spell name:
LINK
list name:
combat link
level:
1
realm:
essence/channeling/mentalism
type:
special list
spell class:
um
duration:
10 minutes / level
range:
touch
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: Provides the basic link that allows targets to mentally join together for the purpose of utilizing higher level spells on this list. All targets must be part of a team as defined under the Teamhond or Bonding spell. No more than six targets can be linked together into a team. This spell has a range of 10' per level of the caster between teammates (e.g., if the caster is tenth level and the team is moving down a road 100' apart, the first is in contact with the last even though they are separated by 600'). This is known as being in link range. If a member is outside of link range, most of the spells on this list will stop working until he is once again within link range.

spell name:
POSITION SENSE
list name:
combat link
level:
2
realm:
essence/channeling/mentalism
type:
special list
spell class:
ui
duration:
10 minutes / level
range:
link
area of effect:
target
sourcebook:
rolemaster companion 5
description: This spell allows each teammate to tell the current position of each of his teammates within link range. If he is out of link range, he can tell in which direction the rest of his team is as long as they are no farther away than 1 mile per level of the caster.

spell name:
FOE SENSE
list name:
combat link
level:
3
realm:
essence/channeling/mentalism
type:
special list
spell class:
umi
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: This spell provides the target, in the form of a sixth sense, the rough position (range and direction) of all active enemies. This will halve any penalties for being at a disadvantage due to being unable to see the target. This knowledge is limited to those the rest of his team considers as "foes

spell name:
MANA LINK
list name:
combat link
level:
4
realm:
essence/channeling/mentalism
type:
special list
spell class:
uf
duration:
10 minutes / level
range:
link
area of effect:
target
sourcebook:
rolemaster companion 5
description: Allows the target to share his power points with the rest of his teammates if they share a realm of magic.

spell name:
MIND LINK
list name:
combat link
level:
5
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target can communicate with the rest of his team using telepathy. While much faster than normal speech, it only gives surface thoughts and images. This can be a broadcast mode, shared with the entire team, or an intimate mode, shared with a single member.

spell name:
LINK STORE
list name:
combat link
level:
6
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
3 hours / level
range:
link
area of effect:
target
sourcebook:
rolemaster companion 5
description: This spell will hold or store any or all of the first ten spells of this list for the duration of this spell or until released. The caster need only cast Link Store and then any of the first ten spells of this list he wishes to store. Only one Link Store can be on a team member at one time.

spell name:
VISION LINK
list name:
combat link
level:
7
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: For the duration of the spell the team member can see from the viewpoint of any one of his teammates by merely concentrating.

spell name:
SPELL RANGE LINK
list name:
combat link
level:
8
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: This spells allow the target to cast a spell through the link (ignoring normal range and sight rules) onto the other members of the team. This even includes "touch"" spells (e.g.

spell name:
LEADER
list name:
combat link
level:
9
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target is now team leader of the team. Only one member of a team may be team leader at one time. He can drop any member from the team link including himself at will. He also knows the physical and mental condition of all team members (good, fair, bad, controlled, unconscious, or dead) at all times.

spell name:
BATTLE LINK
list name:
combat link
level:
10
realm:
essence/channeling/mentalism
type:
special list
spell class:
umi
duration:
10 minutes / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell will Link all members of a team and provide Position Sense, Foe Sense, and Mind Link to all members.

spell name:
COORDINATION 1
list name:
combat link
level:
11
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 minute / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: While under the effects of this spell all team members actions will be coordinated with each other. This allows the team to attack and maneuver together without getting in each other's way. Any time any part of the team attacks the same target, they each get+5 OB bonus for each team member (e.g., if three team members attacked the same target, they would all get a + 15 to OBs vs. that target).

spell name:
TEAMBOND
list name:
combat link
level:
12
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target becomes bonded to a predefined team. He can then be linked to the rest of his team with the Link spell. The hour long ritual requires at least one other member of the team to be a part of it.

spell name:
LINK CONCENTRATE
list name:
combat link
level:
13
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 minute / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: One concentration spell may be shared by the team. Caster decides who receives the effect of the spell, and because it is shared by the team, no one has to concentrate on the spell. Only one Link Concentrate can be in effect at one time and each round the caster may choose a new team member to receive the effects of the spell.

spell name:
LONG LINK
list name:
combat link
level:
14
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: This spell extends the link range for one team member to 500' per level of the caster. This would allow a long range scout or observer.

