spell name: AWAKEN * | list name: dream lore | level: 1 | realm: essence/channeling/mentalism | type: dream lord base | spell class: us* | duration: permanent | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: target is immediately awaken from a dream state. this spell will not revive someone in a coma unless the coma is the direct cause of dream world travel. |
spell name: DREAM LORE 1 | list name: dream lore | level: 2 | realm: essence/channeling/mentalism | type: dream lord base | spell class: i | duration: varies | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: caster learns general nature and history of 1 dream as well as being provided with the dreams parameters for future use. (e.g., dream is recurring nightmare of your adventure into the catacombs of sirearlliff. i've never been to those catacombs. ah, but you will go, your inner-self already knows.) |
spell name: DREAM TRAVEL 1 | list name: dream lore | level: 3 | realm: essence/channeling/mentalism | type: dream lord base | spell class: mf | duration: 1 day / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the target to enter into their dreams via mental transference. your character is there in a pseudo-physical form. you come into the world with only your pseudo-body and your mental capabilities. nothing else may be brought into this world by means of this spell. this form can be killed causing the target to lose 1 life level in their physical form. lose enough life levels and you can die for real. the biggest threat to dream world adventuring is the lack of attention to your real body (left alone long enough it will die from starvation), outside forces still affect the body (nature forces such as heat, rain, snow, etc), and of course the threat of predators (animals, monsters, man, etc). if your real body dies while you are in a dream world you are stuck there and may never return to the physical world. awaken from a dream travel session and subsequent return to the same dream world may or may not put you back in the same position you started in, left in or never have been in. dreams are strange and who really knows how they operate. |
spell name: ENTER DREAMS I | list name: Dream Lore | level: 4 | realm: essence/channeling/mentalism | type: dream lord base | spell class: MF | duration: varies | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster can enter the Dream World of the target. |
spell name: DREAM PATH | list name: dream lore | level: 5 | realm: essence/channeling/mentalism | type: dream lord base | spell class: i | duration: 3 rounds | range: self | area of effect: dream travel | sourcebook: rolemaster companion 3 |
description: allows caster to locate the dream path to any dream world that has been previously dream lored. |
spell name: DREAM SHARE 1 | list name: dream lore | level: 6 | realm: essence/channeling/mentalism | type: dream lord base | spell class: u | duration: 3 rounds | range: self | area of effect: dream travel | sourcebook: rolemaster companion 3 |
description: when dream travel is cast within 3 rounds it allows the caster to put two targets into the dream world. |
spell name: ENTRAP | list name: Dream Lore | level: 7 | realm: essence/channeling/mentalism | type: dream lord base | spell class: MF | duration: varies | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster can transport one target into a Dream World he has already specified. The target gets an RR, and is trapped in the Dream World until the caster cancels the spell, or the duration ends. The target gets an RR when being kicked out of the Dream World if he so requests. Note: if the target is in Dream Mist, his RR (for being kicked out of the dream world) is at I:-10; II:-20; III-30; IV:-40; V:-50; True:-100. |
spell name: SUBSTANCES 1 | list name: dream lore | level: 8 | realm: essence/channeling/mentalism | type: dream lord base | spell class: u | duration: 1 day / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the caster to slow down the metabolism of the target's body for the duration of the spell. target's body does not require nourishment for the duration of the spell at which time normal aging process once again takes over. this spell by it's vary nature only works while the target is in the dream world (the source of nourishment that keeps the body alive) and consciousness voids this spell. |
spell name: ENTER DREAMS II | list name: Dream Lore | level: 9 | realm: essence/channeling/mentalism | type: dream lord base | spell class: MF | duration: varies | range: 50' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster can enter the Dream World of the target. |
spell name: DREAM GATE | list name: dream lore | level: 10 | realm: essence/channeling/mentalism | type: dream lord base | spell class: f | duration: 1 minute | range: 10' | area of effect: 6' x 3' x 1"" | sourcebook: rolemaster companion 3 |
