spell name:
LOCATE MINERALS
list name:
crystal law
level:
1
realm:
essence/mentalism
type:
crystal mage base
spell class:
fi
duration:
concentration
range:
10' / lvl
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to locate desired mineral deposits. Caster must have at least a trace amount of the mineral in his hand during the casting of this spell. Trace mineral is consumed in casting.

spell name:
LOCATE GEMS
list name:
crystal law
level:
2
realm:
essence/mentalism
type:
crystal mage base
spell class:
fi
duration:
concentration
range:
10' / lvl
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to locate desired gem deposits. Caster must have at least a trace amount of the gem in his hand during the casting of this spell. Trace gem is consumed in casting.

spell name:
CRYSTAL STORE 1
list name:
crystal law
level:
3
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
concentration
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Allows the caster to store power points equal to his level within a pure, flawless gem. The gem must be worth (in gp) at least 10x the number or power points to be stored. Anyone can use the power points once they have been stored.

spell name:
CRYSTAL SKIN
list name:
crystal law
level:
4
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: This spell turns the target's skin into a crystalline structure which has an AT equal to the caster's level up to level 20. All Elemental attacks have a % chance per level of the caster to deflect harmlessly away.

spell name:
CRYSTAL WALL
list name:
crystal law
level:
5
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Creates a crystalline wall 10' x 10' x 1' which has an AT of 10 (192,000 total hits). Elemental spell attacks against it have a 1% cance per level of the caster to deflect harmlessly away. Edge weapons do normal damage to the wall, and blunt weapons do 2x normal damage. Crystal Walls can be of any color.

spell name:
DEADLY FOCUS 1
list name:
crystal law
level:
6
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
varies
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: When an elemental attack is cast and focused through a crystal prepared by this spell, the concussions delivered by the attack will be doubled. The caster must find a gem of appropriate color (e.g., Ruby for Fire, Sapphire for electrical, etc.), and spend a number of days preparing it equal to the level of the elemental spell to be focused. The Gem must be worth 10 times the level of the elemental spell in gold or it will not function. A Focus can only be made usable for one type of elemental spell and can only be used a number of times equal to the level of the caster who created it.

spell name:
CREATE MINERALS
list name:
crystal law
level:
7
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
Touch
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster can create one gram (0.2 gem carats, 0.035 ounces, 0.002 pounds ) of mineral equal to 1/3 his level. Caster must have a trace amount of desired mineral during the casting of this spell. Trace amount is cosumed during casting of this spell.

spell name:
TRUESIGHT
list name:
crystal law
level:
8
realm:
essence/mentalism
type:
crystal mage base
spell class:
fi
duration:
1 round / 2 levels
range:
100'
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Caster looks through a gem which was prepared by this spell and is allowed to see the following: any target with a Misfeel cast upon him, any target which is invisible, the trun form of any target which has been artificially altered (not targets with a natural shapechanging ability), targets that are cloaked in illusion, and targets in the ethereal plane.

spell name:
SHARDBOLT (100')
list name:
crystal law
level:
9
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
-
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Caster shoots forth a crystal shard from his palm. Damage is detemined on the Light Crossbow chart. Once the shard has been cast, it is considered a normal missile weapon.

spell name:
CREATE GEMS
list name:
crystal law
level:
10
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
Touch
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster can create one gram (0.2 gem carats, 0.035 ounces, 0.002 pounds ) of gem equal to 1/3 his level. Caster must have a trace amount of desired gem during the casting of this spell. Trace amount is cosumed during casting of this spell. Please remember that this is a gem in its natural/rough state. The Gem needs to be polished and cut to become valuable. Also, 40% to 65% of the gem material is removed during the cutting/polishing process. This is a good spell to buy spell mastery for. With spell mastery, you can produce a cut and polished spell. That way, no material is wasted.

spell name:
TRUESIGHT (300')
list name:
crystal law
level:
11
realm:
essence/mentalism
type:
crystal mage base
spell class:
fi
duration:
1 round / 2 levels
range:
300'
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Caster looks through a gem which was prepared by this spell and is allowed to see the following: any target with a Misfeel cast upon him, any target which is invisible, the trun form of any target which has been artificially altered (not targets with a natural shapechanging ability), targets that are cloaked in illusion, and targets in the ethereal plane.

