spell name: DETECT MAIN LINK | list name: elemental travel | level: 1 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: 100' radius | sourcebook: rolemaster companion 4 |
description: caster detects any gates or minor links to the elemental plane of his main element (rolemaster companion 4 section 8.1.3 page 57) |
spell name: RESIST MAIN | list name: elemental travel | level: 2 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster is totally protected against his main element in its normal form, he gets a +10 bonus on resistance rolls against it and attacks made against him receive a -10. |
spell name: DETECT ELEMENTAL LINK | list name: elemental travel | level: 3 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: 100' radius | sourcebook: rolemaster companion 4 |
description: caster detects any gates or minor links to any one elemental plane. |
spell name: RESIST ELEMENT | list name: elemental travel | level: 4 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster is totally protected against any one element, he gets a +10bonus on resistance rolls against it and attacks made against him receive a -10. |
spell name: MAIN ARMOR | list name: elemental travel | level: 5 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster is totally protected against his main element in its normal form, he gets a +20 bonus on resistance rolls against it and attacks made against him receive a -10. |
spell name: DISMISS | list name: elemental travel | level: 6 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: | range: 30' | area of effect: 1 object | sourcebook: rolemaster companion 4 |
description: Target object is transported to a random location on the Elemental Plane of caster's Main Element. If the object is held by someone, it gets a RR based on the holder's IeveI; otherwise its RR is based upon its bonuses and/or special capabilities. |
spell name: MAIN SURVIVAL | list name: elemental travel | level: 7 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster cannot be harmed in any way by his Main Element; he is even able to breathe it. Elemental Attacks with it have only a chance of hurting the caster, if they inflict Impact Criticals. Even in this case, they are modified by -50 and the normal Elemental Criticals are ignored. |
spell name: ELEMENTAL ARMOR | list name: elemental travel | level: 8 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster is totally protected against any one element, he gets a +20 bonus on resistance rolls against it and attacks made against him receive a -10. |
spell name: MAIN TRAVEL | list name: elemental travel | level: 9 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster travels to a random location on the Elemental Plane of caster's Main Element. |
spell name: MAIN SURVIVAL TRUE | list name: elemental travel | level: 10 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 day | range: | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster cannot be harmed in any way by his Main Element; he is even able to breathe it. Elemental Attacks with it have only a chance of hurting the caster, if they inflict Impact Criticals. Even in this case, they are modified by -50 and the normal Elemental Criticals are ignored. |
spell name: MAIN FORM | list name: elemental travel | level: 11 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster takes the form of a lesser Elemental of his Main Element. |
spell name: ELEMENTAL SURVIVAL | list name: elemental travel | level: 12 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster cannot be harmed in any way by any one element; he is even able to breathe it. Elemental Attacks with it have only a chance of hurting the caster, if they inflict Impact Criticals. Even in this case, they are modified by -50 and the normal Elemental Criticals are ignored. |
spell name: MAIN TRAVEL TRUE | list name: elemental travel | level: 13 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster travels to a specified location on the Elemental Plane of caster's Main Element. The following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). |
spell name: ELEMENTAL TRAVEL | list name: elemental travel | level: 14 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster travels to a random location on any Elemental Plane chosen by the caster. |
spell name: MAIN FORM TRUE | list name: elemental travel | level: 15 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 day | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster takes the form of a lesser Elemental of his Main Element. |
spell name: ELEMENTAL SURVIVAL TRUE | list name: elemental travel | level: 16 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: 1 day | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster cannot be harmed in any way by any one element; he is even able to breathe it. Elemental Attacks with it have only a chance of hurting the caster, if they inflict Impact Criticals. Even in this case, they are modified by -50 and the normal Elemental Criticals are ignored. |
spell name: ELEMENTAL FORM | list name: elemental travel | level: 17 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster takes the form of any one elemental. |
spell name: MAIN GATE | list name: elemental travel | level: 18 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 5 minutes | range: 10' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster opens a Gate between his current plane and the Elemental Plane of his Main Element. If he is on his Main Element plane the Gate may be opened to the caster's "Prime Plane"". The Gate is only one way, and the arrival location is completely random. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2)." |
spell name: ELEMENTAL TRAVEL TRUE | list name: elemental travel | level: 19 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster travels to a random location on any Elemental Plane chosen by the caster. |
spell name: ELEMENTAL GATE | list name: elemental travel | level: 20 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: 5 minutes | range: 10' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster opens a Gate between his current plane and the Elemental Plane of his choosing. If he is on his Main Element plane the Gate may be opened to the caster's "Prime Plane"". The Gate is only one way, and the arrival location is completely random. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2)." |
spell name: ELEMENTAL FORM TRUE | list name: elemental travel | level: 25 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: 1 day | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster takes the form of any one elemental. |
spell name: MAIN GATE TRUE | list name: elemental travel | level: 30 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: permanent | range: 100' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster opens a Gate between his current plane and the Elemental Plane of his Main Element. If he is on his Main Element plane the Gate may be opened to the caster's "Prime Plane"". The Gate is only one way, and the arrival location can be specified (The following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2)." |
spell name: ELEMENTAL GATE TRUE | list name: elemental travel | level: 50 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: permanent | range: 100' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster opens a Gate between his current plane and the Elemental Plane of his choosing. If he is on his Main Element plane the Gate may be opened to the caster's "Prime Plane"".The Gate is only one way, and the arrival location can be specified (The following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2)." |