spell name:
ENCHANTED ROPE C
list name:
earth law
level:
1
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
rope
sourcebook:
spell law
description: if caster holds one end of a rope he can cause the rope to move up to its length in any direction and to tie itself in knots (it cannot attack or tie up living beings).

spell name:
LOOSEN EARTH
list name:
earth law
level:
2
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: loosens 100 cu' of earth to the consistency of plowed ground.

spell name:
CLEAVE EARTH
list name:
earth law
level:
3
realm:
essence
type:
magician base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
1' x 1/2' x 2' per level
sourcebook:
rolemaster companion 4
description: This spell causes a chasm to open up in the earth. The chasm is 1' deep/level, 1/2' wide/level, and 2' long/level. This spell can also close up such chasms (if they are of the same size or smaller than a chasm the caster could create with this spell ). If something is caught in a closing chasm, they will take a +50 Huge Crush attack.

spell name:
EARTHWALL
list name:
earth law
level:
4
realm:
essence
type:
magician base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x v
sourcebook:
spell law
description: summons a wall of packed earth up to 10' x 10' x (3' at base, 1' at top); it can be dug through (10 man-rounds at top).

spell name:
CRACKS CALL
list name:
earth law
level:
5
realm:
essence
type:
magician base
spell class:
f
duration:
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: any previous cracks or flaws in material up to 10' x 10' x 10' section will extend to their limits.

spell name:
STONE BOLT
list name:
earth law
level:
6
realm:
essence
type:
magician base
spell class:
e
duration:
range:
varies
area of effect:
sourcebook:
rolemaster companion 4
description: a bolt of rock and earth is shot from the palm of the caster. Results are determined on the ice bolt table, with all cold criticals being treated as additional impact criticals. If this spell is used, similar spells could also be used with longer ranges at 11th level (stone bolt 300') ansd 17th level (stone bolt 500') and even a spell at 16th level called "triad of stone"" with three bolts."

spell name:
STONEWALL
list name:
earth law
level:
7
realm:
essence
type:
magician base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x v
sourcebook:
spell law
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
STONE/EARTH
list name:
earth law
level:
9
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
spell law
description: changes 100 cu' of stone to packed earth; change is gradual and takes 3 rounds.

spell name:
EARTHWALL TRUE
list name:
earth law
level:
10
realm:
essence
type:
magician base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
spell law
description: summons a wall of packed earth up to 10' x 10' x (3' at base, 1' at top); it can be dug through (10 man-rounds at top).

spell name:
EARTH/MUD
list name:
earth law
level:
11
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: changes 100 cu' of earth to soft mud; change is gradual and takes 3 rounds.

spell name:
EARTH/STONE
list name:
earth law
level:
12
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: changes 100 cu' of packed earth to solid stone and loose earth to gravel; change is gradual and takes 3 rounds.

spell name:
STONEWALL TRUE
list name:
earth law
level:
13
realm:
essence
type:
magician base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
spell law
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
KNIVES OF EARTH
list name:
earth law
level:
13
realm:
essence
type:
magician base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
100'r
sourcebook:
rolemaster companion 1
description: this spell causes the surface of an area of stone or earth to bristle with hundreds of 6" to 1' points and blades. the blades will be composed of whatever substance(s) are prevalent in the area. (they will be hard and sharp enough to cause damage even if the local materials are loose or soft). the spell can cause the blades to appear under water if the ground is within the range of the caster. approximately one blade per square foot will be produced in an area 100' by 100'. most animals and creatures cannot be induced to walk through the area. anyone moving through the area must make a moving maneuver (at least ""extremely hard"") for every 5' moved through. anyone falling recieves (1-5) +100 dagger attacks (only armor db's modify this)."

spell name:
MUD/EARTH
list name:
earth law
level:
14
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: changes 100 cu' of mud to packed earth; change is gradual and takes 3 rounds.

spell name:
UNEARTH
list name:
earth law
level:
15
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: disintegrates 100 cu' of earth.

spell name:
MELD WALL
list name:
earth law
level:
16
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
touch
area of effect:
two walls
sourcebook:
spell law
description: fuses two touching walls together (seam can be up to 20' long) or fuses a section of stone blocks (up to 100 cu').

spell name:
STONE/MUD
list name:
earth law
level:
17
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
spell law
description: changes 100 cu' of stone to soft mud; change is gradual and takes 3 rounds.

spell name:
CURVED WALL
list name:
earth law
level:
18
realm:
essence
type:
magician base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
spell law
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole). the wall may be curved up to a semi-circle,

spell name:
UNSTONE
list name:
earth law
level:
20
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
spell law
description: disintegrates 100 cu' of stone.

spell name:
UNMETAL
list name:
earth law
level:
25
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu' metal
sourcebook:
spell law
description: disintegrates 1 cu' of metal.

spell name:
TREMORS
list name:
earth law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
1 round
range:
100'/lvl
area of effect:
100' r /lvl
sourcebook:
spell law
description: causes a very minor earthquake which could cause shoddy construction to collapse (can be very terrifying). this is approximately 5.5 on the richter scale.

spell name:
EARTH MASTERY
list name:
earth law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
spell law
description: caster can use one lower level spell (son this list) each round.

spell name:
HELLGROUNDS
list name:
earth law
level:
60
realm:
essence
type:
magician base
spell class:
f
duration:
1 day / level
range:
100' radius / level
area of effect:
sourcebook:
rolemaster companion 1
description: the caster achieves domination over the land within the radius, which he may exercise in various ways: he may cause great cracks (lvl 30 sorcerer base list: solid destruction) or quakes (lvl 50 sorcerer base list: solid destruction) within the radius; he may alter the composition of the land (loose earth, baked earth, stone, glass, mud, etc); or he may cause the earth to "flow"" as if it were liquid, with the ability to ride waves of earth to destinations within the radius. the caster may change any previous form or effect by concentrating; all changes require 6 rnds. if the caster is killed the spell will be dispelled and the area will gradually return to normal."