spell name:
SPIRIT LINK
list name:
combat link
level:
15
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 minute / level
range:
500' / level
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell links the spirits of the team together, forming a stronger whole. The team receives a bonus of +5 for each member, within link range, toRRs vs. soul destruction (e.g., Absolution), mind controls, psionics, and fear attacks. If a team member is slain, then all surviving members are stunned for one round.

spell name:
COORDINATION 2
list name:
combat link
level:
17
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 round / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: While under the effects of this spell all team members actions will be coordinated with each other. This allows the team to attack and maneuver together without getting in each other's way. The team coordination is to such a point that the team acts with the reflexes of the fastest team member. The quickest team member's stat is used to determine the teams overall initiative (e.g., if the fastest team member has a 96 quickness, then all team members act as if they had a 96 quickness for purposes of determining initiative only). If one team member is hasted, then the rest of the team will attack when he makes his first action, but non-hasted members still only get one action per round. Any time any part of the team attacks the same target, they each get+5 OB bonus for each team member (e.g., if three team members attacked the same target, they would all get a + 15 to OBs vs. that target).

spell name:
SPELL SPREAD
list name:
combat link
level:
18
realm:
essence/channeling/mentalism
type:
special list
spell class:
uf
duration:
1 round / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: The team can now share the effects of a spell. Any non-attack spell with a duration other than "instantaneous"" and a range other than ""self' can be divided up among the team. The spell's duration is divided by the number of team members (e.g.

spell name:
LINKUP 1
list name:
combat link
level:
19
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell links up to six teams together for the purposes of Position Sense and Foe Sense only. The leader is also in mind link with the leaders of the other teams with a link range of 500' per level of the caster.

spell name:
EXTEND LINK 1
list name:
combat link
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 hour / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: Extends all of the first ten spells of this list on all team members to 1 hour / level. This spell is not compatible with other forms of extension spells.

spell name:
BONDING
list name:
combat link
level:
25
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Bonds target to the organization and creates a permanent Link spell tying him to all other members of his organization. Unlike Teambond, the target can form a team with any member of the organization, not just his teammates. There is no limit to the size of the organization, but no more than six can form a single team. Also, the target can activate Battle Linkfor a duration of one hour per day. Bonding needs some form of focus, such as a ring, a tattoo or something to symbolize the membership to the organization. If the focus is destroyed, the Bonding is disrupted until a new focus is made. The act of casting Bonding on a member is often the final membership ritual of some arcane and mystic fighting orders.

spell name:
LINKUP 2
list name:
combat link
level:
30
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell links up to six groups of six teams together for the purposes of Position Sense and Foe Sense only. The leader is also in mind link with the leaders of the other teams with a link range of 500' per level of the caster. One leader from each group is linked to one leader from each of the other groups, with a link range of 500' per level of the caster.

spell name:
EXTEND LINK 2
list name:
combat link
level:
35
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 hour / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: Extends all of the first ten spells ofthis list on all team members to 1 day / level. Note: This spell cannot have its duration increased by any of the Extension spells (e.g. , Spell Enhancement).

spell name:
COORDINATION 3
list name:
combat link
level:
40
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 round / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: While under the effects of this spell all team members actions will be coordinated with each other. This allows the team to attack and maneuver together without getting in each other's way. The team coordination is to such a point that the team acts with the reflexes of the fastest team member. The quickest team member's stat is used to determine the teams overall initiative (e.g., if the fastest team member has a 96 quickness, then all team members act as if they had a 96 quickness for purposes of determining initiative only). If one team member is hasted, then the rest of the team will attack when he makes his first action, but non-hasted members still only get one action per round. Any time any part of the team attacks the same target, they each get +10 OB bonus for each team member (e.g., if three team members attacked the same target, they would all get a + 30 to OBs vs. that target).

spell name:
SPIRIT LINK 2
list name:
combat link
level:
45
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 minute / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell links the spirits of the team together, forming a stronger whole. The team receives a bonus of +10 for each member, within link range, toRRs vs. soul destruction (e.g., Absolution), mind controls, psionics, and fear attacks. If a team member is slain, then all surviving members are stunned for one round.

spell name:
MASTER LINK
list name:
combat link
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 round / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 5
description: One spell from this list (except Bonding) can be cast each round.