spell name: AIRWALL C | list name: barrier law | level: 2 | realm: channeling | type: open channeling | spell class: e | duration: concentration | range: 50' | area of effect: 10' x 10' x 3' | sourcebook: spell law |
description: creates a 10' x 10' x 3' wall of dense churning air: cuts all movement and attacks through it by 50% (i.e. -50 to attacks). |
spell name: WATERWALL C | list name: barrier law | level: 4 | realm: channeling | type: open channeling | spell class: e | duration: concentration | range: 50 | area of effect: 10' x 10' x 1' | sourcebook: spell law |
description: creates a 10' x 10' x 1' wall of water: cuts all movement and attacks through it by 80%. |
spell name: WOODWALL | list name: barrier law | level: 5 | realm: channeling | type: open channeling | spell class: e | duration: 1 minute / level | range: 50' | area of effect: 10' x 20' x 2' | sourcebook: spell law |
description: creates a wall of up to 10' x 20' x 2'; it must rest on a solid surface. it can be burned though (50 hits for a 2' r hole) or chopped through (20 man rounds) or toppled if one end is not against a wall. |
spell name: EARTHWALL | list name: barrier law | level: 7 | realm: channeling | type: open channeling | spell class: e | duration: 1 minute / level | range: 50' | area of effect: 10' x 20' x 3' | sourcebook: spell law |
description: creates a wall of up to 10' x 20' x (3' at base, 1' at top)of packed earth; it must rest on a solid surface. it can be dug through only (10 man rounds at top). |
spell name: ICEWALL (10' X 10') | list name: barrier law | level: 8 | realm: channeling | type: open channeling | spell class: e | duration: permanent | range: 50' | area of effect: 10' x 10' x 2' | sourcebook: spell law |
description: creates a wall of up to 10' x 20' x (2' at base, 1' at top); it must rest on a solid surface. it can be melted through (100 hits) or chipped through (50 man rounds) or toppled if one end is not against a wall. |
spell name: BARRIER PIT | list name: barrier law | level: 10 | realm: channeling | type: open channeling | spell class: e | duration: permanent | range: 50' | area of effect: 1 pit | sourcebook: spell law |
description: opens a pit (500 cu' in stone; 1000 cu' in earth or ice); entire pit must be within 50' of caster. |
spell name: AIRWALL TRUE | list name: barrier law | level: 11 | realm: channeling | type: open channeling | spell class: e | duration: 1 minute / level | range: 50' | area of effect: 10' x 10' x 3' | sourcebook: spell law |
description: creates a 10' x 10' x 3' wall of dense churning air: cuts all movement and attacks through it by 50% (i.e. -50 to attacks). |
spell name: STONEWALL | list name: barrier law | level: 12 | realm: channeling | type: open channeling | spell class: e | duration: 1 minute / level | range: 50' | area of effect: 10' x 20' x 1' | sourcebook: spell law |
description: creates a wall of up to 10' x 20' x 1' of stone; it must rest on a solid surface. it can be chipped through in 200 man rounds (1' r hole). |
spell name: MYSTICAL CHAINS | list name: barrier law | level: 12 | realm: essence/channeling/mentalism | type: open channeling | spell class: f | duration: 1 hour / level | range: 5'/lvl | area of effect: 1 target | sourcebook: rolemaster companion 1 |
description: the target is wrapped in chains of energy. any attempt to escape is usually resolved as a spell attack with the chains serving as the attacker (-20 rr).if the target makes this rr, he escapes. if the target fails this rr, he will suffer one impact critical of a severity to be determined by the amount of failure: l-10 = a, 11-20 = b, 21-30 = c; 31-40 = d, 41 + = e. if the attempt to escape is made utitilizing magic (especially any transport or movement type spells) and the target fails this rr, he will suffer three separate criticals (impact, electrical, & heat) with their severities determined as above. |
spell name: WATERWALL TRUE | list name: barrier law | level: 13 | realm: channeling | type: open channeling | spell class: e | duration: 1 minute / level | range: 50' | area of effect: 10' x 10' x 1' | sourcebook: spell law |
description: creates a 10' x 10' x 1' wall of water: cuts all movement and attacks through it by 80%. |
spell name: KNIVES OF EARTH | list name: barrier law | level: 13 | realm: essence | type: open channeling | spell class: e | duration: 10 minutes / level | range: 100' | area of effect: 100'r | sourcebook: rolemaster companion 1 |
