spell name: DETECT EARTHBLOOD | list name: earthblood's ways | level: 1 | realm: arcane | type: open arcane | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster determines whether he is within the radius of an earthnode. if the answer is yes, he learns the direction and distance tot he center of the earthnode, and the size of the earthnode. |
spell name: NODESTORE | list name: earthblood's ways | level: 2 | realm: arcane | type: open arcane | spell class: mi | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster memorizes the location of an earthnode if he is currently withing the radius of one, and attunes himself to it for the purpose of throwing the varius earthgate spells and others on this spell list. this spell takes 1 hour to perform. |
spell name: EARTHPRESENCE * (C) | list name: earthblood's ways | level: 3 | realm: arcane | type: open arcane | spell class: i | duration: 1 minute / level | range: in node | area of effect: 100' r | sourcebook: rolemaster companion 1 |
description: each round the caster may concentrate on an area up to 100' r within the earthnode that he is in. he will be aware of the presence of all sentient / thinking beings within that area. |
spell name: EARTHCALM * S | list name: earthblood's ways | level: 4 | realm: arcane | type: open arcane | spell class: ds | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: the target is immune to any fear or panic type effects for the duration of the spell. |
spell name: NODEGUIDE | list name: earthblood's ways | level: 5 | realm: arcane | type: open arcane | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster learns the direction and distance to the nearest major earthnode. |
spell name: EARTHSENSE * C | list name: earthblood's ways | level: 6 | realm: arcane | type: open arcane | spell class: i | duration: concentration | range: self | area of effect: one node | sourcebook: rolemaster companion 1 |
description: if this spell is active, the caster immediately become aware of any "familiar"" presences in the same earthnode as the caster. ""familiar"", for this spell, is defined as any intelligent being with whom the caster has previously observed or communicated with for at least 5 minutes. the caster will not learn the location of the familiar presence(s) within the earthnode, but he will know the identity of the being(s)." |
spell name: EARTH'S DOOR | list name: earthblood's ways | level: 7 | realm: arcane | type: open arcane | spell class: f | duration: | range: in node | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: if the target is currently within an earthnode, the caster may teleport (rr's apply) to some other location within the same earthnode. resolve the safetly of the journey and possible failure or obstruction as teleport 1 (on closed essense list: lofty bridge). if the spell is imbedded inot a location withinan earthnode, it may be designed to teleport any being enering the location to another location within the same earthnode. |
spell name: EARTHBLOOD'S AWARENESS * | list name: earthblood's ways | level: 8 | realm: arcane | type: open arcane | spell class: i | duration: 1 minute / level | range: in node | area of effect: 100' r/lvl | sourcebook: rolemaster companion 1 |
description: as earthpresence, plus a general knowledge of the actions fo each being within the earthnode (e.g., being is casting a spell but does not know what spell is being cast). |
spell name: EARTHBLOOD GATHER C | list name: earthblood's ways | level: 9 | realm: arcane | type: open arcane | spell class: f | duration: concentration | range: in node | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster may recover used power points by absorbing power directly from the earthnode that he isin. the caster may absorb 1 power point for every three minutes that he concentrates. note that the caster must still spend the 9 pp for this spell. the caster may never increase power points beyond his maximum. |
spell name: EARTHGATE | list name: earthblood's ways | level: 10 | realm: arcane | type: open arcane | spell class: f | duration: | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: caster may teleport to any major earthnode that he has nodestored and which is within 10 miles/lvl. possibility for teleport is 1%. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). |
spell name: EARTHMIGHT | list name: earthblood's ways | level: 11 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: target absorbs power directly from the earthnode (that the caster is in) into his body. the target gains the size, strength, physical abilities and defenses (but not appearance or sunlight problems) of a troll as defined in c&t. the gm should determine the type of troll based upon the primary trype of terrain for the earthnode: cave troll (underground and near caves), forest troll (in woods and forests). snow troll (on glaciers and snow fields), hill troll (in mountains and hills), and stone troll (almost everywhere else). the gm should probably only allow mountain and war trolls in very rare instances. |
spell name: EARTHCOMMUNE | list name: earthblood's ways | level: 12 | realm: arcane | type: open arcane | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: if the caster is within an earthnode he has nodestored, he may ask a single question which might be answered "yes"" or ""no"" and he will know the correct answer. this power may be used only once per day and only once per week at a given earthnode." |
spell name: EARTHKEEP * S | list name: earthblood's ways | level: 13 | realm: arcane | type: open arcane | spell class: s | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: upon receiving a death blow, the caster goes into a state of suspended animation, until he is cured or his brain is destroyed. the caster must be within an earthnode that he has nodestored and there is a maximum duration for the spell of level times 2 hours. if the caster's body cannot be revived within the maximum duration, the caster will die unless his soul can be kept from leaving his body by other means. |
spell name: EARTHCLOAK | list name: earthblood's ways | level: 14 | realm: arcane | type: open arcane | spell class: f | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: caster is undetectable by sight, sound, smell, or "detects"" so long as he remains in the earthnode in which he cast the spell and does not cast any other magic, move faster than a walk, make an attack, or suffer or give a violent blow." |
spell name: EARTHGATE TRUE | list name: earthblood's ways | level: 15 | realm: arcane | type: open arcane | spell class: f | duration: | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: caster may teleport to any major or minor earthnode that he has nodestored and which is within 20 miles/lvl. possibility for teleport is 1%. see teleport 1 on the closed essence list: lofty bridge. |
spell name: EARTHALARM | list name: earthblood's ways | level: 16 | realm: arcane | type: open arcane | spell class: i | duration: varies | range: 10' | area of effect: 1 node or area | sourcebook: rolemaster companion 1 |
