spell name: SHADOWS | list name: dark law | level: 1 | realm: essence/channeling | type: necromancer base | spell class: e | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75). |
spell name: DARK 1 (10' R) | list name: dark law | level: 2 | realm: essence/channeling | type: necromancer base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: darkens a 10' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being. |
spell name: DARKBOLT 1 | list name: dark law | level: 3 | realm: essence/channeling | type: necromancer base | spell class: e | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of concentrated "darkness"" is shot from the palm of the caster. results are determined on the shockbolt table using cold criticals." |
spell name: DARKVISION | list name: dark law | level: 4 | realm: essence/channeling | type: necromancer base | spell class: u | duration: 10 minutes / level | range: 10' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: caster can see in all darks as if in broad daylight. |
spell name: CONTROL DARK | list name: dark law | level: 5 | realm: essence/channeling | type: necromancer base | spell class: f | duration: concentration | range: self | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: caster can control the degree of darkness within the range from daylight to full dark, it can be different in different parts of the radius. |
spell name: SUDDENDARK | list name: dark law | level: 6 | realm: essence/channeling | type: necromancer base | spell class: f | duration: concentration | range: self | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: causes a 10' radius burst of intense darkness; all inside the radius are stunned one round per 5 failure. |
spell name: DARK 2 (50' R) | list name: dark law | level: 7 | realm: essence/channeling | type: necromancer base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 50' r | sourcebook: rolemaster companion 2 |
description: darkens a 50' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being. |
spell name: FOG OF DARKNESS | list name: dark law | level: 8 | realm: essence/channeling | type: necromancer base | spell class: e | duration: 1 round / level | range: 100' | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: creates a fog of concentrated dark in a 10' r which delivers an "a"" cold critical to those who pass through it. it moves with the wind." |
spell name: DARKBOLT 2 | list name: dark law | level: 9 | realm: essence/channeling | type: necromancer base | spell class: e | duration: - | range: 200' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of concentrated "darkness"" is shot from the palm of the caster. results are determined on the shockbolt table using cold criticals." |
spell name: CIRCLE OF DARK | list name: dark law | level: 10 | realm: essence/channeling | type: necromancer base | spell class: e | duration: 1 round / level | range: self | area of effect: 10' r | sourcebook: rolemaster companion 2 |
description: creates a 10' high wall of concentrated dark in a 10' r about the caster which delivers an "a"" cold critical to those who pass through it. it moves with the wind." |
spell name: WAITING DARKNESS | list name: dark law | level: 11 | realm: essence/channeling | type: necromancer base | spell class: f | duration: varies | range: 100' | area of effect: varies | sourcebook: rolemaster companion 2 |
description: in conjunction with a dark spell, it delays it until 24 hours or a specific time has passed, or someone passes or something happens, etc. at the caster's option. |
spell name: DARKFIRE BOLT 1 | list name: dark law | level: 12 | realm: essence/channeling | type: necromancer base | spell class: e | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of coruscating black fire is shot from the palm of the caster. results are determined on the lightning bolt table with cold ("a - j""), electricity (secondary on ""f - j""), and impact (tertiary on ""h - j"") criticals." |
spell name: DARKBOLT 3 | list name: dark law | level: 13 | realm: essence/channeling | type: necromancer base | spell class: e | duration: - | range: 300' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of concentrated "darkness"" is shot from the palm of the caster. results are determined on the shockbolt table using cold criticals." |
spell name: CALL DARKFIRE | list name: dark law | level: 14 | realm: essence/channeling | type: necromancer base | spell class: e | duration: 1 round / level | range: 100' | area of effect: 10' x 10' x 10' | sourcebook: rolemaster companion 2 |
description: creates a cube of concentrated dark in a 10' x 10' x 10' area which delivers an "b"" cold critical to those who pass through it. it moves with the wind." |
spell name: OBSIDIAN WALL | list name: dark law | level: 15 | realm: essence/channeling | type: necromancer base | spell class: e | duration: 1 hour / level | range: 100' | area of effect: 10' x 10' x 3' | sourcebook: rolemaster companion 2 |
description: creates a wall of obsidian up to 10' x 10' (3' at base and 1' at top). |
spell name: DARKFIRE BOLT 2 | list name: dark law | level: 16 | realm: essence/channeling | type: necromancer base | spell class: e | duration: - | range: 200' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of coruscating black fire is shot from the palm of the caster. results are determined on the lightning bolt table with cold ("a - j""), electricity (secondary on ""f - j""), and impact (tertiary on ""h - j"") criticals." |
spell name: UTTERDARK | list name: dark law | level: 17 | realm: essence/channeling | type: necromancer base | spell class: f | duration: 10 minutes / level | range: touch | area of effect: 100' r | sourcebook: rolemaster companion 2 |
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside. it nullifies magically created light. |
spell name: TRIAD OF DARK | list name: dark law | level: 19 | realm: essence/channeling | type: necromancer base | spell class: e | duration: - | range: 100' | area of effect: 3 targets | sourcebook: rolemaster companion 2 |
description: three bolts of coruscating black flame are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks. results are determined on the lightning bolt table with cold ("a - j""), electricity (secondary on ""f - j""), and impact (tertiary on ""h - j"") criticals." |
spell name: DARKFIRE BOLT 3 | list name: dark law | level: 20 | realm: essence/channeling | type: necromancer base | spell class: e | duration: - | range: 300' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of coruscating black fire is shot from the palm of the caster. results are determined on the lightning bolt table with cold ("a - j""), electricity (secondary on ""f - j""), and impact (tertiary on ""h - j"") criticals." |
spell name: CORNER DARKFIRE BOLT | list name: dark law | level: 25 | realm: essence/channeling | type: necromancer base | spell class: e | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of powerful coruscating black flame is shot from the caster's hand. the caster can make the bolt turn up to 90 degrees before striking the target (caster must know the target's location and his obs are all halved). results are determined on the lightning bolt table with cold ("a - j""), electricity (secondary on ""f - j""), and impact (tertiary on ""h - j"") criticals." |
spell name: FOLLOWING DARKFIRE BOLT | list name: dark law | level: 30 | realm: essence/channeling | type: necromancer base | spell class: e | duration: - | range: 100' | area of effect: 1 target | sourcebook: rolemaster companion 2 |
description: a bolt of powerful lightning is shot from the caster's hand. the caster can make the bolt go through and turn at any angle (6" or larger) before striking the target (caster must know the target's location and his obs are all halved). results are determined on the lightning bolt table with cold (""a - j""), electricity (secondary on ""f - j""), and impact (tertiary on ""h - j"") criticals." |
spell name: DARK MASTERY | list name: dark law | level: 50 | realm: essence/channeling | type: necromancer base | spell class: f | duration: 1 round / level | range: varies | area of effect: varies | sourcebook: rolemaster companion 2 |
description: caster can use one lower level spell on the dark law list each round. |