spell name:
HEAT RESISTANCE C *
list name:
damage resistance
level:
1
realm:
mentalism
type:
open mentalism
spell class:
d*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is protected from natural heat up to 200 degrees f; +20 to all rrs vs. heat; -20 to elemental fire/heat attacks. if caster doesn't concentrate the effects are halved.

spell name:
COLD RESISTANCE C *
list name:
damage resistance
level:
2
realm:
mentalism
type:
open mentalism
spell class:
d*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is protected from natural cold up to -20 degrees f; +20 to all rrs vs. cold; -20 to elemental ice/cold attacks. if caster doesn't concentrate the effects are halved.

spell name:
UNPAIN (25 %) S *
list name:
damage resistance
level:
5
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 25% of his total concussion hits (round off) before passing out; hits are still taken and remain when the spell lapses.

spell name:
STUN RELIEF 1 S *
list name:
damage resistance
level:
6
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: relieves one round's worth of accumulated stun.

spell name:
RESIST POISON C S *
list name:
damage resistance
level:
7
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: delays the ffect of a poison as long as the caster concentrates.

spell name:
UNPAIN (50%) S *
list name:
damage resistance
level:
10
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 50% of his total concussion hits (round off) before passing out; hits are still taken and remain when the spell lapses.

spell name:
STUN RELIEF 3 S *
list name:
damage resistance
level:
11
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: relieves three rounds' worth of accumulated stun.

spell name:
NEUTRALIZE POISON C S *
list name:
damage resistance
level:
12
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: has a 50% chance of neutralizing a poison (modified by the potency) if caster concentrates for 1 hour. in any case, it delays the poison for as long as the caster can concentrate.

spell name:
AWAKE S *
list name:
damage resistance
level:
14
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: will awaken the caster from sleep the round after casting.

spell name:
UNPAIN (75%) S *
list name:
damage resistance
level:
15
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 75% of his total concussion hits (round off) before passing out; hits are still taken and remain when the spell lapses.

spell name:
HEAT RESISTANCE TRUE C *
list name:
damage resistance
level:
17
realm:
mentalism
type:
open mentalism
spell class:
d*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is immune to natural heat; +20 to all rrs vs. heat; -20 to elemental fire/heat attacks. and takes half damage from all fire/heat attacks. if caster doesn't concentrate the effects are halved.

spell name:
COLD RESISTANCE TRUE C *
list name:
damage resistance
level:
18
realm:
mentalism
type:
open mentalism
spell class:
d*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is immune to natural cold; +20 to all rrs vs. heat; -20 to elemental ice/cold attacks. and takes half damage from all ice/cold attacks. if caster doesn't concentrate the effects are halved.

spell name:
UNPAIN (100%)
list name:
damage resistance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 100% of his total concussion hits (round off) before passing out; hits are still taken and remain when the spell lapses.

spell name:
INVULERABILITY
list name:
damage resistance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 round / level
range:
1rnd/lvl
area of effect:
target
sourcebook:
rolemaster companion 1
description: this spell makes the target virtually invulnerable to any nonmagic weapons; use the super-large critical tables and half all concussion hit damage. large or powerful creatures or effects (e.g. falling into a chasm, etc) may require that a rr be made by the invulnerability spell. if the spell fails this rr, the target takes damage normally. however, even in this case, the invulnerability spell is not dispelled.

spell name:
NEUTALIZE POISON TRUE C S *
list name:
damage resistance
level:
25
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: has a 100% chance of neutralizing a poison (modified by the potency) if caster concentrates for 1 hour. in any case, it delays the poison for as long as the caster can concentrate.

spell name:
AWAKE TRUE S *
list name:
damage resistance
level:
30
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: will awaken the caster from sleep immediately and it can be set to be triggered by any activity (e.g., attack, danger, etc.).

spell name:
UNPAIN TRUE S *
list name:
damage resistance
level:
50
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster ignores all pain; he will be active until he takes more than his normal hits plus his consititution (on a 1-100 scale); he ignores all penalties due to wounds. when he exceeds this limit, he does not pass out, he dies from system shock.

spell name:
PROLONGATION
list name:
damage resistance
level:
60
realm:
mentalism
type:
open mentalism
spell class:
m
duration:
1 round / level
range:
1 round / level
area of effect:
sourcebook:
rolemaster companion 1
description: caster ignores all pain; thus, ignores all penalities due to wounds. the caster may take twice his total hit points + his constitution before collapsing; i.e., the caster by mind-over-matter literally drives himself beyond the limits of death. when he exceeds this limit he does not pass out, he dies from system shock. soul departure is calculated from the moment of collapse but stat deterioration is determined from the round the caster exceeded his total hit points + his constitution.