spell name: MAIN SUMMON 2 | list name: elemental summons | level: 1 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 2nd level elemental being from the plane of the caster's Main Element. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: MAIN SUMMON 5 | list name: elemental summons | level: 2 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 5th level elemental being from the plane of the caster's Main Element. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: CONTROL ELEMENTAL SERVANT | list name: elemental summons | level: 3 | realm: essence | type: magician base | spell class: m* | duration: concentration | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: ELEMENTAL SUMMON 2 | list name: elemental summons | level: 3 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 2nd level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: ELEMENTAL SUMMON 5 | list name: elemental summons | level: 4 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 5th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: SUMMON ELEMENTAL SERVANT | list name: elemental summons | level: 5 | realm: essence | type: magician base | spell class: e | duration: 1 round / level | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: ELEMENTAL MASTER 5 | list name: elemental summons | level: 5 | realm: essence/mentalism | type: astral traveller base | spell class: m | duration: 1 hour / level | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 5th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. THe caster can control the elemental without concentration; the elemental will obey caster until he dies, until he releases them, or until he gets out of range. At any one time, the caster cannot master more levels of elemental beings than his own level times five. Intelligent elemental beings will get a RR once a week. |
spell name: MASTER ELEMENTAL SERVANT | list name: elemental summons | level: 6 | realm: essence | type: magician base | spell class: m* | duration: | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: MAIN SUMMON 10 | list name: elemental summons | level: 6 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 10th level elemental being from the plane of the caster's Main Element. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: MAIN LINK | list name: elemental summons | level: 7 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: | range: 10' | area of effect: 1" x 1""" | sourcebook: rolemaster companion 4 |
description: Caster creates (or closes) a small "Wormhole"" from some place on the plane of his Main Element. Roll D l 00. if the result is 50+, Elemental Material will ""flow"" out of this hole; if the result is 75+, everyone in front of the hole will take a +50 Bolt auack corresponding to that element." |
spell name: CONTROL WEAK ELEMENTAL | list name: elemental summons | level: 8 | realm: essence | type: magician base | spell class: m* | duration: concentration | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: ELEMENTAL MASTER 10 | list name: elemental summons | level: 8 | realm: essence/mentalism | type: astral traveller base | spell class: m | duration: 1 hour / level | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 10th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. THe caster can control the elemental without concentration; the elemental will obey caster until he dies, until he releases them, or until he gets out of range. At any one time, the caster cannot master more levels of elemental beings than his own level times five. Intelligent elemental beings will get a RR once a week. |
spell name: MAIN SUMMON 15 | list name: elemental summons | level: 9 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 15th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: SUMMON WEAK ELEMENTAL | list name: elemental summons | level: 10 | realm: essence | type: magician base | spell class: e | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: ELEMENTAL SUMMON 10 | list name: elemental summons | level: 10 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 10th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: ELEMENTAL LINK | list name: elemental summons | level: 11 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: | range: 10' | area of effect: 1" x 1""" | sourcebook: rolemaster companion 4 |
description: Caster creates (or closes) a small "Wormhole"" from some place on the elemental plan of his choosing. Roll D l 00. if the result is 50+, Elemental Material will ""flow"" out of this hole; if the result is 75+, everyone in front of the hole will take a +50 Bolt auack corresponding to that element." |
spell name: MASTER WEAK ELEMENTAL | list name: elemental summons | level: 12 | realm: essence | type: magician base | spell class: m* | duration: | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: ELEMENTAL MASTER 15 | list name: elemental summons | level: 12 | realm: essence/mentalism | type: astral traveller base | spell class: m | duration: 1 hour / level | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 15th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. THe caster can control the elemental without concentration; the elemental will obey caster until he dies, until he releases them, or until he gets out of range. At any one time, the caster cannot master more levels of elemental beings than his own level times five. Intelligent elemental beings will get a RR once a week. |
spell name: MAIN CONFLAGRATION | list name: elemental summons | level: 13 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Target takes an elemental critical corresponding to the caster's Main Element. The severity is determined by the amount of the target's RR failure: <= 0 = no effect; 1-10 = 'A' , 11-20 = 'B'; 21-30 = 'C'; 31-40 = 'D'; 41+ = 'E'. |
spell name: ELEMENTAL SUMMON 15 | list name: elemental summons | level: 14 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 15th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: CONTROL STRONG ELEMENTAL | list name: elemental summons | level: 15 | realm: essence | type: magician base | spell class: m* | duration: concentration | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: LORD MAIN SUMMON | list name: elemental summons | level: 15 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 20th level elemental being from the plane of the caster's Main Element. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: ELEMENTAL CONFLAGRATION | list name: elemental summons | level: 16 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Target takes an elemental critical corresponding to theelement of the caster's choosing. The severity is determined by the amount of the target's RR failure: <= 0 = no effect; 1-10 = 'A' , 11-20 = 'B'; 21-30 = 'C'; 31-40 = 'D'; 41+ = 'E'. |
spell name: LORD ELEMENTAL MASTER | list name: elemental summons | level: 17 | realm: essence/mentalism | type: astral traveller base | spell class: m | duration: | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 20th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. THe caster can control the elemental without concentration; the elemental will obey caster until he dies, until he releases them, or until he gets out of range. At any one time, the caster cannot master more levels of elemental beings than his own level times five. Intelligent elemental beings will get a RR once a week. |