description: allows the physical entry into a dream world via a magical gateway. physical items may be transferred into the dream worlds provided the following restrictions are applied: 1) high tech items convert to either magical oriented items of the same type in magical worlds or vice versus, (e.g., a flamethrower is brought through a dream gate into a magical oriented world. the flamethrower would be converted into a staff of fireballs with the same number of charges as the flamethrower has and vice versa for a magical item entering into a technical world.) 2) lower tech items may always be brought over as is. 3) lower magical items may always be brought over as is. |
spell name: DREAM LORE 2 | list name: dream lore | level: 11 | realm: essence/channeling/mentalism | type: dream lord base | spell class: i | duration: varies | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: caster learns general nature, history, and enchantments/magics (for example: no magic, limited magic, normal magic, etc) of 1 dream as well as being provided with the dreams parameters for future use. (e.g., dream is recurring nightmare of your adventure into the catacombs of sirearlliff. i've never been to those catacombs. ah, but you will go, your inner-self already knows.) |
spell name: DREAM TRAVEL 2 | list name: dream lore | level: 12 | realm: essence/channeling/mentalism | type: dream lord base | spell class: mf | duration: 1 week / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the target to enter into their dreams via mental transference. your character is there in a pseudo-physical form. you come into the world with only your pseudo-body and your mental capabilities. nothing else may be brought into this world by means of this spell. this form can be killed causing the target to lose 1 life level in their physical form. lose enough life levels and you can die for real. the biggest threat to dream world adventuring is the lack of attention to your real body (left alone long enough it will die from starvation), outside forces still affect the body (nature forces such as heat, rain, snow, etc), and of course the threat of predators (animals, monsters, man, etc). if your real body dies while you are in a dream world you are stuck there and may never return to the physical world. awaken from a dream travel session and subsequent return to the same dream world may or may not put you back in the same position you started in, left in or never have been in. dreams are strange and who really knows how they operate. |
spell name: ENTRAP III | list name: Dream Lore | level: 13 | realm: essence/channeling/mentalism | type: dream lord base | spell class: MF | duration: varies | range: 100' | area of effect: 3 targets | sourcebook: rolemaster companion 7 |
description: Caster can transport three targets into a Dream World he has already specified. The targets get an RR, and are trapped in the Dream World until the caster cancels the spell, or the duration ends. The targets get an RR when being kicked out of the Dream World if he so requests. Note: if a target is in Dream Mist, his RR (for being kicked out of the dream world) is at I:-10; II:-20; III-30; IV:-40; V:-50; True:-100. |
spell name: ENTER DREAMS III | list name: Dream Lore | level: 14 | realm: essence/channeling/mentalism | type: dream lord base | spell class: MF | duration: varies | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster can enter the Dream World of the target. |
spell name: DREAM SHARE 5 | list name: dream lore | level: 15 | realm: essence/channeling/mentalism | type: dream lord base | spell class: u | duration: 3 rounds | range: self | area of effect: dream travel | sourcebook: rolemaster companion 3 |
description: when dream travel is cast within 3 rounds it allows the caster to put up to five targets into the dream world. |
spell name: SUBSTANCES 2 | list name: dream lore | level: 16 | realm: essence/channeling/mentalism | type: dream lord base | spell class: u | duration: 1 week / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the caster to slow down the metabolism of the target's body for the duration of the spell. target's body does not require nourishment for the duration of the spell at which time normal aging process once again takes over. this spell by it's vary nature only works while the target is in the dream world (the source of nourishment that keeps the body alive) and consciousness voids this spell. |
spell name: EXTEND DREAM | list name: Dream Lore | level: 17 | realm: essence/channeling/mentalism | type: dream lord base | spell class: MF | duration: varies | range: — | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Allows the caster to double the duration of the dream that he is in. |
spell name: ENTRAP IV | list name: Dream Lore | level: 18 | realm: essence/channeling/mentalism | type: dream lord base | spell class: MF | duration: varies | range: 100' | area of effect: 4 targets | sourcebook: rolemaster companion 7 |
