spell name: ATTACK +5 * | list name: arm's way | level: 1 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +5 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +10 * | list name: arm's way | level: 2 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +10 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +15 * | list name: arm's way | level: 3 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +15 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +20 * | list name: arm's way | level: 4 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +20 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +25 * | list name: arm's way | level: 5 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +25 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +30 * | list name: arm's way | level: 6 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +30 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +35 * | list name: arm's way | level: 7 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +35 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +40 * | list name: arm's way | level: 8 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +40 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +45 * | list name: arm's way | level: 9 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +45 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: RETRIBUTIVE STRIKE * | list name: arm's way | level: 10 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: v | sourcebook: rolemaster companion 2 |
description: this is a paladin's last chance at glory. unless the gm deems it a special case, the paladin is dead, irrevocably. this allows the paladin to cause a direct exposure of his deity's power to all within 1'/lvl (1d10/lvl concussion damage) in a burst, or at a single target up to 10'/lvl away (2d10/lvl concussion damage). this does not damage true adherents to the paladin's deity and a channeler of the same deity can convert this concussion damage into pps through channeling skill. otherwise, there is no defense against it. |
spell name: ATTACK +50 * | list name: arm's way | level: 11 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +50 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +55 * | list name: arm's way | level: 12 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +55 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +60 * | list name: arm's way | level: 13 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +60 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +65 * | list name: arm's way | level: 14 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +65 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +70 * | list name: arm's way | level: 15 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +70 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +75 * | list name: arm's way | level: 16 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +75 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +80 * | list name: arm's way | level: 17 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +80 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +85 * | list name: arm's way | level: 18 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +85 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +90 * | list name: arm's way | level: 19 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +90 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: HOLY AVENGER * | list name: arm's way | level: 20 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: turns caster into a high champion of hid deity, allowing him to take on a poertion of his deity's aspect. this includes a +100 to ob, a great aura adding +30 to db, plus wielding of particular powers of his deity, at his deity's discretion. |
spell name: ATTACK +120 * | list name: arm's way | level: 25 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +120 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: ATTACK +150 * | list name: arm's way | level: 30 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: adds +150 to the melee or missile attack that the caster makes the round after this spell is cast. |
spell name: HOLY AVENGER TRUE * | list name: arm's way | level: 50 | realm: channeling | type: paladin base | spell class: f* | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 2 |
description: turns caster into a high champion of hid deity, allowing him to take on a poertion of his deity's aspect. this includes a +200 to ob, a great aura adding +50 to db. the "powers of the paladin's deity"" are at his command. one to twenty deity champions may be summoned to aid the paladin." |