description: this spell causes the surface of an area of stone or earth to bristle with hundreds of 6" to 1' points and blades. the blades will be composed of whatever substance(s) are prevalent in the area. (they will be hard and sharp enough to cause damage even if the local materials are loose or soft). the spell can cause the blades to appear under water if the ground is within the range of the caster. approximately one blade per square foot will be produced in an area 100' by 100'. most animals and creatures cannot be induced to walk through the area. anyone moving through the area must make a moving maneuver (at least ""extremely hard"") for every 5' moved through. anyone falling recieves (1-5) +100 dagger attacks (only armor db's modify this)." |
spell name: WOODWALL TRUE | list name: barrier law | level: 15 | realm: channeling | type: open channeling | spell class: e | duration: 1 minute / level | range: 50' | area of effect: 10' x 10' x 2' | sourcebook: spell law |
description: creates a wall of up to 10' x 20' x 2'; it must rest on a solid surface. it can be burned though (50 hits for a 2' r hole) or chopped through (20 man rounds) or toppled if one end is not against a wall. |
spell name: EARTHWALL TRUE | list name: barrier law | level: 17 | realm: channeling | type: open channeling | spell class: e | duration: permanent | range: 50' | area of effect: 10' x 20' x 3' | sourcebook: spell law |
description: creates a wall of up to 10' x 20' x (3' at base, 1' at top)of packed earth; it must rest on a solid surface. it can be dug through only (10 man rounds at top). |
spell name: ICEWALL (20' X 20') | list name: barrier law | level: 18 | realm: channeling | type: open channeling | spell class: e | duration: permanent | range: 50' | area of effect: 20' x 20' x 4' | sourcebook: spell law |
description: creates a wall of up to 20' x 20' x (4' at base, 2' at top); it must rest on a solid surface. it can be melted through (100 hits) or chipped through (50 man rounds) or toppled if one end is not against a wall. |
spell name: MYSTICAL CAGE | list name: barrier law | level: 19 | realm: essence/channeling/mentalism | type: open channeling | spell class: f | duration: 1 hour / level | range: 2'/lvl | area of effect: 1'/lvl diameter | sourcebook: rolemaster companion 1 |
description: the caster creates a field of energy shaped like a barred cage 1'/lvl in diameter and 1'/lvl high. any being caught within may try to force his way out. however, the attempt is resolved as a spell attack with the mystical cage acting as the attacker (-20 rr mod) and the level of the attack being that of the caster. if the being fails his rr he receives 2 criticals (electrical and impact) with their severity calculated from the amount failed: l-10 = a, 11-20 = b, 21-30 = c, 31-40 = d, and 41 + = e. the attempt may be made using a magical item (sword, shield, armor, etc) to escape. in this case the attempt will be made at the level of the item. if any being attempts to enter or leave the cage by use of magic (e.g., leaving, long door, passing, etc.) a similar spell attack is made by the cage with three criticals being delivered if the rr is failed. |
spell name: STONEWALL TRUE | list name: barrier law | level: 20 | realm: channeling | type: open channeling | spell class: e | duration: permanent | range: 50' | area of effect: 10' x 20' x 1' | sourcebook: spell law |
description: creates a wall of up to 10' x 20' x 1' of stone; it must rest on a solid surface. it can be chipped through in 200 man rounds (1' r hole). |
spell name: MELD WALLS | list name: barrier law | level: 25 | realm: channeling | type: open channeling | spell class: f | duration: permanent | range: t | area of effect: two walls | sourcebook: spell law |
description: fuses 2 touching walls (seam can be up to 20' long) or fuses a section of stone blocks (up to 100 cu'). |
spell name: CURVED WALL | list name: barrier law | level: 30 | realm: channeling | type: open channeling | spell class: e | duration: varies | range: 50' | area of effect: one wall spell | sourcebook: spell law |
description: as any of the lower level "wall"" spells on this list, except the all can be curved up to a semicircle." |
spell name: WALL OF FORCE C | list name: barrier law | level: 50 | realm: channeling | type: open channeling | spell class: e | duration: 1 round / level | range: 100' | area of effect: 10' x 20' x 1"" | sourcebook: spell law |
description: by directly channeling the power of his deity, the caster creates a transparent wall of "force"" that is absolutely impassable by anyone or anything. it is up to 10' x 20' x 1""." |
spell name: SPHERE OF FORCE | list name: barrier law | level: 60 | realm: channeling | type: open channeling | spell class: e | duration: 1 minute / level | range: 100' | area of effect: | sourcebook: rolemaster companion 1 |
description: by directly channeling the power of his deity, the caster creates a transparent sphere of "force"" that is absolutely impassable by anyone or anything. the force shield is shaped in a 10' radius sphere and the air within the sphere is constantly resupplied and refreshed." |