.2.2 in spell law.) |
spell name: WEAPON 2 | list name: enchanting ways | level: 8 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 weapon | sourcebook: spell law |
description: allows the caster to enchant a +10 bonus into a weapon. this spell must be cast every day for eight weeks for the weapon to be made. |
spell name: ARMOR 2 | list name: enchanting ways | level: 9 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 armor | sourcebook: spell law |
description: allows the caster to enchant a +10 bonus into an item of armor. this spell must be cast every day for nine weeks for the armor to be made. |
spell name: GENERAL 2 | list name: enchanting ways | level: 10 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to enchant a +10 bonus into a non-weapon or non-armor item. this spell must be cast every day for ten weeks for the item to be made. items like spell adders and spell multipliers can be made. |
spell name: HIGH INTELLIGENCE | list name: enchanting ways | level: 12 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to enchant an item with high intelligence. item can cast up to tenth level spells. (see special rules on enchanting items in section 9.2.2 in spell law.) |
spell name: WEAPON 3 | list name: enchanting ways | level: 13 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 weapon | sourcebook: spell law |
description: allows the caster to enchant a +15 bonus into a weapon. this spell must be cast every day for four weeks for the weapon to be made. |
spell name: ARMOR 3 | list name: enchanting ways | level: 14 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 armor | sourcebook: spell law |
description: allows the caster to enchant a +15 bonus into item of armor. this spell must be cast every day for fourteen weeks for the armor to be made. |
spell name: GENERAL 3 | list name: enchanting ways | level: 15 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to enchant a +15 bonus into a non-weapon or non-armor item. this spell must be cast every day for fifthteen weeks for the item to be made. items like spell adders and spell multipliers can be made. |
spell name: WEAPON 4 | list name: enchanting ways | level: 20 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 weapon | sourcebook: spell law |
description: allows the caster to enchant a +20 bonus into weapon. this spell must be cast every day for twenty weeks for the armor to be made. |
spell name: ARMOR 4 | list name: enchanting ways | level: 25 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 armor | sourcebook: spell law |
description: allows the caster to enchant a +20 bonus into an item of armor. this spell must be cast every day for twenty five weeks for the armor to be made. |
spell name: VERY HIGH INTELLIGENCE | list name: enchanting ways | level: 30 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to enchant an item with very high intelligence. item can cast up to 20th level spells. (see special rules on enchanting items in section 9.2.2 in spell law.) |
spell name: GENERAL 4 | list name: enchanting ways | level: 50 | realm: essence | type: alchemist base | spell class: f | duration: 24 hours | range: self | area of effect: 1 item | sourcebook: spell law |
description: allows the caster to enchant a +20 bonus into a non-weapon or non-armor item. this spell must be cast every day for fifty weeks for the item to be made. items like spell adders and spell multipliers can be made. |
spell name: WEAPON/ARMOR V | list name: enchanting ways | level: 60 | realm: essence | type: alchemist base | spell class: f | duration: 1 day | range: self | area of effect: | sourcebook: rolemaster companion 1 |
description: allows the caster to enchant a +25 bonus into weapon or armor. this spell must be cast every day for twenty weeks for the armor to be made. |
spell name: GENERAL V | list name: enchanting ways | level: 75 | realm: essence | type: alchemist base | spell class: f | duration: 1 day | range: self | area of effect: | sourcebook: rolemaster companion 1 |
description: allows the caster to enchant a +25 bonus into a general magic item. this spell must be cast every day for twenty weeks for the armor to be made. |
spell name: WEAPON/ARMOR/GENERAL VI | list name: enchanting ways | level: 90 | realm: essence | type: alchemist base | spell class: f | duration: 1 day | range: self | area of effect: | sourcebook: rolemaster companion 1 |
description: allows the caster to enchant a +30 bonus into weapon or armor. this spell must be cast every day for twenty weeks for the armor to be made. |
spell name: WEAPON/ARMOR/GENERAL VII | list name: enchanting ways | level: 100 | realm: essence | type: alchemist base | spell class: f | duration: 1 day | range: self | area of effect: | sourcebook: rolemaster companion 1 |
description: allows the caster to enchant a +30 bonus into weapon or armor. this spell must be cast every day for twenty weeks for the armor to be made. |