spell name:
CRYSTAL STORE 2
list name:
crystal law
level:
12
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
concentration
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Allows the caster to store power points equal to 2x his level within a pure, flawless gem. The gem must be worth (in gp) at least 10x the number or power points to be stored. Anyone can use the power points once they have been stored.

spell name:
CRYSTAL ROOM
list name:
crystal law
level:
13
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
1 hour / level
range:
50'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Caster creates a 10' x 10' x 10' crystal room with one un-doored entrance. Treat the durability of this room as that of a Crystal Wall. Room will crumble after the duration.

spell name:
SHARDBOLT (300')
list name:
crystal law
level:
14
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
-
range:
300'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Caster shoots forth a crystal shard from his palm. Damage is detemined on the Light Crossbow chart. Once the shard has been cast, it is considered a normal missile weapon.

spell name:
DEADLY FOCUS 2
list name:
crystal law
level:
15
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
varies
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: When an elemental attack is cast and focused through a crystal prepared by this spell, the concussions delivered by the attack will be tripled. The caster must find a gem of appropriate color (e.g., Ruby for Fire, Sapphire for electrical, etc.), and spend a number of days preparing it equal to the highest level of the elemental spell to be focused. The Gem must be worth 10 times the level of the elemental spell in gold or it will not function. A Focus can only be made usable for two types of elemental spells and can only be used a number of times equal to the level of the caster who created it.

spell name:
CYSTAL SPHERE
list name:
crystal law
level:
16
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
1 minute / level
range:
100'
area of effect:
1/2 Ft /lvl dia
sourcebook:
rolemaster companion 5
description: Caster creates a crystal sphere of diameter equal to 1/2 level his level in feet. Treat the durability of the sphere as that of a crystal wall (AT 10, 192,000 total hits). Any target htat is in the area of the spell and will comfortablely 'fit' can be encased within the sphere. The target is entitled to a Medium Maneuver Roll to escape being encapsulated.

spell name:
CRYSTAL STORE TRUE
list name:
crystal law
level:
17
realm:
essence/mentalism
type:
crystal mage base
spell class:
f
duration:
concentration
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Allows the caster to store power points equal to 5x his level within a pure, flawless gem. The gem must be worth (in gp) at least 10x the number or power points to be stored. Anyone can use the power points once they have been stored.

spell name:
DEADLY FOCUS TRUE
list name:
crystal law
level:
18
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
concentration
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: When an elemental attack is cast and focused through a crystal prepared by this spell, the concussions delivered by the attack will be quadrupled (4 x). The caster must find a gem of appropriate color (e.g., Ruby for Fire, Sapphire for electrical, etc.), and spend a number of days preparing it equal to the level of the elemental spell to be focused. The Gem must be worth 10 times the level of the highest elemental spell in gold or it will not function. A Focus can only be made usable for three types of elemental spell. It i unlimited in uses.

spell name:
SOUL SHARD
list name:
crystal law
level:
19
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Caster creates a crystal shard which will cature and preseve indefinitely the life force or soul of any being which touches it. The target cannot be of a higher level than the caster or the shard will be destroyed. NOTE: If the caster is not careful in handling and enchanted shard, he can trap himself.

spell name:
SHARDBOLT (500')
list name:
crystal law
level:
20
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
-
range:
500'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Caster shoots forth a crystal shard from his palm. Damage is detemined on the Light Crossbow chart. Once the shard has been cast, it is considered a normal missile weapon.

spell name:
SHARD SHOWER
list name:
crystal law
level:
25
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
-
range:
100'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster shoots forth 1/5 level crystal shards from his palm. Damage is detemined on the Light Crossbow chart. Once the shard has been cast, it is considered a normal missile weapon. Directed spells bonus can only be applied to 1 target.

spell name:
CRYSTAL CONSTRUCTION
list name:
crystal law
level:
30
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
100'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a crystal golem (C&T 2) which serves him unto death. Caster sacrifices 1 d10 points of potential constitution when the construct is created. The golem otherwise conforms to normal construct rules. The caster may have only one golem active at any given time.

spell name:
CRYSTAL FORTRESS
list name:
crystal law
level:
50
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
50'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a stronghold with a number of rooms equal to his level. This spell is very general in specifics concerning design. As a rule of thumb, each room is equal to that of the Crystal Room spell. Multiple rooms may be joined to create larger rooms, walls, etc.