spell name: GATE MAIN | list name: elemental summons | level: 18 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 5 minutes | range: 30' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster opens a Gate between his current plane and the Elemental Plane of his Main Element (location is random). If he is on his Main Element plane the Gate may be opened to the caster's " Prime Plane""(location is random). Roll 0100, if the result is 50+, Elemental Material will ""flow"" out of the Gate from the plane of the caster's Main Element plane - the higher the roll, the faster the flow. There is a 1-10% chance each round that some elemental being ""flows"" through the gate with the material. The chance is based upon the GM's concept for the elemental planes. If he is within Range, the Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative): 1-4: The Gate shrinks, disappearing completely after 3 mds. 5-7: The Gate shrinks, leaving a small link (see Planar Link in 8.1.2). No more rolls are made. 8: The Gate moves 1-50' in a random direction, sending all in its way to the target plane then it disappears. 9: As 8 above, but after the move, roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' Diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., usually the Prime Plane). The Door collapses after he uses it. Roll an encounterfor an Enchanted Area, +50 mod. (C&T 4.2)." |
spell name: LORD ELEMENTAL SUMMON | list name: elemental summons | level: 19 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 20th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: SUMMON STRONG ELEMENTAL | list name: elemental summons | level: 20 | realm: essence | type: magician base | spell class: e | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: ELEMENTAL GATE | list name: elemental summons | level: 20 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: 5 minutes | range: 30' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster opens a Gate between his current plane and the Elemental Plane of his choosing (location is random). If he is on his Main Element plane the Gate may be opened to the caster's " Prime Plane""(location is random). Roll 0100, if the result is 50+, Elemental Material will ""flow"" out of the Gate from the plane of the caster's Main Element plane - the higher the roll, the faster the flow. There is a 1-10% chance each round that some elemental being ""flows"" through the gate with the material. The chance is based upon the GM's concept for the elemental planes. If he is within Range, the Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative): 1-4: The Gate shrinks, disappearing completely after 3 mds. 5-7: The Gate shrinks, leaving a small link (see Planar Link in 8.1.2). No more rolls are made. 8: The Gate moves 1-50' in a random direction, sending all in its way to the target plane then it disappears. 9: As 8 above, but after the move, roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' Diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., usually the Prime Plane). The Door collapses after he uses it. Roll an encounterfor an Enchanted Area, +50 mod. (C&T 4.2)." |
spell name: MASTER STRONG ELEMENTAL | list name: elemental summons | level: 25 | realm: essence | type: magician base | spell class: m* | duration: | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: MASS CONFLAGRATION | list name: elemental summons | level: 25 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: | range: self | area of effect: 30' radius | sourcebook: rolemaster companion 4 |
description: Everyone in the area of effect (except the caster) takes an elemental critical corresponding to the caster's Main Element. The severity is determined by the amount of the target's RR failure: <= 0 = no effect; 1-10 = 'A' , 11-20 = 'B'; 21-30 = 'C'; 31-40 = 'D'; 41+ = 'E'. |
spell name: SUMMON ELEMENTAL GUARDIAN | list name: elemental summons | level: 30 | realm: essence | type: magician base | spell class: e | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: GATE MAIN TRUE | list name: elemental summons | level: 30 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: permanent | range: 100' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster opens a Gate between his current plane and the Elemental Plane of his Main Element (location is random). If he is on his Main Element plane the Gate may be opened to the caster's " Prime Plane""(location is random). Roll 0100, if the result is 50+, Elemental Material will ""flow"" out of the Gate from the plane of the caster's Main Element plane - the higher the roll, the faster the flow. There is a 1-10% chance each round that some elemental being ""flows"" through the gate with the material. The chance is based upon the GM's concept for the elemental planes. If he is within Range, the Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative): 1-4: The Gate shrinks, disappearing completely after 3 mds. 5-7: The Gate shrinks, leaving a small link (see Planar Link in 8.1.2). No more rolls are made. 8: The Gate moves 1-50' in a random direction, sending all in its way to the target plane then it disappears. 9: As 8 above, but after the move, roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' Diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., usually the Prime Plane). The Door collapses after he uses it. Roll an encounterfor an Enchanted Area, +50 mod. (C&T 4.2)." |
spell name: CONTROL ELEMENTAL GUARDIAN | list name: elemental summons | level: 50 | realm: essence | type: magician base | spell class: m | duration: concentration | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: |
spell name: ELEMENTAL GATE TRUE | list name: elemental summons | level: 50 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: permanent | range: 100' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster opens a Gate between his current plane and the Elemental Plane of his choosing (location is random). If he is on his Main Element plane the Gate may be opened to the caster's " Prime Plane""(location is random). Roll 0100, if the result is 50+, Elemental Material will ""flow"" out of the Gate from the plane of the caster's Main Element plane - the higher the roll, the faster the flow. There is a 1-10% chance each round that some elemental being ""flows"" through the gate with the material. The chance is based upon the GM's concept for the elemental planes. If he is within Range, the Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative): 1-4: The Gate shrinks, disappearing completely after 3 mds. 5-7: The Gate shrinks, leaving a small link (see Planar Link in 8.1.2). No more rolls are made. 8: The Gate moves 1-50' in a random direction, sending all in its way to the target plane then it disappears. 9: As 8 above, but after the move, roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' Diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., usually the Prime Plane). The Door collapses after he uses it. Roll an encounterfor an Enchanted Area, +50 mod. (C&T 4.2)." |