description: Caster can transport four targets into a Dream World he has already specified. The targets get an RR, and are trapped in the Dream World until the caster cancels the spell, or the duration ends. The targets get an RR when being kicked out of the Dream World if he so requests. Note: if a target is in Dream Mist, his RR (for being kicked out of the dream world) is at I:-10; II:-20; III-30; IV:-40; V:-50; True:-100. |
spell name: DREAM LORE TRUE | list name: dream lore | level: 19 | realm: essence/channeling/mentalism | type: dream lord base | spell class: i | duration: varies | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: caster learns the specific details of dream worlds magic / technical base as well as general details of the dream world of 1 dream as well as being provided with the dreams parameters for future use. (e.g., dream is recurring nightmare of your adventure into the catacombs of sirearlliff. i've never been to those catacombs. ah, but you will go, your inner-self already knows.) |
spell name: DREAM TRAVEL TRUE | list name: dream lore | level: 20 | realm: essence/channeling/mentalism | type: dream lord base | spell class: mf | duration: 1 month / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the target to enter into their dreams via mental transference. your character is there in a pseudo-physical form. you come into the world with only your pseudo-body and your mental capabilities. nothing else may be brought into this world by means of this spell. this form can be killed causing the target to lose 1 life level in their physical form. lose enough life levels and you can die for real. the biggest threat to dream world adventuring is the lack of attention to your real body (left alone long enough it will die from starvation), outside forces still affect the body (nature forces such as heat, rain, snow, etc), and of course the threat of predators (animals, monsters, man, etc). if your real body dies while you are in a dream world you are stuck there and may never return to the physical world. awaken from a dream travel session and subsequent return to the same dream world may or may not put you back in the same position you started in, left in or never have been in. dreams are strange and who really knows how they operate. |
spell name: DREAM SHARE TRUE | list name: dream lore | level: 25 | realm: essence/channeling/mentalism | type: dream lord base | spell class: u | duration: 3 rounds | range: self | area of effect: dream travel | sourcebook: rolemaster companion 3 |
description: when dream travel is cast within 3 rounds it allows the caster to put 1 target / level into the dream world. |
spell name: SUBSTANCES TRUE | list name: dream lore | level: 30 | realm: essence/channeling/mentalism | type: dream lord base | spell class: u | duration: 1 month / level | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 3 |
description: allows the caster to slow down the metabolism of the target's body for the duration of the spell. target's body does not require nourishment for the duration of the spell at which time normal aging process once again takes over. this spell by it's vary nature only works while the target is in the dream world (the source of nourishment that keeps the body alive) and consciousness voids this spell. |
spell name: ENTRAP TRUE | list name: Dream Lore | level: 35 | realm: essence/channeling/mentalism | type: dream lord base | spell class: MF | duration: varies | range: 1 mi/lvl | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Caster can transport 1 target/lvl into a Dream World he has already specified. The targets get an RR, and are trapped in the Dream World until the caster cancels the spell, or the duration ends. The targets get an RR when being kicked out of the Dream World if he so requests. Note: if a target is in Dream Mist, his RR (for being kicked out of the dream world) is at I:-10; II:-20; III-30; IV:-40; V:-50; True:-100. |
spell name: DREAM GATE TRUE | list name: dream lore | level: 50 | realm: essence/channeling/mentalism | type: dream lord base | spell class: f | duration: 10 minutes | range: 10' | area of effect: 10' x 6' x 1"" | sourcebook: rolemaster companion 3 |
description: allows the physical entry into a dream world via a magical gateway. physical items may be transferred into the dream worlds provided the following restrictions are applied: 1) high tech items convert to either magical oriented items of the same type in magical worlds or vice versus, (e.g., a flamethrower is brought through a dream gate into a magical oriented world. the flamethrower would be converted into a staff of fireballs with the same number of charges as the flamethrower has and vice versa for a magical item entering into a technical world.) 2) lower tech items may always be brought over as is. 3) lower magical items may always be brought over as is. |