spell name:
POWER CIRCLE SLEEP
list name:
circles of power
level:
1
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or fall into an enchanted sleep.

spell name:
POWER CIRCLE STUN
list name:
circles of power
level:
2
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be stunned for 1 rnd / 5% failure.

spell name:
POWER CIRCLE CHARM
list name:
circles of power
level:
3
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be charmed and see the caster (and all on the opposite side of the power circle) as their trusted friend.

spell name:
POWER CIRCLE COMMAND
list name:
circles of power
level:
4
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or have to obey the caster's verbal command. once simple command may be given each minute. note that the targets will not follow commands that are obvisously harmful or fatal.

spell name:
POWER CIRCLE INVISIBILITY
list name:
circles of power
level:
5
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be turned invisible. the invisible targets may give or take one hostile action (see invisible ways list) for every five levels of the spell (round down) before losing their invisibility.

spell name:
POWER CIRCLE PAIN
list name:
circles of power
level:
6
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or take 10% of their remaining hits every round they fail a rr.

spell name:
POWER CIRCLE PASSION
list name:
circles of power
level:
7
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or feel an emotion of the caster's choice, and act accordingly. the more the rr is failed by, the more extreme the emotion. if the target fails by mover than 50 then they will be affected to the limit of their capacity.

spell name:
POWER CIRCLE STRENGTH
list name:
circles of power
level:
8
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain +1/1% of failure to their strength modifier. this will last for 1 min/lvl of the caster.

spell name:
POWER CIRCLE INSANITY
list name:
circles of power
level:
9
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be afflicted with a random insanity which will last 1 day/10% failure.

spell name:
POWER CIRCLE STRENGTH LEECH
list name:
circles of power
level:
10
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or lose 1 strength point / round to the power circle. these strength points may be regained through normal stat gain rolls.

spell name:
POWER CIRCLE KNOWLEDGE
list name:
circles of power
level:
11
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain 1 knowledge tier / 10% failure in one subject. this knowledge will last 1 day/ 10% failure before being totally forgotten.

spell name:
POWER CIRCLE ANIMATE DEAD
list name:
circles of power
level:
12
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all dead within the area of effect animate and follow the instructions of the caster (see evil cleric base list: necromancy). the caster may control 1 corpse / level.

spell name:
POWER CIRCLE ALL SEEING
list name:
circles of power
level:
13
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain awareness of all activity within 50'/lvl of the circle. similar in effect to the natures awarness spell (animist base list).

spell name:
POWER CIRCLE PERCEPTION
list name:
circles of power
level:
14
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain +2/5% failure to all perception rolls. the effects of this spell last 10 min./10% failure.

spell name:
POWER CIRCLE FORCE
list name:
circles of power
level:
15
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: the "circle"" becomes a virtually impenetrable sphere of force which will last 1 min/lvl of the caster. (if the gm wishes, the sphere can be assigned 500-1000 hits. if these hits are dilivered to the sphere, it will disperse. criticals for these hit purposes count as follows: ""a"" = 10, ""b"" = 20, ""c"" = 30, ""d"" = 40. ""e"" = 50, etc.)."

spell name:
POWER CIRCLE POWER
list name:
circles of power
level:
16
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain 10% of their total power points/ 10 minutes. if the character gains more power points than his pp total, the excess is subtracted from his pp total (permanent) due to a overload burnout.

spell name:
POWER CIRCLE HEALING
list name:
circles of power
level:
17
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or heal 1 hit/minute for the normal duration of the power circle.

spell name:
POWER CIRCLE POWER DRAIN
list name:
circles of power
level:
18
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or lose 1 power point / round.

spell name:
POWER CIRCLE DEATH
list name:
circles of power
level:
19
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or take an "e"" critical on any three critical charts of the caster's choosing."

spell name:
POWER CIRCLE TELEPORT
list name:
circles of power
level:
20
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be teleported to a location of the the caster's choosing. handle as a teleport 1 on the lofty bridge list (closed essence).

spell name:
STABILIZE POWER CIRCLE
list name:
circles of power
level:
25
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: after a power circle or circle of protection is "drawn"", this spell may be cast to increase the duration of the circle to 1 hour/lvl."

spell name:
POWER CIRCLE POWER MATRIX
list name:
circles of power
level:
30
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to do one of two things; first he can "link"" multiple power circles (within a 50'/lvl range) for the transfer of power points or spells or he can use this spell to allow multiple spell-users to join their power points together to cast a single spell of any level (no esf) as long as the requisite power points are available and the spell is known by at least one of the spell casters. each spell csater must be in a separate power circle in order to be ""linked"" into the matrix. only one spell caster must cast the power matrix. if the spell fails, roll on the spell failure chart with a +200 modification: all spell casters involved take the effect."

spell name:
POWER CIRCLE DIMENSIONAL RIFT
list name:
circles of power
level:
50
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be gated to another plane of the caster's choice.