description: when in an earthnode, the caster may specify that earthnode or one area within that earthnode. if that area is entered by an unaurthorized presence (specified by the caster when the spell is cast), an alarm will be "sounded"". the alarm will alert the caster at any distance. within the disturbed area, the alarm may be silent or may make a loud raucous, according to the caster's specifications when the spell is cast. the caster may never have more than one of these spells active at any one time." |
spell name: GREATER EARTHMIGHT | list name: earthblood's ways | level: 17 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: target absorbs power directly from the earthnode (that the caster is in) into his body. the target gains the size, strength, physical abilities and defenses (but not appearance or sunlight problems) of a giant as defined in c&t. the caster also gains the inherent magical abilities (this includes spells but not power points). the gm should determine the type of giant based upon the primary type of terrain for the earthnode. fire giant in volcanos and lava fields, forest giant in woods and forest. frost giant on galciers and snow fields. hill giant in mountains and hills. water giant in lakes, rivers and the sea. and stone giants everywhere else. the gm should probably only allow cloud, mountain and storm giants in very rare instances. |
spell name: EARTHBEAST | list name: earthblood's ways | level: 18 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: 10' | area of effect: | sourcebook: rolemaster companion 1 |
description: if the caster is in a earthnode he has nodestored, he creates a vicious earthbeast from the power of the earthnode. the beast is of animal intelligence, but innately knows and understands the layout of this earthnode to the exent of the caster's knowledge, and will follow simple instructions from the caster (even those that will result in the destruction of the earthbeast). the earthbeast may be of the form and physical characteristics of any of the lesser drakes. at the end of the duration, the earthbeast disperses back into pure magical energy and is reabsorbed into the earthnode whence it was created. |
spell name: EARTHJAR * S | list name: earthblood's ways | level: 19 | realm: arcane | type: open arcane | spell class: s | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: upon receiving a death blow, the caster goes into a state of suspended animation, until he is cured or his brain is destroyed. the caster must be within an earthnode that he has nodestored and there is a maximum duration for the spell of level times 2 hours. if the caster's body cannot be revived within the maximum duration, the caster soul will remain in the earthnode rather than going away into the appropriate after-life. for a period following the soul's departure of 1 day / level the caster is "in"" the earthnode and may re-enter his own body if it is healed and within ghe earthnode or he may enter and possess another dead body which has been made capable of life. if none of these conditions are fulfilled within the 1 day / level duration, the caster will reform into one of the ""greater"" or ""major"" undead (c&t p. 41), and will usually adopt its normal alignment and character (gm's option). the caster may intentionally depart his own body (or any other body he has ""obtained"" prematurely) to enter without corpus into the earthnode as outlined above. the timing of the 1 day per level limit begins the moment the caster enters the earthnode without a body." |
spell name: MASS EARTHGATE | list name: earthblood's ways | level: 20 | realm: arcane | type: open arcane | spell class: f | duration: | range: 50' | area of effect: varies | sourcebook: rolemaster companion 1 |
description: caster may teleport to any earthnode that he has nodestored and which is within 30 miles/lvl. possibility for teleport is 1%. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). the caster may also take along "passengers"" and ""baggage"" at an additional power cost of 1 pp per 50 pound unit. example: the caster is going to teleport himself, a 220 pound fighter, an 80 pound theif, and 3 pieces of baggage weighing 110, 70 and 35 pounds. total power point cost of the trip is 33 power points as follows: 20 for the spell (which teleports the caster), 5 for the fighter (4 complete 50 pound units plus a fraction of another ), 2 for the thief, 3 for the 110 pound piece, 2 for the 70, and 1 for the 35." |
spell name: EARTHBLOOD GENERATION | list name: earthblood's ways | level: 25 | realm: arcane | type: open arcane | spell class: hs | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 1 |
description: all damage is regenerated (except for a brain). including organ, nerve, muscle, bone and concussive hits. the caster must be within an earthnode which he has nodestored. recovery takes 10 - 100 hours. |
spell name: EARTH SUMMONS | list name: earthblood's ways | level: 30 | realm: arcane | type: open arcane | spell class: f | duration: 1 round / level | range: 10' | area of effect: | sourcebook: rolemaster companion 1 |
description: if the caster is in a earthnode he has nodestored, he creates a vicious earthbeast from the power of the earthnode. he can form any number of creatures from the earthnode whose total levels do not exceeds the caster's level. the beast(s) are of animal intelligence, but innately knows and understands the layout of this earthnode to the exent of the caster's knowledge, and will follow simple instructions from the caster (even those that will result in the destruction of the earthbeast). the earthbeast may be of the form and physical characteristics of any of the lesser drakes. at the end of the duration, the earthbeast disperses back into pure magical energy and is reabsorbed into the earthnode whence it was created. no matter what form is chosen, the beasts normally have none of the special abilities of the actual creatures. the gm may wish to allow special abilities directly related to the primary terrain of the earthnode (e.g., flame-related abilities at a volcano, ice or cold abilities on a glacier, water abilities in the sea, etc.). |
spell name: EARTHGUARDIANS | list name: earthblood's ways | level: 50 | realm: arcane | type: open arcane | spell class: fh | duration: varies | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: using this spell , the caster may commission a willing target to be an "eternal "" guardian of the earthnode, following instructions which the caster gives. so long as the being fulfills the conditions of the contract he will not age and if injured will automatically regenerate 1 hit / round and gradually heal all other injuries. the conditions of the contract may vary but all contracts must contain the following: the being must have submitted to this of his own free will, he will submit to the wishes of the caster, he may not leave the radius of the earthnode, and he will defend the caster and the earthnode. if a guardian breaks the contract he will resume aging at the normal rate, but will not suffer aging for all the time he has been a guardian." |