spell name:
PROJECTED LIGHT
list name:
elemental ways
level:
1
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
caster palm
sourcebook:
rolemaster companion 2
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range.

spell name:
SHOCK BOLT
list name:
elemental ways
level:
2
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
FOG
list name:
elemental ways
level:
3
realm:
essence
type:
warrior mage base
spell class:
f
duration:
permanent
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: creates a dense fog within up to 10' r/lvl.

spell name:
LIGHT / DARK
list name:
elemental ways
level:
4
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: lights/darkens a 10' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
WATER BOLT
list name:
elemental ways
level:
5
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table.

spell name:
STUN CLOUD
list name:
elemental ways
level:
6
realm:
essence
type:
warrior mage base
spell class:
e
duration:
6 rounds
range:
10'
area of effect:
5' r
sourcebook:
rolemaster companion 2
description: creates a 5' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
ICE BOLT
list name:
elemental ways
level:
7
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table.

spell name:
FIRE BOLT
list name:
elemental ways
level:
8
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
COLD BALL
list name:
elemental ways
level:
9
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: a 1' ball of cold is shot from the palm of the caster, it explodes to affect a 20' r area; results are determined on the cold ball table.

spell name:
VACUUM
list name:
elemental ways
level:
10
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
5'/lvl
area of effect:
5' r
sourcebook:
rolemaster companion 2
description: creates a 5' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in."

spell name:
FIRE BALL
list name:
elemental ways
level:
11
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
10' radius
sourcebook:
rolemaster companion 2
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
LIGHTNING BOLT
list name:
elemental ways
level:
12
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
FIRE / ICE BLADE
list name:
elemental ways
level:
13
realm:
essence
type:
warrior mage base
spell class:
e
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 2
description: this spell allows the caster to cause his weapon to be covered withe either running flames or glittering ice, bestowing a critical of equal severity to the strike. the critical will be either heat or cold depending on the spell mode chosen.

spell name:
STONEWALL
list name:
elemental ways
level:
14
realm:
essence
type:
warrior mage base
spell class:
e
duration:
1 minute / level
range:
5'/lvl
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
ELEMENTAL SERVANT
list name:
elemental ways
level:
15
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 servant
sourcebook:
rolemaster companion 2
description: creates a "servant"" (a very minor elemental) from a nearby source of the element as described in c&t."

spell name:
FIRESTORM
list name:
elemental ways
level:
17
realm:
essence
type:
warrior mage base
spell class:
e
duration:
1 round / level
range:
5'/lvl
area of effect:
1' r/lvl
sourcebook:
rolemaster companion 2
description: creates an cube of fire (up to 10' x 10' x 10') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective."

spell name:
CALL COLD
list name:
elemental ways
level:
19
realm:
essence
type:
warrior mage base
spell class:
e
duration:
1 round / level
range:
5'/lvl
area of effect:
20' r
sourcebook:
rolemaster companion 2
description: creates an opaque cube of cold (up to 10' x 10' x 10'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
UTTERLIGHT
list name:
elemental ways
level:
20
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness.

spell name:
STONEWALL TRUE
list name:
elemental ways
level:
25
realm:
essence
type:
warrior mage base
spell class:
e
duration:
permanent
range:
5'/lvl
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
UTTERDARK
list name:
elemental ways
level:
30
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside.

spell name:
ELEMENTAL MASTERY
list name:
elemental ways
level:
50
realm:
essence
type:
warrior mage base
spell class:
fe
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to use one of the spells (lower level) on this spell list each round.